Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobertoEnFuego" data-source="post: 7114262" data-attributes="member: 6872519"><p>Congratulations! You are about to embark on an incredible adventure in the world of Zeitgeist!</p><p></p><p>Zeitgeist is a largely story driven campaign with lots of intrigue and roleplaying. Due to this, I have two recommendations:</p><p></p><p>1.) Zeitgeist has a diverse set of PCs. The text does a very good job explaining the backstory of the important characters and their motives. That being said, I found it very difficult to remember ALL the details. So I made myself a cheat sheet that contained the vital information. For a given PC that I believed was going to appear in a session, I wrote down their <em>motives</em> and fears. What drives them? What are their goals? What do they have to lose? What are they afraid of? What do they hate?</p><p></p><p>This made it much easier to roleplay these characters on the spot. If the characters got to a touchy subject, I knew they would not give up the information easily. Or if you pressured them in the right way, they would cave. If you want to go above and beyond, maybe write down a few lines of how you think they would speak or deliver a piece of information. I am not very good at getting into character on the spot, but this helped me a lot (of course I am nowhere near as good as the writing in the actual text...)</p><p></p><p>2.) Zeitgeist, in a way, is an amazing machine that runs itself. Everything, and I mean <em>everything</em>, has a reason. Every encounter/battle/interrogation has a reason for being there. So it is always important to understand the goal of each encounter. </p><p></p><p>This isn't your normal dungeon crawl where you open a door and an ooze stands before you. Why is that ooze there? Who knows! Who cares! Kill it!</p><p></p><p>In Zeitgeist, every encounter is a way to move the plot forward. A way to tell a bit of information about the world. If you can identify and convey this information to your players, every encounter will have much more brevity than your typical dungeon crawler.</p><p></p><p>So again, I made myself a list:</p><p>(For example)</p><p>Why are you fighting these dockers at the launch of R.N.S Coaltongue?</p><p>What information do I want to convey/give? (e.g. tension between the elite and the working class perhaps?)</p><p></p><p></p><p>With that, I wish you good luck! Zeitgeist is an amazing, complex, and daunting tale to tell. But very, very worth the effort put in.</p></blockquote><p></p>
[QUOTE="BobertoEnFuego, post: 7114262, member: 6872519"] Congratulations! You are about to embark on an incredible adventure in the world of Zeitgeist! Zeitgeist is a largely story driven campaign with lots of intrigue and roleplaying. Due to this, I have two recommendations: 1.) Zeitgeist has a diverse set of PCs. The text does a very good job explaining the backstory of the important characters and their motives. That being said, I found it very difficult to remember ALL the details. So I made myself a cheat sheet that contained the vital information. For a given PC that I believed was going to appear in a session, I wrote down their [I]motives[/I] and fears. What drives them? What are their goals? What do they have to lose? What are they afraid of? What do they hate? This made it much easier to roleplay these characters on the spot. If the characters got to a touchy subject, I knew they would not give up the information easily. Or if you pressured them in the right way, they would cave. If you want to go above and beyond, maybe write down a few lines of how you think they would speak or deliver a piece of information. I am not very good at getting into character on the spot, but this helped me a lot (of course I am nowhere near as good as the writing in the actual text...) 2.) Zeitgeist, in a way, is an amazing machine that runs itself. Everything, and I mean [I]everything[/I], has a reason. Every encounter/battle/interrogation has a reason for being there. So it is always important to understand the goal of each encounter. This isn't your normal dungeon crawl where you open a door and an ooze stands before you. Why is that ooze there? Who knows! Who cares! Kill it! In Zeitgeist, every encounter is a way to move the plot forward. A way to tell a bit of information about the world. If you can identify and convey this information to your players, every encounter will have much more brevity than your typical dungeon crawler. So again, I made myself a list: (For example) Why are you fighting these dockers at the launch of R.N.S Coaltongue? What information do I want to convey/give? (e.g. tension between the elite and the working class perhaps?) With that, I wish you good luck! Zeitgeist is an amazing, complex, and daunting tale to tell. But very, very worth the effort put in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
Top