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General Tabletop Discussion
*TTRPGs General
Your thoughts on Generic versus Bespoke systems.
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<blockquote data-quote="Neonchameleon" data-source="post: 8935219" data-attributes="member: 87792"><p>I am curious where you got the idea that you can ONLY carry out heists in BitD. I have <strong>literally</strong> run a dungeon crawl in Blades. So because I have done that it is <strong>clear 100% proof that I can run a dungeon crawl in Blades.</strong> And the idea that you <strong>can't</strong> is something that is entirely due to your preconceptions.</p><p></p><p>Now, given that you <em><strong>can</strong></em> do other things in BitD this is clear 100% proof that <strong>by your definition BitD is not bespoke.</strong> (It's ultimately a generic success-with-consequences skill system with a couple of heist systems and great downtime and XP attached).</p><p></p><p>And having played and run both BitD is <em>less</em> bespoke and easier to drift than D&D. </p><p></p><p>There are systems that <em>are</em> bespoke by your definition. I would not, for example, drift Monsterhearts, Masks, or My Life With Master.</p><p></p><p>Tell me, do you have <em>any</em> experience either running or even playing Blades? Let alone trying to drift it for a change of pace during a campaign? Or are you simply sharing an opinion you have picked up by osmosis? Because, given that BitD uses a dot-based skill system for characters with twelve different skills in three groupings (reminiscent of a lighter version of a game about Katanas and Fangs <em>cough</em> I mean a storytelling game of personal horror) it should be obvious just from looking the character sheet that it is easily driftable and therefore not by your definition bespoke.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8935219, member: 87792"] I am curious where you got the idea that you can ONLY carry out heists in BitD. I have [B]literally[/B] run a dungeon crawl in Blades. So because I have done that it is [B]clear 100% proof that I can run a dungeon crawl in Blades.[/B] And the idea that you [B]can't[/B] is something that is entirely due to your preconceptions. Now, given that you [I][B]can[/B][/I] do other things in BitD this is clear 100% proof that [B]by your definition BitD is not bespoke.[/B] (It's ultimately a generic success-with-consequences skill system with a couple of heist systems and great downtime and XP attached). And having played and run both BitD is [I]less[/I] bespoke and easier to drift than D&D. There are systems that [I]are[/I] bespoke by your definition. I would not, for example, drift Monsterhearts, Masks, or My Life With Master. Tell me, do you have [I]any[/I] experience either running or even playing Blades? Let alone trying to drift it for a change of pace during a campaign? Or are you simply sharing an opinion you have picked up by osmosis? Because, given that BitD uses a dot-based skill system for characters with twelve different skills in three groupings (reminiscent of a lighter version of a game about Katanas and Fangs [I]cough[/I] I mean a storytelling game of personal horror) it should be obvious just from looking the character sheet that it is easily driftable and therefore not by your definition bespoke. [/QUOTE]
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