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<blockquote data-quote="Lawngnome4hire" data-source="post: 7123351" data-attributes="member: 57743"><p>Shadow of the Demon Lord has a similar, but in my opinion better mechanic. Instead of rolling another d20 and picking the highest or lowest to keep, you roll a number of d6s as set by the GM and take the highest d6 and add it for boons, or subtract it for banes, to the d20 roll. Still has a big impact on your chances of success or failure, but dials down the crazy randomness a bit. Also gives the GM a bit more control and lets them assign stronger or weaker bonuses/penalties instead of just a flat extra d20 roll.</p><p></p><p>My favorite mechanic is legendary actions in 5e, or end of round actions in SotDL. Essentially the same mechanic. It's great for amping up the difficulty of monsters and preventing the PCs from locking them down and beating them just because they have more actions a turn.</p></blockquote><p></p>
[QUOTE="Lawngnome4hire, post: 7123351, member: 57743"] Shadow of the Demon Lord has a similar, but in my opinion better mechanic. Instead of rolling another d20 and picking the highest or lowest to keep, you roll a number of d6s as set by the GM and take the highest d6 and add it for boons, or subtract it for banes, to the d20 roll. Still has a big impact on your chances of success or failure, but dials down the crazy randomness a bit. Also gives the GM a bit more control and lets them assign stronger or weaker bonuses/penalties instead of just a flat extra d20 roll. My favorite mechanic is legendary actions in 5e, or end of round actions in SotDL. Essentially the same mechanic. It's great for amping up the difficulty of monsters and preventing the PCs from locking them down and beating them just because they have more actions a turn. [/QUOTE]
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