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Zards Warlord 2.0
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<blockquote data-quote="Zardnaar" data-source="post: 7368558" data-attributes="member: 6716779"><p>Over the years dating back to 2E I have enjoyed modifying the rules and writing my own content. Hell I even tried writing my own D&D (hint its a lot of work). </p><p></p><p> Writing a 5E class is surprisingly hard. I have tried several times and for the most part there is no real point in writing a new one vs an archetype. There are only a few concepts I thik that are both strong enough to stand on their own two feet and can not be represented with the existing archetypes + feats. The ones that can not be properly represented by the current classes at least in a form that fans of those classes want are the following.</p><p></p><p>Alchemist</p><p>Artificer (was originally a wizard archetype in 2E not the Eberron version).</p><p>Psion</p><p>Warlord</p><p></p><p> Now the warlord is a divisive topic with some people not wanting it to exist while others want a functional 4E one in a game that does not use the structure of the 4E system. I do not think it unreasonable for fan of the 4E Warlord to expect an update, I do think it is unreasonable to expect every Warlord subclass to make it in originally or for that warlord to fully replicate the 4E version. I tend to look at the warlord in concept- heal, support, fight just like a wizard cast spells, blasts etc. How they do that concept of course will vary by edition. </p><p></p><p> Now there have been several attempts to do the warlord on the DMGuild or on EN5ider with the Noble class. In other threads I have objected to at will attack granting because 5E does not really support that due to things like the Rogue or even hunter rangers. If you have a support class granting at will Rogue and warrior type damage they are dealing a lot more damage than the 5E support classes such as clerics, lore bards and druids who generally deal little damage outside of spell buffed or archetypes (moon Druid). 5E has been fairly tight in terms of things like bonus actions, reactions. Now I disagreed with some of the 4E fans in terms of action granting due to fundamental differences between 4E and 5E they did have some good points about some power creep between 4E and 5E in other ways.</p><p></p><p> Now I don't think at will action granting in 5E can work that well, it will be over powered or useless based of things like the noble which has sacrificed everything to enable the attack granting but is fairly useless in other ways like functioning as a support character. This is what I mean about the 5E design paradigm due to things like the Rogues sneak attack existing and how hard it is to enable them to sneak attack twice a round (situational or limited resources such as spells) I don't think attack granting should be at will. This doesn't mean a 5E warlord however can't be better at it than the Battlemaster Fighter which is kind of a 1/3rd warlord like the Eldritch Knight is a 1/3rd wizard. If you do not go with at will attack granting you open up more design space to allow other things into the game that the Warlord should be good at. </p><p></p><p>So design goals and ideas of my take on a 5E Warlord?</p><p></p><p> My goal is kind of a non magical support character that is competitive in a different way than say a Bard or Cleric. Its a martial character in an edition with very few of them so to replace spells they get class features every level and more ASI's than most classes. As a template I tweaked the Warlock as warlock invocations can easily be turned into 4E type powers. Generally 4E riders became bonus actions so the Warlord can do something and use the minor action or the rider was added to the standard action ability. The class is also mostly a hort rest class so AEDU kind of becomes AEU (I have not designed to many U abilities yet). </p><p></p><p> The following is also the quick and dirty version in prototype form. Hence why I have used "As a BM fighter or as Mastermind Rogue" which is shorthand for their right up. I have 2 subclasses the tactician and inspirational warlord which are place holder names (Battle Captain and Marshall perhaps?). Its mostly based on the 4E one I can also think of some subclasses that would be new or even borrowing some things from the 3.5 Marshall (Inspirational Warlord does an aura thing?). One could strip out my things and plug in a 1/3rd spellcaster warlord (divine or arcane) that can do outright magical things or have outright magical powers (just like the warlocks invocations). Basic idea is fighter ASI on a warlock template and tweaking 4E concepts into a 5E design paradigm.</p><p></p><p> This is an evolution based on the last one I posted here with points raised by other people.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7368558, member: 6716779"] Over the years dating back to 2E I have enjoyed modifying the rules and writing my own content. Hell I even tried writing my own D&D (hint its a lot of work). Writing a 5E class is surprisingly hard. I have tried several times and for the most part there is no real point in writing a new one vs an archetype. There are only a few concepts I thik that are both strong enough to stand on their own two feet and can not be represented with the existing archetypes + feats. The ones that can not be properly represented by the current classes at least in a form that fans of those classes want are the following. Alchemist Artificer (was originally a wizard archetype in 2E not the Eberron version). Psion Warlord Now the warlord is a divisive topic with some people not wanting it to exist while others want a functional 4E one in a game that does not use the structure of the 4E system. I do not think it unreasonable for fan of the 4E Warlord to expect an update, I do think it is unreasonable to expect every Warlord subclass to make it in originally or for that warlord to fully replicate the 4E version. I tend to look at the warlord in concept- heal, support, fight just like a wizard cast spells, blasts etc. How they do that concept of course will vary by edition. Now there have been several attempts to do the warlord on the DMGuild or on EN5ider with the Noble class. In other threads I have objected to at will attack granting because 5E does not really support that due to things like the Rogue or even hunter rangers. If you have a support class granting at will Rogue and warrior type damage they are dealing a lot more damage than the 5E support classes such as clerics, lore bards and druids who generally deal little damage outside of spell buffed or archetypes (moon Druid). 5E has been fairly tight in terms of things like bonus actions, reactions. Now I disagreed with some of the 4E fans in terms of action granting due to fundamental differences between 4E and 5E they did have some good points about some power creep between 4E and 5E in other ways. Now I don't think at will action granting in 5E can work that well, it will be over powered or useless based of things like the noble which has sacrificed everything to enable the attack granting but is fairly useless in other ways like functioning as a support character. This is what I mean about the 5E design paradigm due to things like the Rogues sneak attack existing and how hard it is to enable them to sneak attack twice a round (situational or limited resources such as spells) I don't think attack granting should be at will. This doesn't mean a 5E warlord however can't be better at it than the Battlemaster Fighter which is kind of a 1/3rd warlord like the Eldritch Knight is a 1/3rd wizard. If you do not go with at will attack granting you open up more design space to allow other things into the game that the Warlord should be good at. So design goals and ideas of my take on a 5E Warlord? My goal is kind of a non magical support character that is competitive in a different way than say a Bard or Cleric. Its a martial character in an edition with very few of them so to replace spells they get class features every level and more ASI's than most classes. As a template I tweaked the Warlock as warlock invocations can easily be turned into 4E type powers. Generally 4E riders became bonus actions so the Warlord can do something and use the minor action or the rider was added to the standard action ability. The class is also mostly a hort rest class so AEDU kind of becomes AEU (I have not designed to many U abilities yet). The following is also the quick and dirty version in prototype form. Hence why I have used "As a BM fighter or as Mastermind Rogue" which is shorthand for their right up. I have 2 subclasses the tactician and inspirational warlord which are place holder names (Battle Captain and Marshall perhaps?). Its mostly based on the 4E one I can also think of some subclasses that would be new or even borrowing some things from the 3.5 Marshall (Inspirational Warlord does an aura thing?). One could strip out my things and plug in a 1/3rd spellcaster warlord (divine or arcane) that can do outright magical things or have outright magical powers (just like the warlocks invocations). Basic idea is fighter ASI on a warlock template and tweaking 4E concepts into a 5E design paradigm. This is an evolution based on the last one I posted here with points raised by other people. [/QUOTE]
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