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<blockquote data-quote="DammitVictor" data-source="post: 9086252" data-attributes="member: 6750908"><p>Practically everything I run has multiple worlds, kung fu, or magic in it... the majority of my settings/campaigns have all three. I like laser guns and six-shooters best, but I'll frequently include either modern firearms or early firearms instead.</p><p></p><p>The Elven Imperial Navy, the Thri-Kreen Alliance, and the Githyanki are always in a state of cold war. The Githzerai are always playing all three sides of the conflict in their efforts to overthrow Vlaakith CLVII, or whatever other monarchy attracts their revolutionary ire.</p><p></p><p>I am a big proponent of Charles Atlas Superpowers and I prefer learned magic or sponsored magic to inherited magic. I prefer animistic and elemental magic systems to <em>arcane magic</em> and <em>Da Gawdz</em>.</p><p></p><p>I use a lot of intelligent monsters because intelligent monsters have wants and needs and intelligent monsters <em>talk</em>. The players won't always want to negotiate, and can't always give the monsters what they want... but the option is there more often than not.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9086252, member: 6750908"] Practically everything I run has multiple worlds, kung fu, or magic in it... the majority of my settings/campaigns have all three. I like laser guns and six-shooters best, but I'll frequently include either modern firearms or early firearms instead. The Elven Imperial Navy, the Thri-Kreen Alliance, and the Githyanki are always in a state of cold war. The Githzerai are always playing all three sides of the conflict in their efforts to overthrow Vlaakith CLVII, or whatever other monarchy attracts their revolutionary ire. I am a big proponent of Charles Atlas Superpowers and I prefer learned magic or sponsored magic to inherited magic. I prefer animistic and elemental magic systems to [I]arcane magic[/I] and [I]Da Gawdz[/I]. I use a lot of intelligent monsters because intelligent monsters have wants and needs and intelligent monsters [I]talk[/I]. The players won't always want to negotiate, and can't always give the monsters what they want... but the option is there more often than not. [/QUOTE]
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