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Your Pathfinder campaigns - running Adventure Paths, published adventures, or homebrew?
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<blockquote data-quote="marelion" data-source="post: 6080536" data-attributes="member: 6679828"><p>I only do homebrew, no matter what the system.</p><p></p><p>Note that this entirely a gaming-style decision. I gm for groups who are very heavy into method-acting amd most published adventures I`ve seen or played in don`t really leave enough room to fit our taste. Every once in a while I steal some neat ideas for encounter set-ups but since our group isn`t possesed of too much tactical ingenuity I often have to tone these encounters down quite a bit.</p><p></p><p>Also, our party layout is not really standard. We have a human druid 8, a Wizard 3/Cleric 3/Mystic Theurg 2, a halfling (archery) Ranger 8, an human Barbarian(Invulnerable Rager) 8, a halfling Sorcerer(draconic bloodline) 8 and an Aasimar Knight 1/Bard 6/Battle Herold 1. We recently went through "Tearing the Weave"(converted from 3.5 to Pathfinder) with the player of the bard as GM and our lack of melee prowess, tactical experience and system knowledge (we had 4 new players, 2 of whom had never played an RPG before) gave us a hard time in many encounters.</p><p></p><p>To accomdate for this I`ve deceided to switch to homebrew once more since higher-level Dnd/Pathfinder is not a wole lot of fun with new players.</p></blockquote><p></p>
[QUOTE="marelion, post: 6080536, member: 6679828"] I only do homebrew, no matter what the system. Note that this entirely a gaming-style decision. I gm for groups who are very heavy into method-acting amd most published adventures I`ve seen or played in don`t really leave enough room to fit our taste. Every once in a while I steal some neat ideas for encounter set-ups but since our group isn`t possesed of too much tactical ingenuity I often have to tone these encounters down quite a bit. Also, our party layout is not really standard. We have a human druid 8, a Wizard 3/Cleric 3/Mystic Theurg 2, a halfling (archery) Ranger 8, an human Barbarian(Invulnerable Rager) 8, a halfling Sorcerer(draconic bloodline) 8 and an Aasimar Knight 1/Bard 6/Battle Herold 1. We recently went through "Tearing the Weave"(converted from 3.5 to Pathfinder) with the player of the bard as GM and our lack of melee prowess, tactical experience and system knowledge (we had 4 new players, 2 of whom had never played an RPG before) gave us a hard time in many encounters. To accomdate for this I`ve deceided to switch to homebrew once more since higher-level Dnd/Pathfinder is not a wole lot of fun with new players. [/QUOTE]
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