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Your one best piece of GM/DM advice?
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<blockquote data-quote="Galendril" data-source="post: 6961276" data-attributes="member: 6777076"><p>When planning for the session, make sure you talk to your players in advance to have them state what they are doing. This way you don't have to plan for nearly infinite number of possibilities, you only need to plan for the course of action they decided to take at the end of the last session.</p><p></p><p>Allow for creative solutions for problems, but don't make things easy for the players. Without a real chance for failure, there's no sense of accomplishment.</p><p></p><p>When making up NPC's on the fly, keep track of their names and other useful information. You never know when that NPC will come up again later.</p><p></p><p>I always have one of the players give a recap of the previous session. This is an opportunity for you as the DM to fill in any information gaps that might be important. Think of it the 'Then' part of every Supernatural episode.</p><p></p><p>Sorry, this was supposed to be one. Well, just read the first item then <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Galendril, post: 6961276, member: 6777076"] When planning for the session, make sure you talk to your players in advance to have them state what they are doing. This way you don't have to plan for nearly infinite number of possibilities, you only need to plan for the course of action they decided to take at the end of the last session. Allow for creative solutions for problems, but don't make things easy for the players. Without a real chance for failure, there's no sense of accomplishment. When making up NPC's on the fly, keep track of their names and other useful information. You never know when that NPC will come up again later. I always have one of the players give a recap of the previous session. This is an opportunity for you as the DM to fill in any information gaps that might be important. Think of it the 'Then' part of every Supernatural episode. Sorry, this was supposed to be one. Well, just read the first item then :) [/QUOTE]
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