Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Your Own Design Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 5904201" data-attributes="member: 63508"><p><strong>The ranger is a master of the wilderness.</strong></p><p>The ranger is a rugged and self-sufficient individualist who survives in the outdoors with skill, might, and a little magic. Unlike the druid who commands nature and moves it to suit her needs, the ranger adapts to nature and lives along with it.</p><p></p><p>The ranger's travels has gifted him the innate ability to track and hunt enemies. Rangers can find the directions of footprints in the mud and the fur caught on a twig. This tracking ability allows the ranger to provide a good meal from hunter from himself and his allies.</p><p></p><p>The ranger also has to deal with the creatures of the wilderness. The ranger can calm and charm animals much like a druid. The ranger can even bring an animal to be his companion. And when that fails, they are more than enough of the warrior to fight them off. And since the wilderness of D&D is one of high fantasy unike our own, the ranger's combat skill is great enough to deal with fantastic beasts and monsters. Rangers can wrestle with magical beasts like owlbears, duel with malicous fey like hags, and rumble with savage humanoids like gnolls and orcs.</p><p></p><p><strong>The ranger is perceptive and sneaky</strong></p><p>Everyone sees but no one sees what the ranger sees. What the ranger hears. The ranger's sense of perception is so great that it is near impossible to spring an ambush on the ranger and his allies. This acute perception also aids his tracking skills and lets him notice the imprint of a toe or the broken branch kicked to the side. And this perception leaks into stealth allowing rangers to be amost as sneaky as a rogue... even when combing in the city streets or deep in a dungeon's corridors. </p><p><strong></strong></p><p><strong>The ranger is a warrior</strong></p><p>The ranger does not have fighting as his go-to approach but he is no slouch in combat. Even without the armor and greater skill of a fighter, the ranger is an extremely dangerous threat when weapons are drawn. </p><p><strong></strong></p><p><strong>The ranger plays favorites</strong></p><p>Every ranger has a preferred way of doing thing, their own stye. Every ranger has a preferred weapon style and can almost match a fighter in fighting this way. And the ranger also has favored environment to exist it. Also the ranger has favored enemies, enemy types he hunts above all else. And that list of hunted foes grows with each battle.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5904201, member: 63508"] [B]The ranger is a master of the wilderness.[/B] The ranger is a rugged and self-sufficient individualist who survives in the outdoors with skill, might, and a little magic. Unlike the druid who commands nature and moves it to suit her needs, the ranger adapts to nature and lives along with it. The ranger's travels has gifted him the innate ability to track and hunt enemies. Rangers can find the directions of footprints in the mud and the fur caught on a twig. This tracking ability allows the ranger to provide a good meal from hunter from himself and his allies. The ranger also has to deal with the creatures of the wilderness. The ranger can calm and charm animals much like a druid. The ranger can even bring an animal to be his companion. And when that fails, they are more than enough of the warrior to fight them off. And since the wilderness of D&D is one of high fantasy unike our own, the ranger's combat skill is great enough to deal with fantastic beasts and monsters. Rangers can wrestle with magical beasts like owlbears, duel with malicous fey like hags, and rumble with savage humanoids like gnolls and orcs. [B]The ranger is perceptive and sneaky[/B] Everyone sees but no one sees what the ranger sees. What the ranger hears. The ranger's sense of perception is so great that it is near impossible to spring an ambush on the ranger and his allies. This acute perception also aids his tracking skills and lets him notice the imprint of a toe or the broken branch kicked to the side. And this perception leaks into stealth allowing rangers to be amost as sneaky as a rogue... even when combing in the city streets or deep in a dungeon's corridors. [B] The ranger is a warrior[/B] The ranger does not have fighting as his go-to approach but he is no slouch in combat. Even without the armor and greater skill of a fighter, the ranger is an extremely dangerous threat when weapons are drawn. [B] The ranger plays favorites[/B] Every ranger has a preferred way of doing thing, their own stye. Every ranger has a preferred weapon style and can almost match a fighter in fighting this way. And the ranger also has favored environment to exist it. Also the ranger has favored enemies, enemy types he hunts above all else. And that list of hunted foes grows with each battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Your Own Design Goals
Top