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<blockquote data-quote="Zardnaar" data-source="post: 7368563" data-attributes="member: 6716779"><p><strong>Path of the Tactician</strong></p><p>At level 1 when you use inspirational cry an ally in your command aura may add your intelligence modifier to their next damage roll. </p><p> </p><p> At level 2 you gain superiority dice (as Battlemaster Fighter).</p><p> </p><p><strong>Commanders Focus</strong></p><p> </p><p>At level 6 For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d6 bonus on damage rolls. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. </p><p> <strong></strong></p><p><strong>Improved Combat Superiority</strong></p><p>At level 9 you gain Improved Combat Superiority. This feature is identical to the Battlemaster Fighter’s ability. </p><p> </p><p><strong>Quick Step </strong></p><p> At level 13 as a reaction you can you can grant uncanny dodge (as Rogue feature) to an ally within your aura</p><p> <strong></strong></p><p><strong>Knights Gambit</strong></p><p>Level 17. As a bonus action any non-hostile creature in your aura may make an immediate move action and make one attack or cast a cantrip. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete long rest. </p><p> </p><p> </p><p><strong>Path of Inspiration</strong></p><p> </p><p>At level 1 you may add your charisma modifier to the hit points restored via warlord abilities. </p><p>At level 2. You gain inspiration dice (as Bard)</p><p> </p><p><strong>Cutting Words</strong></p><p>At level 6 you can use cutting words (as Lore bard ability)</p><p> </p><p><strong>Inspirational Aura</strong></p><p>At level 9 all allies within your aura gain advantage on all saving throws. </p><p> </p><p><strong>Stand Tough</strong></p><p> At level 13 as an action each ally within your aura regains hit points equal to 4d8+ your warlord level. You may not use this ability again until you finish a short or long rest. </p><p> </p><p><strong>Rejuvenating Boost</strong></p><p>At level 17 As an action all allies in your aura regain 100 hit points. You regain the use of this ability when you complete a long or short rest. </p><p> </p><p> </p><p> </p><p> </p><p style="text-align: center"><strong>Exploits</strong></p><p></p><p><strong>Advantageous Strike</strong></p><p>As a bonus action any non-hostile creature in your aura may use its reaction to make an attack. The creature gains advantage on the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete long or short rest. </p><p> </p><p> </p><p><strong>Co-ordinated Attack</strong></p><p>Prerequisite: 5th level, Path of the Tactician</p><p>When you take the Attack action, you can choose not to make any attack. If you do this two allies can make a weapon attack against an enemy of their choice or cast a cantrip targeting an enemy of their choice. You regain the use of this ability once you complete a long or short rest.</p><p> </p><p><strong>Crucial Advice</strong></p><p>Prerequisite: 5th level, Path of the Tactician</p><p>All allies within your commander’s aura gain a +1 bonus to AC and all saves. </p><p> </p><p><strong>Echoes of the Ancient Song</strong></p><p>You gain proficiency in the history and investigation skills. </p><p> </p><p><strong>Furious Smash</strong></p><p>If you take the attack action on your turn, you can use a bonus action to try and shove a creature within 5’ of you with your shield. You must be using a shield in order to use furious smash. </p><p> </p><p> </p><p><strong>Hammer and Anvil</strong></p><p>As a bonus action any non-hostile creature in your aura may use its reaction to make an attack or cast a cantrip. The creature may add your charisma modifier to the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. </p><p> </p><p><strong>Heroic Surge</strong></p><p>Prerequisite: 5th level</p><p>As a bonus action you may grant an additional action to any non-hostile creature in your aura. You regain the use of this ability when you complete a long or short rest. </p><p> </p><p> </p><p><strong>Improved Inspirational Word</strong> </p><p>Prerequisite: 5th level, Path of Inspiration</p><p> </p><p>You may use inspirational word on an extra ally.</p><p> </p><p> </p><p><strong>Insightful Strike</strong></p><p> </p><p>Prerequisite: Level 12 Path of the Tactician</p><p>An ally of your choice within your commander’s aura may add your intelligence modifier to weapon damage. </p><p> </p><p> </p><p><strong>Inspiring Commander</strong></p><p>Level 5 Path of Inspiration </p><p>You gain 2 extra inspirational dice. </p><p> </p><p><strong>Inspire Confidence</strong></p><p>Prerequisite: 5th level, Path of Inspiration</p><p> Allies within your commander’s aura gain a +1 bonus to attack rolls and skill checks. </p><p> </p><p><strong>Inspiring Strike</strong></p><p>Prerequisite: Path of Inspiration </p><p>As a reaction when an ally within your aura makes an attack you may grant them a bonus to hit equal to your charisma bonus. You may use this ability a number of times equal to your charisma modifier. You regain all uses of this ability when you take a short or long rest. </p><p> </p><p> </p><p><strong>Knights Move</strong></p><p> You may grant your move action to another ally. They can use their reaction to make an immediate move action that does not provoke an attack of opportunity. You regain the use of this ability after you complete a short or long rest. </p><p> </p><p><strong>Knock them Down</strong></p><p>Prerequisite: Level 9.