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Zeitgeist 5e and Stipends and Magic Items
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<blockquote data-quote="RangerWickett" data-source="post: 9055954" data-attributes="member: 63"><p>Unfortunately I didn't work on the 5e conversion aside from some of the early Player's Guide character theme mechanics, so I don't think I ever worked out how requisitioning and such ought to work with 5e's sensibilities on PC wealth.</p><p></p><p>Are you familiar with Level Up, Advanced 5e? It's a big EN Publishing product, and it has guidance for gear and such. I also didn't personally work on this portion of the rules, but perhaps it can be of use to you: <a href="https://a5e.tools/rules/introduction-to-level-up/character-creation/starting-gear-past-first-level" target="_blank">Starting Gear Past First Level | Level Up</a></p><p></p><p>If you've already run the first part of the first adventure, then right before the party goes to Axis Island is a fine time to provide a stipend.</p><p></p><p>I'd probably do something simple like, "At the start of the mission (read: adventure), you get X GP to spend on items. Consumables are not expected to be returned, but if you don't return non-consumable items, their value will be deducted from whatever your stipend is for the next mission. Any items you acquire during the mission you can use, but are expected to hand them over after the adventure ends."</p><p></p><p>Whatever starting gear they have doesn't count, but if they get a chain shirt for adventure 2, that's what, 150gp? When adventure 3 starts, they can keep it, but it counts as them spending 150gp of that adventure's stipend.</p><p></p><p>Then, if I'm reading the rough guidance of the A5E page (and not sweating the details about how much 'starting wealth' each PC gets), maybe do something like:</p><p></p><p>Adventure 1 - party is 3rd level? 225gp.</p><p>Adventure 2 - party gets up to 5th level in the final act? 700gp.</p><p>Adventure 3 - party gets up to 6th level? 1,000gp</p><p>Adventure 4 - party gets up to 7th level? 1,500gp</p><p>Adventure 5 - 9th? 3,000gp. From this point on, let them keep one magic item each that they've gotten on their mission, without it counting toward stipend.</p><p>Adventure 6 - 11th? 7,000gp</p><p>Adv 7 - 12th? 9,000gp</p><p>Adv 8 - 14th? 16K</p><p>Adv 9 - 15th? 20K From here on, let them keep two magic items apiece that they've picked up.</p><p>Adv 10 - 17th? At this point, it's not so much 'requisitioning' as 'you are giving orders to the country to make stuff for you, and this is how much they can produce in a timely manner'. 40K</p><p>Adv 11 - 19th? 70K</p><p>Adv 12/13 - 20th? 100K</p><p></p><p>Then A5E has prices here - <a href="https://a5e.tools/rules/enchanted-gear" target="_blank">Enchanted Gear | Level Up</a> (scroll down to COST) - for a lot of existing items, and you can kinda eyeball how much comparable things might cost.</p><p></p><p>-</p><p>As for Prestige and calling in favors, in the setting guide Adventures in ZEITGEIST (set 20 years after the adventure path), I did write up a general system for tracking Prestige (on a scale of 1 to 5) with various groups, and the party can have one favor active with any particular group at a time. So the PCs might have Prestige 2 with Risur, Prestige 3 with Flint, and Prestige 2 with the Unseen Court.</p><p></p><p>And I think during the adventures, broadly the PCs start at Prestige 1 with everyone (Risur, Flint, Unseen Court, Clergy/Family). [[I also had the Obscurati originally as a Prestiget-tracking group, but it doesn't really work as a group to get favors from. Maybe you could create a group out of Ber, Drakr, and Elfaivar, though the prestige with those probably stays low until the later adventures. But I digress.]]</p><p></p><p><strong>Borrowing Magic Items</strong></p><p>If the party wants to borrow a magic item from a group, they can call in a favor. If they just need the item for a day or so, use the following favor ratings. If they intend to keep it long-term, increase the rating by 1. If the item is particularly valuable, the group might send along a minder to ensure it is returned.</p><ul> <li data-xf-list-type="ul">Common Magic Item. This is a level 3 favor.</li> <li data-xf-list-type="ul">Uncommon Magic Item. This is a level 4 favor.</li> <li data-xf-list-type="ul">Rare Magic Item. This is a level 5 favor.</li> <li data-xf-list-type="ul">Very Rare Magic Item. This is a level 6 favor.</li> <li data-xf-list-type="ul">Legendary Magic Item. This is a level 7 favor.</li> </ul><p>The Narrator is encouraged to decide if the item has an interesting creator, physical detail, quirk, or minor magical property, which could reflect a novel provenance.</p><p></p><p>If the favor is of the party's Prestige or lower, it can be granted as fast as reasonably possible. </p><p></p><p>If the favor is 1 level higher than their prestige, the item arrives within a day. If 2 levels higher, it arrives after a week. If 3 levels higher, the request is denied.