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<blockquote data-quote="RangerWickett" data-source="post: 7127936" data-attributes="member: 63"><p>I loved the magic system of Talislanta, so much that I tweaked it for use in D&D via Elements of Magic. Building spells is fun.</p><p></p><p>What to hear a <strong>crazy</strong> mechanic? A friend and I were brainstorming weird things to do with dice, and he came up with a mechanic for an oracle-type character. In addition to your normal dice you use, you have a special set of shiny dice - your <em>oracular dice</em>. Each die - d4, d6, d8, d10, d12, and d20 - starts with a 1. But at the start of each turn of combat, you have a vision. You roll a d20 and can 'bank' that die, switching any one of your oracular dice to be whatever number it rolled. Thereafter, whenever you would need to roll a die of that type, you can choose to use the banked value and then reset that die to 1.</p><p></p><p>For instance, at the start of your turn you roll a d20 and get a 4. That's pretty crap, but you choose to bank your d4 as that 4. So if you end up stabbing someone with a dagger, you can spend the banked 4 to deal max damage.</p><p></p><p>If instead you rolled a 11, you can either set it as your d20, or as your d12 (or you can ignore it). So you can guarantee a d20 roll will be average, or you can do near-max damage with a greataxe.</p><p></p><p>I want to give this a try some time. It might be fiddly, but I imagine it would yield some strange gameplay choices.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7127936, member: 63"] I loved the magic system of Talislanta, so much that I tweaked it for use in D&D via Elements of Magic. Building spells is fun. What to hear a [b]crazy[/b] mechanic? A friend and I were brainstorming weird things to do with dice, and he came up with a mechanic for an oracle-type character. In addition to your normal dice you use, you have a special set of shiny dice - your [i]oracular dice[/i]. Each die - d4, d6, d8, d10, d12, and d20 - starts with a 1. But at the start of each turn of combat, you have a vision. You roll a d20 and can 'bank' that die, switching any one of your oracular dice to be whatever number it rolled. Thereafter, whenever you would need to roll a die of that type, you can choose to use the banked value and then reset that die to 1. For instance, at the start of your turn you roll a d20 and get a 4. That's pretty crap, but you choose to bank your d4 as that 4. So if you end up stabbing someone with a dagger, you can spend the banked 4 to deal max damage. If instead you rolled a 11, you can either set it as your d20, or as your d12 (or you can ignore it). So you can guarantee a d20 roll will be average, or you can do near-max damage with a greataxe. I want to give this a try some time. It might be fiddly, but I imagine it would yield some strange gameplay choices. [/QUOTE]
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