Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zad" data-source="post: 2815151" data-attributes="member: 90"><p><strong>Shackled City Beginnings: Krisfallion</strong></p><p></p><p>It is the Common Year 605, and the winds of change blow across the world. Never one to set down roots, you had few attachments to let go of when you fled to the Headlands during the Scarlet Brotherhood's invasion of your homeland, lo those many years ago. You were one of the lucky ones. Their cruel dominance of the region was only exceeded by their torching of the many of Onnwal's larger towns as they were driven out. A young refugee you found yourself traveling along north, and then following the shore and letting the wind drive you. You soon found yourself traveling throughout the north of Onnwal, in the small valleys and fishing villages known as the Storm Coast. Here, the wind was the master of your fate; here, Phaulkon was supreme. Wise men learned to heed his signs; certainly every fisher manchecked the skies before starting his days work, whether he sailed up the Gearnat or into Relmor Bay.</p><p></p><p>But with no family, you found yourself wandering and seeking purpose. Days were spent with lazy fishing, nights spent sheltering in caves. Then one day, a terrible storm raged like you had never seen, catching you on a long stretch of beach with no shelter. That was when you spied the strange old man, crouched on a tall rock in the surf, buffeted by the waves. Surely he was half-mad and likely to fall and drown! You dived into the pounding waves, struggling to rescue him with no thought of your own safety. The storm was too powerful, and soon you feared you would drown yourself...when the old man grabbed you and pulled you to safety with a strength that belied his years. Exhausted, you collapsed.</p><p></p><p>When you woke, you found the old man had moved you to a cave that was vast but dry and warm. Once more he perched on a rock...like a bird, you thought. It was then that you noticed the dozens of seagulls, sparhawks, whiskeyjacks that were perched about him, all staring at you, silently. This was the Parliament of Birds. This was Tarnedas, priest of Phaulkon. Under his tutelage, you found direction in non-direction. He taught you of the bow and the birds, of the winds and the ways of war, that you might help remove the Scarlet plague from your country. Then he sent you on your way. Though you helped the rebellion, the Scarlets had already been beaten back by the time Tarnedas judged you ready.</p><p></p><p>When you returned to him, he told you thus:</p><p></p><p>"Live your life like a cloud. Let the winds blow you where they may; do good when you can. Give shade to those who need it, bring rain when it the earth is thirsty and warm winds when it is cold and cold winds when it is warm. Phaulkon will guide your steps to where you need to be."</p><p></p><p>And so you left him, and started your journey. And when a ship pulled away from the docks, you were the one who jumped across the gap onto its moving deck. When the captain asked where you were bound, you flipped him a coin and said, "let the wind decide." And so it did. When the ship docked as Sasserine, you followed the wind south and west, until you found yourself passing through the town of Redgorge. From there, you made your way to the city of Cauldron, because that was where the wind blew you. It is your first day in Cauldron, and the rains have begun.</p></blockquote><p></p>
[QUOTE="Zad, post: 2815151, member: 90"] [b]Shackled City Beginnings: Krisfallion[/b] It is the Common Year 605, and the winds of change blow across the world. Never one to set down roots, you had few attachments to let go of when you fled to the Headlands during the Scarlet Brotherhood's invasion of your homeland, lo those many years ago. You were one of the lucky ones. Their cruel dominance of the region was only exceeded by their torching of the many of Onnwal's larger towns as they were driven out. A young refugee you found yourself traveling along north, and then following the shore and letting the wind drive you. You soon found yourself traveling throughout the north of Onnwal, in the small valleys and fishing villages known as the Storm Coast. Here, the wind was the master of your fate; here, Phaulkon was supreme. Wise men learned to heed his signs; certainly every fisher manchecked the skies before starting his days work, whether he sailed up the Gearnat or into Relmor Bay. But with no family, you found yourself wandering and seeking purpose. Days were spent with lazy fishing, nights spent sheltering in caves. Then one day, a terrible storm raged like you had never seen, catching you on a long stretch of beach with no shelter. That was when you spied the strange old man, crouched on a tall rock in the surf, buffeted by the waves. Surely he was half-mad and likely to fall and drown! You dived into the pounding waves, struggling to rescue him with no thought of your own safety. The storm was too powerful, and soon you feared you would drown yourself...when the old man grabbed you and pulled you to safety with a strength that belied his years. Exhausted, you collapsed. When you woke, you found the old man had moved you to a cave that was vast but dry and warm. Once more he perched on a rock...like a bird, you thought. It was then that you noticed the dozens of seagulls, sparhawks, whiskeyjacks that were perched about him, all staring at you, silently. This was the Parliament of Birds. This was Tarnedas, priest of Phaulkon. Under his tutelage, you found direction in non-direction. He taught you of the bow and the birds, of the winds and the ways of war, that you might help remove the Scarlet plague from your country. Then he sent you on your way. Though you helped the rebellion, the Scarlets had already been beaten back by the time Tarnedas judged you ready. When you returned to him, he told you thus: "Live your life like a cloud. Let the winds blow you where they may; do good when you can. Give shade to those who need it, bring rain when it the earth is thirsty and warm winds when it is cold and cold winds when it is warm. Phaulkon will guide your steps to where you need to be." And so you left him, and started your journey. And when a ship pulled away from the docks, you were the one who jumped across the gap onto its moving deck. When the captain asked where you were bound, you flipped him a coin and said, "let the wind decide." And so it did. When the ship docked as Sasserine, you followed the wind south and west, until you found yourself passing through the town of Redgorge. From there, you made your way to the city of Cauldron, because that was where the wind blew you. It is your first day in Cauldron, and the rains have begun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
Top