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<blockquote data-quote="Devgil" data-source="post: 6086194" data-attributes="member: 6697608"><p>So, this is quite interesting really. And I'll admit, whilst I've been intrigued by the APs and other published adventures, I've always had more of a gift for running within homebrew worlds. I think my main reason for that is that it lets me play with the world as I'd like, and it lets me make the story that I'd like to tell with the players. I mean, ok, I'm sure the PF APs are great and all. But (and call me weird for this if you want) a lot of my not-quite-dislike for them I think comes down to the fact that they're not <em>my</em> story. That isn't to say they're not good, and that they don't change with different groups and DMs, but they're not the same as the satisfaction you get when you entrance your players to the point that they start building lore over sections of the world that you haven't fully clarified (and not minding if you shoot it down, or modify it to suit the reality).</p><p></p><p>Maybe I've just been crazily lucky with homebrew settings, although I guess that could be down to the fact that several people have told me off for routinely creating my campaign settings from something worryingly similar to literary crack. As a note, every single game I've ever run has been set in various homegrown settings.</p><p></p><p>In all honesty though, I think it's something to do with...not storytelling talent, that's unfair. But maybe more...I dunno. Creativity is unfair to use and I know it, but it seems like the only word that really captures what I'm trying to say... :/</p></blockquote><p></p>
[QUOTE="Devgil, post: 6086194, member: 6697608"] So, this is quite interesting really. And I'll admit, whilst I've been intrigued by the APs and other published adventures, I've always had more of a gift for running within homebrew worlds. I think my main reason for that is that it lets me play with the world as I'd like, and it lets me make the story that I'd like to tell with the players. I mean, ok, I'm sure the PF APs are great and all. But (and call me weird for this if you want) a lot of my not-quite-dislike for them I think comes down to the fact that they're not [I]my[/I] story. That isn't to say they're not good, and that they don't change with different groups and DMs, but they're not the same as the satisfaction you get when you entrance your players to the point that they start building lore over sections of the world that you haven't fully clarified (and not minding if you shoot it down, or modify it to suit the reality). Maybe I've just been crazily lucky with homebrew settings, although I guess that could be down to the fact that several people have told me off for routinely creating my campaign settings from something worryingly similar to literary crack. As a note, every single game I've ever run has been set in various homegrown settings. In all honesty though, I think it's something to do with...not storytelling talent, that's unfair. But maybe more...I dunno. Creativity is unfair to use and I know it, but it seems like the only word that really captures what I'm trying to say... :/ [/QUOTE]
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