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<blockquote data-quote="DeusExMachina" data-source="post: 4671440" data-attributes="member: 61405"><p>I think being less effective without equipment is probably the most important reason. You see your character grow over time, he quests for new items that make him stronger and then it just sucks to have to go back. I'm afraid I have acted out this way too and for just that reason.</p><p></p><p>Very important here though, is that it was only 2 characters out of the party. The rest was still at full effectiveness and that creates a skewed situation, because now 2 people feel sucky while the rest is fine. The rest will want to engage full encounters and do what they always did, 2 of them will not, in fact cannot.</p><p></p><p>If the whole party had been robbed it would probably have been less of a problem, because then the party as a whole would have had to try and survive while they try to get their equipment back or try to find new stuff. The relative strength between members of the party remains the same and all that was needed from the DM is to scale the encounters a bit so that they are not instantly lethal (just very hard).</p></blockquote><p></p>
[QUOTE="DeusExMachina, post: 4671440, member: 61405"] I think being less effective without equipment is probably the most important reason. You see your character grow over time, he quests for new items that make him stronger and then it just sucks to have to go back. I'm afraid I have acted out this way too and for just that reason. Very important here though, is that it was only 2 characters out of the party. The rest was still at full effectiveness and that creates a skewed situation, because now 2 people feel sucky while the rest is fine. The rest will want to engage full encounters and do what they always did, 2 of them will not, in fact cannot. If the whole party had been robbed it would probably have been less of a problem, because then the party as a whole would have had to try and survive while they try to get their equipment back or try to find new stuff. The relative strength between members of the party remains the same and all that was needed from the DM is to scale the encounters a bit so that they are not instantly lethal (just very hard). [/QUOTE]
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