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Your Suspension of Disbelief: SHATTERED!
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<blockquote data-quote="AmerginLiath" data-source="post: 7446949" data-attributes="member: 777"><p>In my mind, suspension of disbelief in a game is often when something happens where you stop having the characters take it seriously, as if they suddenly realize they’re in a game because one too many odd things have been tossed into the story stew.</p><p></p><p>For me, in my history, it was the session that our Dragonlance party ended up in Narnia. It started off seriously, a la a classic Gygaxian genre-bender, until our uhh...very simple-minded half-ogre panicked at Mister Tumnus and cleaved the faun in half. Most of us having grown up reading Lewis, seeing a beloved childhood icon go out like that set us off in an odd way and the adventure became totally derailed. Instead of quickly returning home, we ended up going to war with the White Witch (my fire specialist Druid proving an apt opponent for her) and then against Aslan as the evening drew on and we grew more tired and disconnected from our connected from our characters’ reality (looking back now, that must be how visitors to Westworld feel). Finally, with Narnia a smoky pile claimed for the gods of Krynn, we went back through the wardrobe back into the dungeon where we’d first found it, regained our in-character composure, and agreed never to speak of that adventure again.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7446949, member: 777"] In my mind, suspension of disbelief in a game is often when something happens where you stop having the characters take it seriously, as if they suddenly realize they’re in a game because one too many odd things have been tossed into the story stew. For me, in my history, it was the session that our Dragonlance party ended up in Narnia. It started off seriously, a la a classic Gygaxian genre-bender, until our uhh...very simple-minded half-ogre panicked at Mister Tumnus and cleaved the faun in half. Most of us having grown up reading Lewis, seeing a beloved childhood icon go out like that set us off in an odd way and the adventure became totally derailed. Instead of quickly returning home, we ended up going to war with the White Witch (my fire specialist Druid proving an apt opponent for her) and then against Aslan as the evening drew on and we grew more tired and disconnected from our connected from our characters’ reality (looking back now, that must be how visitors to Westworld feel). Finally, with Narnia a smoky pile claimed for the gods of Krynn, we went back through the wardrobe back into the dungeon where we’d first found it, regained our in-character composure, and agreed never to speak of that adventure again. [/QUOTE]
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