</p><p>As part of an attack action you strike your opponent a mighty blow. If you hit you deal an extra 3d8 damage and may make a shove attack as a bonus action. If you knock them prone every ally within 50’ of you may use their reaction to move up to 15’ and have an attack of opportunity. You regain the use of this ability when you complete a long rest. </p><p> </p><p><strong>Leadership</strong></p><p> </p><p>For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d4 bonus on an attack roll or saving throws. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. </p><p> </p><p><strong>Lions Roar</strong></p><p>Prerequisite: level 7 Path of Inspiration </p><p> </p><p>As a bonus action you grant all of your allies 30’ 1d6+charisma modifier+ your hit dice temporary hit points. A creature can’t gain temporary hit points from this ability until it completes a short or long rest. </p><p> </p><p> </p><p><strong>Parry</strong></p><p>As a reaction you can add +2 to an adjacent allies AC against an attack that would hit it. </p><p> </p><p><strong>Provoke Overextension</strong></p><p>Prerequisite: level 7, Path of Bravery</p><p>As a bonus action you provoke an attack of opportunity against an adjacent creature. They have disadvantage to hit you. If they miss an ally within your commanders aura may use their reaction to gain an attack of opportunity with advantage. If they hit they get to add your charisma bonus to the weapon damage roll. </p><p> </p><p> </p><p> </p><p><strong>Skilful Commander</strong></p><p>Prerequisite: level 5, Path of the Tactician</p><p>You gain 2 extra superiority dice. </p><p> </p><p><strong>Surprise Attack</strong></p><p>Prerequisite: level 7, Path of the Tactician</p><p>As a bonus action any non-hostile creature in your aura may use its reaction to make an attack. The creature gains a bonus on the on the attack roll equal to your intelligence modifier and gains an extra 1d8 to the damage roll . The creature must be able to hear and understand the Warlord. This ability may be used again once you complete long or short rest. </p><p> </p><p> </p><p><strong>Rallying Cry</strong></p><p>As an action all allies within your Commanding Aura gain hit points as if they had completed a short rest and spent a bonus hit dice. You may use this ability again once you complete a short or long rest.</p><p> </p><p> </p><p><strong>Reinvigorating Rest</strong></p><p>This ability is identical to the Bard Song of Rest feature. </p><p> </p><p><strong>Shake it Off</strong></p><p> As a bonus action you may have ally within 30’ make a saving throw with a bonus equal to your charisma score. </p><p> </p><p><strong>Timely Warning</strong></p><p>Prerequisite: Path of the Tactitian</p><p>As a reaction when an ally within your aura who can see and hear is attacked may add your Intelligence modifier to their armor class. You may use this ability a number of times equal to your intelligence modifier. You regain all uses of this ability when you take a short or long rest. </p><p> </p><p><strong>Vipers Strike</strong></p><p>Creatures within 5’ of you provoke attacks of opportunity even if they take the disengage action before leaving your reach. </p><p> </p><p><strong>Voice of All</strong></p><p> </p><p>The range of your rallying cry doubles to 60’. </p><p> </p><p><strong>Warlords Favor</strong></p><p>As a bonus action any non-hostile creature in your aura may use its reaction and to make an attack or cast a cantrip. The creature may add your intelligence modifier to the damage roll.The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. </p><p> </p><p><strong>Warlords Surge</strong></p><p>As an action you may grant an additional action to any non-hostile creature in your aura. You regain the use of this ability when you complete a long rest.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7368563, member: 6716779"] [B]Path of the Tactician[/B] At level 1 when you use inspirational cry an ally in your command aura may add your intelligence modifier to their next damage roll. At level 2 you gain superiority dice (as Battlemaster Fighter). [B]Commanders Focus[/B] At level 6 For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d6 bonus on damage rolls. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. [B] Improved Combat Superiority[/B] At level 9 you gain Improved Combat Superiority. This feature is identical to the Battlemaster Fighter’s ability. [B]Quick Step [/B] At level 13 as a reaction you can you can grant uncanny dodge (as Rogue feature) to an ally within your aura [B] Knights Gambit[/B] Level 17. As a bonus action any non-hostile creature in your aura may make an immediate move action and make one attack or cast a cantrip. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete long rest. [B]Path of Inspiration[/B] At level 1 you may add your charisma modifier to the hit points restored via warlord abilities. At level 2. You gain inspiration dice (as Bard) [B]Cutting Words[/B] At level 6 you can use cutting words (as Lore bard ability) [B]Inspirational Aura[/B] At level 9 all allies within your aura gain advantage on all saving throws. [B]Stand Tough[/B] At level 13 as an action each ally within your aura regains hit points equal to 4d8+ your warlord level. You may not use this ability again until you finish a short or long rest. [B]Rejuvenating Boost[/B] At level 17 As an action all allies in your aura regain 100 hit points. You regain the use of this ability when you complete a long or short rest. [CENTER][B]Exploits[/B][/CENTER] [B]Advantageous Strike[/B] As a bonus action any non-hostile creature in your aura may use its reaction to make an attack. The creature gains advantage on the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete long or short rest. [B]Co-ordinated Attack[/B] Prerequisite: 5th level, Path of the Tactician When you take the Attack action, you can choose not to make any attack. If you do this two allies can make a weapon attack against an enemy of their