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Your one best piece of GM/DM advice?
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<blockquote data-quote="77IM" data-source="post: 6961390" data-attributes="member: 12377"><p>Don't allow boring things to happen. <ul> <li data-xf-list-type="ul">Change is interesting, stasis is boring. Ergo, when the players take action, something changes. Turn "you miss" into "you miss, <em>but</em> the ogre turns towards you now, snarling in rage..."</li> <li data-xf-list-type="ul">Knowing exactly what will happen is boring; having no idea at all what will happen, is also boring. Both scenarios deny decision making. Aim for someplace in the middle. Turn "you can go left, or right" into "the left corridor shows signs of frequent passage by small humanoids; the right passage seems undisturbed, and a stench of death and decay wafts towards you..."</li> <li data-xf-list-type="ul">Being a passive observer is boring. Making decisions with real consequences is interesting. So when the players mess up your plot, derail your story, and kill your villains... let this part be interesting for you, too. ;} Turn "well, uh, at the moment of his death, he teleports away!" into "as his brains leak out onto the floor, it occurs to you that his organization still exists -- and that several of its prominent members will now be rushing to fill that power vacuum..."</li> </ul><p>Don't allow boring things to happen. These aren't the only boring things, but they are a good start.</p></blockquote><p></p>
[QUOTE="77IM, post: 6961390, member: 12377"] Don't allow boring things to happen. [list][*]Change is interesting, stasis is boring. Ergo, when the players take action, something changes. Turn "you miss" into "you miss, [I]but[/I] the ogre turns towards you now, snarling in rage..." [*]Knowing exactly what will happen is boring; having no idea at all what will happen, is also boring. Both scenarios deny decision making. Aim for someplace in the middle. Turn "you can go left, or right" into "the left corridor shows signs of frequent passage by small humanoids; the right passage seems undisturbed, and a stench of death and decay wafts towards you..." [*]Being a passive observer is boring. Making decisions with real consequences is interesting. So when the players mess up your plot, derail your story, and kill your villains... let this part be interesting for you, too. ;} Turn "well, uh, at the moment of his death, he teleports away!" into "as his brains leak out onto the floor, it occurs to you that his organization still exists -- and that several of its prominent members will now be rushing to fill that power vacuum..."[/list] Don't allow boring things to happen. These aren't the only boring things, but they are a good start. [/QUOTE]
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