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[ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
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<blockquote data-quote="gideonpepys" data-source="post: 7115141" data-attributes="member: 79141"><p>I'm going to go back on what I said earlier and answer 'mine', with the caveat that you should skip the buffer adventures. The reason is that any/all of the ideas I liked in other folks' campaigns I incorporated into mine, so the ones I wanted to recommend are kind of covered in one thread. Best example: Colmar posted his 'session 0' Q&A for his players, to establish their loves, hates and interconnections, and I stole that wholesale. I recommend it as a great way to flesh out your constables. </p><p></p><p>Another thing I recommend: have your players consider their characters as heroes in an ongoing TV show. Assign a descriptive keyword to each character and reward them for hitting that note each session. Zeitgeist is such a colourful world, the heroes need to be equally colourful, consistent and memorable.</p><p></p><p>Better yet, if your group is mature enough, assign roles. I chose one very level-headed player to be the unit leader. That really did help to distinguish the constables from a regular bunch of mercenary PCs. </p><p></p><p>RangerWickett's suggestion to post your own journal is a good one, and you can see from all byt my most recent posts that they can be quite rudimentary and in bullet-point form. Not only will you then be able to ask for advice from readers who have some investment in your campaign, but you will also be able to go back in read your entries when players return to an area, encounter an NPC for the first time in a long time, or you return to the campaign after a long break. Our recent reboot would have been impossible if I hadn't kept our journal.</p><p></p><p>Other suggestions for fun journals: </p><p></p><p><a href="https://zeitgeist-wotw.obsidianportal.com/adventure-log" target="_blank">https://zeitgeist-wotw.obsidianportal.com/adventure-log</a></p><p></p><p>Tizbiz</p><p></p><p>Tiggerunner</p><p></p><p>Redbadge's Campaign</p><p></p><p>Roadtoad's 'Bosum Strand Irregulars'</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7115141, member: 79141"] I'm going to go back on what I said earlier and answer 'mine', with the caveat that you should skip the buffer adventures. The reason is that any/all of the ideas I liked in other folks' campaigns I incorporated into mine, so the ones I wanted to recommend are kind of covered in one thread. Best example: Colmar posted his 'session 0' Q&A for his players, to establish their loves, hates and interconnections, and I stole that wholesale. I recommend it as a great way to flesh out your constables. Another thing I recommend: have your players consider their characters as heroes in an ongoing TV show. Assign a descriptive keyword to each character and reward them for hitting that note each session. Zeitgeist is such a colourful world, the heroes need to be equally colourful, consistent and memorable. Better yet, if your group is mature enough, assign roles. I chose one very level-headed player to be the unit leader. That really did help to distinguish the constables from a regular bunch of mercenary PCs. RangerWickett's suggestion to post your own journal is a good one, and you can see from all byt my most recent posts that they can be quite rudimentary and in bullet-point form. Not only will you then be able to ask for advice from readers who have some investment in your campaign, but you will also be able to go back in read your entries when players return to an area, encounter an NPC for the first time in a long time, or you return to the campaign after a long break. Our recent reboot would have been impossible if I hadn't kept our journal. Other suggestions for fun journals: [url]https://zeitgeist-wotw.obsidianportal.com/adventure-log[/url] Tizbiz Tiggerunner Redbadge's Campaign Roadtoad's 'Bosum Strand Irregulars' [/QUOTE]
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[ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
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