choice or cast a cantrip targeting an enemy of their choice. You regain the use of this ability once you complete a long or short rest. [B]Crucial Advice[/B] Prerequisite: 5th level, Path of the Tactician All allies within your commander’s aura gain a +1 bonus to AC and all saves. [B]Echoes of the Ancient Song[/B] You gain proficiency in the history and investigation skills. [B]Furious Smash[/B] If you take the attack action on your turn, you can use a bonus action to try and shove a creature within 5’ of you with your shield. You must be using a shield in order to use furious smash. [B]Hammer and Anvil[/B] As a bonus action any non-hostile creature in your aura may use its reaction to make an attack or cast a cantrip. The creature may add your charisma modifier to the attack roll. The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. [B]Heroic Surge[/B] Prerequisite: 5th level As a bonus action you may grant an additional action to any non-hostile creature in your aura. You regain the use of this ability when you complete a long or short rest. [B]Improved Inspirational Word[/B] Prerequisite: 5th level, Path of Inspiration You may use inspirational word on an extra ally. [B]Insightful Strike[/B] Prerequisite: Level 12 Path of the Tactician An ally of your choice within your commander’s aura may add your intelligence modifier to weapon damage. [B]Inspiring Commander[/B] Level 5 Path of Inspiration You gain 2 extra inspirational dice. [B]Inspire Confidence[/B] Prerequisite: 5th level, Path of Inspiration Allies within your commander’s aura gain a +1 bonus to attack rolls and skill checks. [B]Inspiring Strike[/B] Prerequisite: Path of Inspiration As a reaction when an ally within your aura makes an attack you may grant them a bonus to hit equal to your charisma bonus. You may use this ability a number of times equal to your charisma modifier. You regain all uses of this ability when you take a short or long rest. [B]Knights Move[/B] You may grant your move action to another ally. They can use their reaction to make an immediate move action that does not provoke an attack of opportunity. You regain the use of this ability after you complete a short or long rest. [B]Knock them Down[/B] Prerequisite: Level 9. As part of an attack action you strike your opponent a mighty blow. If you hit you deal an extra 3d8 damage and may make a shove attack as a bonus action. If you knock them prone every ally within 50’ of you may use their reaction to move up to 15’ and have an attack of opportunity. You regain the use of this ability when you complete a long rest. [B]Leadership[/B] For 1 minute as a bonus action any non-hostile creature in your aura gains a 1d4 bonus on an attack roll or saving throws. The creature bust be able to hear and understand the Warlord. This ability may be used again once you complete a short or long rest. [B]Lions Roar[/B] Prerequisite: level 7 Path of Inspiration As a bonus action you grant all of your allies 30’ 1d6+charisma modifier+ your hit dice temporary hit points. A creature can’t gain temporary hit points from this ability until it completes a short or long rest. [B]Parry[/B] As a reaction you can add +2 to an adjacent allies AC against an attack that would hit it. [B]Provoke Overextension[/B] Prerequisite: level 7, Path of Bravery As a bonus action you provoke an attack of opportunity against an adjacent creature. They have disadvantage to hit you. If they miss an ally within your commanders aura may use their reaction to gain an attack of opportunity with advantage. If they hit they get to add your charisma bonus to the weapon damage roll. [B]Skilful Commander[/B] Prerequisite: level 5, Path of the Tactician You gain 2 extra superiority dice. [B]Surprise Attack[/B] Prerequisite: level 7, Path of the Tactician As a bonus action any non-hostile creature in your aura may use its reaction to make an attack. The creature gains a bonus on the on the attack roll equal to your intelligence modifier and gains an extra 1d8 to the damage roll . The creature must be able to hear and understand the Warlord. This ability may be used again once you complete long or short rest. [B]Rallying Cry[/B] As an action all allies within your Commanding Aura gain hit points as if they had completed a short rest and spent a bonus hit dice. You may use this ability again once you complete a short or long rest. [B]Reinvigorating Rest[/B] This ability is identical to the Bard Song of Rest feature. [B]Shake it Off[/B] As a bonus action you may have ally within 30’ make a saving throw with a bonus equal to your charisma score. [B]Timely Warning[/B] Prerequisite: Path of the Tactitian As a reaction when an ally within your aura who can see and hear is attacked may add your Intelligence modifier to their armor class. You may use this ability a number of times equal to your intelligence modifier. You regain all uses of this ability when you take a short or long rest. [B]Vipers Strike[/B] Creatures within 5’ of you provoke attacks of opportunity even if they take the disengage action before leaving your reach. [B]Voice of All[/B] The range of your rallying cry doubles to 60’. [B]Warlords Favor[/B] As a bonus action any non-hostile creature in your aura may use its reaction and to make an attack or cast a cantrip. The creature may add your intelligence modifier to the damage roll.The creature must be able to hear and understand the Warlord. This ability may be used again once you complete short rest rest. [B]Warlords Surge[/B] As an action you may grant an additional action to any non-hostile creature in your aura. You regain the use of this ability when you complete a long rest. [/QUOTE]
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