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<blockquote data-quote="Gavin O." data-source="post: 7362801" data-attributes="member: 6941440"><p>IMO, the best feats in the game are the ones which give you a bonus action attack every round:</p><p>Crossbow Expert and Polearm Master</p><p></p><p>After those, Alert, Lucky, and Shield Master are all great for virtually any build. </p><p></p><p>But I don't think discussing feats in a vacuum is very useful. There are a multitude of feats that are very effective in specific situations, such as:</p><p></p><p>-The Tiefling racial feat Flames of Phlegethos is phenomenal for a Cha-based fire build, starting with 17 Cha at level 1 allows you to increase your modifier while also giving you the ability to reroll 1s for all of your fire spells. </p><p>-Sentinel and Polearm master go exceptionally well together. When an enemy enters your 10-foot reach, you make an opportunity attack against them, and if you hit, their speed drops to 0 and they can't reach you. </p><p>-The Elf/Half-elf racial feat Elven Accuracy is great if you can consistently manufacture advantage. (Warlock for Darkness+Devil's sight, Paladin for Vow of enmity, Mounted Combatant) Rolling 3 d20s on each attack means your odds of missing are extremely low, and together with expanded crit range you can crit almost every round. </p><p>-Sharpshooter can add a lot of damage if you can increase your chance to hit (archery fighting style, consistent advantage) Likewise for Great Weapon Master</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7362801, member: 6941440"] IMO, the best feats in the game are the ones which give you a bonus action attack every round: Crossbow Expert and Polearm Master After those, Alert, Lucky, and Shield Master are all great for virtually any build. But I don't think discussing feats in a vacuum is very useful. There are a multitude of feats that are very effective in specific situations, such as: -The Tiefling racial feat Flames of Phlegethos is phenomenal for a Cha-based fire build, starting with 17 Cha at level 1 allows you to increase your modifier while also giving you the ability to reroll 1s for all of your fire spells. -Sentinel and Polearm master go exceptionally well together. When an enemy enters your 10-foot reach, you make an opportunity attack against them, and if you hit, their speed drops to 0 and they can't reach you. -The Elf/Half-elf racial feat Elven Accuracy is great if you can consistently manufacture advantage. (Warlock for Darkness+Devil's sight, Paladin for Vow of enmity, Mounted Combatant) Rolling 3 d20s on each attack means your odds of missing are extremely low, and together with expanded crit range you can crit almost every round. -Sharpshooter can add a lot of damage if you can increase your chance to hit (archery fighting style, consistent advantage) Likewise for Great Weapon Master [/QUOTE]
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