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<blockquote data-quote="Dausuul" data-source="post: 5904603" data-attributes="member: 58197"><p><em>[Edit: Bloody ninjas.]</em></p><p><em></em></p><p><em></em><strong>The warlock wields dangerous and hostile forces.</strong></p><p></p><p>Other spellcasters command forces that are friendly at best (cleric) and neutral at worst (wizard). The warlock's magic is inimical to living things, and often carries a risk of backlash if something goes wrong. In combat, warlocks are overwhelmingly focused on offense. This does not mean they do nothing but blast for hit point damage. On the contrary, they have an array of nasty debuffs and ways to sow chaos among their foes. What they don't have are protective or healing powers. Playing a warlock should feel like dancing along the edge of disaster.</p><p></p><p><strong>Warlocks are inherently supernatural, taking on traits of the dark entities they deal with.</strong></p><p></p><p>A warlock's power slowly transforms its wielder. Warlocks may gain abilities such as darkvision or a "poisonous touch" that kills plants and small animals. Likewise, they are often resistant to necrotic attacks, disease, poison, et cetera (an exception to their focus on offense over defense). These traits do not have to be activated or invoked. Once gained, they are innate to the warlock.</p><p></p><p><strong>Warlocks gain strength through attacking.</strong></p><p></p><p>When the warlock's enemies suffer and die, her power grows. Other classes spend down their resources (prepared spells, hit points, special abilities) and get weaker as combat wears on. The warlock gets stronger. A warlock's most devastating magic is unleashed in the final rounds of a battle.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5904603, member: 58197"] [I][Edit: Bloody ninjas.] [/I][B]The warlock wields dangerous and hostile forces.[/B] Other spellcasters command forces that are friendly at best (cleric) and neutral at worst (wizard). The warlock's magic is inimical to living things, and often carries a risk of backlash if something goes wrong. In combat, warlocks are overwhelmingly focused on offense. This does not mean they do nothing but blast for hit point damage. On the contrary, they have an array of nasty debuffs and ways to sow chaos among their foes. What they don't have are protective or healing powers. Playing a warlock should feel like dancing along the edge of disaster. [B]Warlocks are inherently supernatural, taking on traits of the dark entities they deal with.[/B] A warlock's power slowly transforms its wielder. Warlocks may gain abilities such as darkvision or a "poisonous touch" that kills plants and small animals. Likewise, they are often resistant to necrotic attacks, disease, poison, et cetera (an exception to their focus on offense over defense). These traits do not have to be activated or invoked. Once gained, they are innate to the warlock. [B]Warlocks gain strength through attacking.[/B] When the warlock's enemies suffer and die, her power grows. Other classes spend down their resources (prepared spells, hit points, special abilities) and get weaker as combat wears on. The warlock gets stronger. A warlock's most devastating magic is unleashed in the final rounds of a battle. [/QUOTE]
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