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<blockquote data-quote="kenada" data-source="post: 9212290" data-attributes="member: 70468"><p>Does that mean homebrew is discouraged, or is it more that you want to focus mainly on bigger expansions?</p><p></p><p></p><p>To be honest, that doesn’t sound very evocative of a “thief” to me. If I were looking for something that embodied the Gray Mouser or a character who was interested in stealing lots of loot, I probably wouldn’t expect to find it under “ravager”. However, I’m not exactly a fan of the “rogue” in post-AD&D editions of D&D either, so maybe my perspective is out of alignment with others’ expectations.</p><p></p><p></p><p>Is that to support single-classed characters? Otherwise, it seems like one way of supporting characters with capabilities in multiple areas would be through multiclassing.</p><p></p><p></p><p>Oh. <a href="https://www.enworld.org/threads/your-harebrained-ideas.701337/post-9209912" target="_blank">Post #37</a> has the list as Martials, Mages, Summoners, Mystics, Divine, and Nature.</p><p></p><p></p><p>How common is Domain play? Are PCs expected to lead armies and scale out their influence (and not just their levels)? It’s something that gets brought up in the context of old-school play as the natural progression after adventuring, but I feel skeptical about how much it really gets done.</p><p></p><p>And I say that while running a campaign in my homebrew system where the PCs are constructing a settlement and could use soldiers to help them with their problems (as was considered when dealing with their stirge problem). There is (or will be) a way to price out the cost of construction and rules for clearing hexes, but those build on the existing project, hireling, and hex exploration subsystems.</p><p></p><p></p><p>The question about focus was more about what the overall play loop of a campaign is expected to look like. Given that gamified mythic era of LotR setting, what kinds of campaigns are expected to be played in it. It seems like it’s trying to be open-ended in what you can do. You may start as adventurers, but then you may end up running a business or taking over the neighboring kingdom; and all of those would be considered part of the scope.</p></blockquote><p></p>
[QUOTE="kenada, post: 9212290, member: 70468"] Does that mean homebrew is discouraged, or is it more that you want to focus mainly on bigger expansions? To be honest, that doesn’t sound very evocative of a “thief” to me. If I were looking for something that embodied the Gray Mouser or a character who was interested in stealing lots of loot, I probably wouldn’t expect to find it under “ravager”. However, I’m not exactly a fan of the “rogue” in post-AD&D editions of D&D either, so maybe my perspective is out of alignment with others’ expectations. Is that to support single-classed characters? Otherwise, it seems like one way of supporting characters with capabilities in multiple areas would be through multiclassing. Oh. [URL='https://www.enworld.org/threads/your-harebrained-ideas.701337/post-9209912']Post #37[/URL] has the list as Martials, Mages, Summoners, Mystics, Divine, and Nature. How common is Domain play? Are PCs expected to lead armies and scale out their influence (and not just their levels)? It’s something that gets brought up in the context of old-school play as the natural progression after adventuring, but I feel skeptical about how much it really gets done. And I say that while running a campaign in my homebrew system where the PCs are constructing a settlement and could use soldiers to help them with their problems (as was considered when dealing with their stirge problem). There is (or will be) a way to price out the cost of construction and rules for clearing hexes, but those build on the existing project, hireling, and hex exploration subsystems. The question about focus was more about what the overall play loop of a campaign is expected to look like. Given that gamified mythic era of LotR setting, what kinds of campaigns are expected to be played in it. It seems like it’s trying to be open-ended in what you can do. You may start as adventurers, but then you may end up running a business or taking over the neighboring kingdom; and all of those would be considered part of the scope. [/QUOTE]
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