</p><p></p><p>That's a rambly response, not playtested, just eyeballed, and apologies if it breaks anything in your game. But if it does, Adventure Three gives you an excuse to fix the math with the audit.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9055954, member: 63"] Unfortunately I didn't work on the 5e conversion aside from some of the early Player's Guide character theme mechanics, so I don't think I ever worked out how requisitioning and such ought to work with 5e's sensibilities on PC wealth. Are you familiar with Level Up, Advanced 5e? It's a big EN Publishing product, and it has guidance for gear and such. I also didn't personally work on this portion of the rules, but perhaps it can be of use to you: [URL="https://a5e.tools/rules/introduction-to-level-up/character-creation/starting-gear-past-first-level"]Starting Gear Past First Level | Level Up[/URL] If you've already run the first part of the first adventure, then right before the party goes to Axis Island is a fine time to provide a stipend. I'd probably do something simple like, "At the start of the mission (read: adventure), you get X GP to spend on items. Consumables are not expected to be returned, but if you don't return non-consumable items, their value will be deducted from whatever your stipend is for the next mission. Any items you acquire during the mission you can use, but are expected to hand them over after the adventure ends." Whatever starting gear they have doesn't count, but if they get a chain shirt for adventure 2, that's what, 150gp? When adventure 3 starts, they can keep it, but it counts as them spending 150gp of that adventure's stipend. Then, if I'm reading the rough guidance of the A5E page (and not sweating the details about how much 'starting wealth' each PC gets), maybe do something like: Adventure 1 - party is 3rd level? 225gp. Adventure 2 - party gets up to 5th level in the final act? 700gp. Adventure 3 - party gets up to 6th level? 1,000gp Adventure 4 - party gets up to 7th level? 1,500gp Adventure 5 - 9th? 3,000gp. From this point on, let them keep one magic item each that they've gotten on their mission, without it counting toward stipend. Adventure 6 - 11th? 7,000gp Adv 7 - 12th? 9,000gp Adv 8 - 14th? 16K Adv 9 - 15th? 20K From here on, let them keep two magic items apiece that they've picked up. Adv 10 - 17th? At this point, it's not so much 'requisitioning' as 'you are giving orders to the country to make stuff for you, and this is how much they can produce in a timely manner'. 40K Adv 11 - 19th? 70K Adv 12/13 - 20th? 100K Then A5E has prices here - [URL="https://a5e.tools/rules/enchanted-gear"]Enchanted Gear | Level Up[/URL] (scroll down to COST) - for a lot of existing items, and you can kinda eyeball how much comparable things might cost. - As for Prestige and calling in favors, in the setting guide Adventures in ZEITGEIST (set 20 years after the adventure path), I did write up a general system for tracking Prestige (on a scale of 1 to 5) with various groups, and the party can have one favor active with any particular group at a time. So the PCs might have Prestige 2 with Risur, Prestige 3 with Flint, and Prestige 2 with the Unseen Court. And I think during the adventures, broadly the PCs start at Prestige 1 with everyone (Risur, Flint, Unseen Court, Clergy/Family). [[I also had the Obscurati originally as a Prestiget-tracking group, but it doesn't really work as a group to get favors from. Maybe you could create a group out of Ber, Drakr, and Elfaivar, though the prestige with those probably stays low until the later adventures. But I digress.]] [B]Borrowing Magic Items[/B] If the party wants to borrow a magic item from a group, they can call in a favor. If they just need the item for a day or so, use the following favor ratings. If they intend to keep it long-term, increase the rating by 1. If the item is particularly valuable, the group might send along a minder to ensure it is returned. [LIST] [*]Common Magic Item. This is a level 3 favor. [*]Uncommon Magic Item. This is a level 4 favor. [*]Rare Magic Item. This is a level 5 favor. [*]Very Rare Magic Item. This is a level 6 favor. [*]Legendary Magic Item. This is a level 7 favor. [/LIST] The Narrator is encouraged to decide if the item has an interesting creator, physical detail, quirk, or minor magical property, which could reflect a novel provenance. If the favor is of the party's Prestige or lower, it can be granted as fast as reasonably possible. If the favor is 1 level higher than their prestige, the item arrives within a day. If 2 levels higher, it arrives after a week. If 3 levels higher, the request is denied. That's a rambly response, not playtested, just eyeballed, and apologies if it breaks anything in your game. But if it does, Adventure Three gives you an excuse to fix the math with the audit. [/QUOTE]
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