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You've Created A Bad Character. How, why and whose fault is it?
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<blockquote data-quote="MGibster" data-source="post: 9308169" data-attributes="member: 4534"><p>I'm going to give you a cop out answer and say it's a shared responsibility. <em>Cyberpunk 2020</em> had a slew of skills including Accounting, Anthropology, Geology, History, and Stock Market that weren't ever going to be used in your typical Cyberpunk game. Sure, I can assign a little blame to the player who made an assassin and decided to give his character Stock Market, but having these skills kind of invites people to fall into those traps. </p><p></p><p>In <em>Call of Cthulhu</em>, a character might use Charm, Credit Rating, Fast Talk, Persuade, or even Intimidation to accomplish similar goals. In this particular case, I'm going to put the blame on the authors' of the game itself. Having so many skills that are similar is an odd choice in a game where someone with a History skill of 65% is applicable to all <u>all</u> eras/cultures. That's right, if you have a 65% History you're just as good at Ancient Roman history as your are 1930s Chinese, 18th century American Whaling, or Babylonian history. A CoC player might very well be confused as to when it's more appropriate to use Fast Talk than it is Charm. And the Keeper (GM) might have trouble as well. This is a problem with the rules I think not the players. </p><p></p><p></p><p>I think this is probably the best definition of a bad character.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9308169, member: 4534"] I'm going to give you a cop out answer and say it's a shared responsibility. [I]Cyberpunk 2020[/I] had a slew of skills including Accounting, Anthropology, Geology, History, and Stock Market that weren't ever going to be used in your typical Cyberpunk game. Sure, I can assign a little blame to the player who made an assassin and decided to give his character Stock Market, but having these skills kind of invites people to fall into those traps. In [I]Call of Cthulhu[/I], a character might use Charm, Credit Rating, Fast Talk, Persuade, or even Intimidation to accomplish similar goals. In this particular case, I'm going to put the blame on the authors' of the game itself. Having so many skills that are similar is an odd choice in a game where someone with a History skill of 65% is applicable to all [U]all[/U] eras/cultures. That's right, if you have a 65% History you're just as good at Ancient Roman history as your are 1930s Chinese, 18th century American Whaling, or Babylonian history. A CoC player might very well be confused as to when it's more appropriate to use Fast Talk than it is Charm. And the Keeper (GM) might have trouble as well. This is a problem with the rules I think not the players. I think this is probably the best definition of a bad character. [/QUOTE]
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You've Created A Bad Character. How, why and whose fault is it?
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