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Zards Warlord 2.0
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<blockquote data-quote="Kinematics" data-source="post: 7368633" data-attributes="member: 6932123"><p>I would strongly recommend <em>against</em> using the term 'exploit' to describe your abilities. It has fundamentally negative connotations, and those connotations are within the realm of games and game design.</p><p></p><p>You grant extra ASIs at both 6th and 10th, and thus grant one more ASI than any other class in the game. Remove at least one of them. Removing both would depend on how the rest of the class is balanced.</p><p></p><p>You have various typos with discrepancies between your list of abilities by level, and your description of said abilities.</p><p></p><p>Please write out each ability's description properly, rather than merely refer the reader to another sourcebook. It's annoying to have to look up. Do, however, still note the source ability if you're copying from elsewhere.</p><p></p><p>Supreme Commander seems significantly overpowered compared to other classes' capstones.</p><p></p><p>You have 28 Exploits. Will take a while to get a handle on them all. Rather impractical to be able to evaluate their effective balance offhand, particularly as they accumulate rather rapidly with level.</p><p></p><p>You don't provide any details on the usage of Exploits. Based on the way the class is built, they are basically spells, but there's no info on usage limits or anything like that, if any.</p><p></p><p></p><p></p><p>Overall impression: A big bag of buffs (analogous to a big bag of hit points). It's interesting as a mechanical curiosity, but doesn't really grab me as an actual character.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7368633, member: 6932123"] I would strongly recommend [i]against[/i] using the term 'exploit' to describe your abilities. It has fundamentally negative connotations, and those connotations are within the realm of games and game design. You grant extra ASIs at both 6th and 10th, and thus grant one more ASI than any other class in the game. Remove at least one of them. Removing both would depend on how the rest of the class is balanced. You have various typos with discrepancies between your list of abilities by level, and your description of said abilities. Please write out each ability's description properly, rather than merely refer the reader to another sourcebook. It's annoying to have to look up. Do, however, still note the source ability if you're copying from elsewhere. Supreme Commander seems significantly overpowered compared to other classes' capstones. You have 28 Exploits. Will take a while to get a handle on them all. Rather impractical to be able to evaluate their effective balance offhand, particularly as they accumulate rather rapidly with level. You don't provide any details on the usage of Exploits. Based on the way the class is built, they are basically spells, but there's no info on usage limits or anything like that, if any. Overall impression: A big bag of buffs (analogous to a big bag of hit points). It's interesting as a mechanical curiosity, but doesn't really grab me as an actual character. [/QUOTE]
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