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General Tabletop Discussion
*TTRPGs General
Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="Reynard" data-source="post: 8934959" data-attributes="member: 467"><p>It has new classes and varfiants of other rules, but Dark Sun was still whatever version of D&D it was published for at the time (2E or 4E; I don't think there was a 3.x version).</p><p></p><p>Basic is a bespoke game, i think, but when you ad that X (or ECMI) you start to erode that focus. The very specific procedures of dungeon crawling in Basic don't translate perfectly to wilderness adventures,a nd the wilderness procedures are generally less focused and well designed IMO. That said, I love BECMI because it is open and makes the game suitable for broader applications of fantasy adventure.</p><p></p><p>Yes. The things you do in BitD, S&V and BoB are tightly defined by the game itself. Adventures have a form. </p><p></p><p>There is no Dark Sun: The RPG.</p><p></p><p>Fair enough. Let me put it this way then: nothing in the Numenera core book makes it feel bespoke; you could trade out Cypher for some version of D&D or Savage Worlds and it would hardly matter to the type of game you played in that setting.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8934959, member: 467"] It has new classes and varfiants of other rules, but Dark Sun was still whatever version of D&D it was published for at the time (2E or 4E; I don't think there was a 3.x version). Basic is a bespoke game, i think, but when you ad that X (or ECMI) you start to erode that focus. The very specific procedures of dungeon crawling in Basic don't translate perfectly to wilderness adventures,a nd the wilderness procedures are generally less focused and well designed IMO. That said, I love BECMI because it is open and makes the game suitable for broader applications of fantasy adventure. Yes. The things you do in BitD, S&V and BoB are tightly defined by the game itself. Adventures have a form. There is no Dark Sun: The RPG. Fair enough. Let me put it this way then: nothing in the Numenera core book makes it feel bespoke; you could trade out Cypher for some version of D&D or Savage Worlds and it would hardly matter to the type of game you played in that setting. [/QUOTE]
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