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Your most pointless TV/movie/book nitpicks
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<blockquote data-quote="Ruin Explorer" data-source="post: 9238690" data-attributes="member: 18"><p>Yeah a lot of Bioware's later mistakes are largely on Bioware, but DA2 was definitely EA stepping in on two points - the name, and the fact that EA wanted Dragon Age to be come an "annual franchise" like Battlefield was at that time, which was obviously insane, but lead to DA2 being developed in under 18 months with the help of "Bioware magic" i.e. massive crunch and possibly being somehow better at avoiding bugs than most other companies. </p><p></p><p>Actually talking of nitpicks I can nitpick this latter bit re: another Bioware game - people referred to Mass Effect Andromeda as "buggy", but ackshully, Andromeda was, by pretty much all Western RPG standards, nearly bug-free, like literally 100x fewer bugs than most Western RPGs (whether CRPG or ARPG or whatever). What was actually a problem was that they'd outsourced the animation on a bunch of scenes to a new and largely contractor-based team in, I think, Singapore, who weren't very familiar or adept with the engine, and had produced er... poor results. But it was too late to not ship at that point, seemingly due to Aaryn Flynn's poor management of Bioware at the time (he'd repeatedly pulled people off Andromeda to go work on Anthem). They later got fixed, but it still has an undeserved reputation as "buggy". A more deserved reputation would be that it has one of the most "first draft" scripts in all of modern CRPGs. Countless scenes, if they'd just polished the writing with a couple more passes, could have gone from cringe-inducingly bad or just terribly boring to pretty good. There are places where it's as bad as a single missing word turning thing into farce - the infamous "My face is tired" should pretty obviously have been "Even my face is tired!" given the context, but nope.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9238690, member: 18"] Yeah a lot of Bioware's later mistakes are largely on Bioware, but DA2 was definitely EA stepping in on two points - the name, and the fact that EA wanted Dragon Age to be come an "annual franchise" like Battlefield was at that time, which was obviously insane, but lead to DA2 being developed in under 18 months with the help of "Bioware magic" i.e. massive crunch and possibly being somehow better at avoiding bugs than most other companies. Actually talking of nitpicks I can nitpick this latter bit re: another Bioware game - people referred to Mass Effect Andromeda as "buggy", but ackshully, Andromeda was, by pretty much all Western RPG standards, nearly bug-free, like literally 100x fewer bugs than most Western RPGs (whether CRPG or ARPG or whatever). What was actually a problem was that they'd outsourced the animation on a bunch of scenes to a new and largely contractor-based team in, I think, Singapore, who weren't very familiar or adept with the engine, and had produced er... poor results. But it was too late to not ship at that point, seemingly due to Aaryn Flynn's poor management of Bioware at the time (he'd repeatedly pulled people off Andromeda to go work on Anthem). They later got fixed, but it still has an undeserved reputation as "buggy". A more deserved reputation would be that it has one of the most "first draft" scripts in all of modern CRPGs. Countless scenes, if they'd just polished the writing with a couple more passes, could have gone from cringe-inducingly bad or just terribly boring to pretty good. There are places where it's as bad as a single missing word turning thing into farce - the infamous "My face is tired" should pretty obviously have been "Even my face is tired!" given the context, but nope. [/QUOTE]
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