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[ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
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<blockquote data-quote="Samuel Cole" data-source="post: 7118186" data-attributes="member: 6668319"><p>The setting won't give you much on the ecology of Dragonborn in Ber, so you should make some stuff up. Here's how I changed the setting to make things more interesting for my Dragonborn PC. <strong>Note that none of this canon.</strong></p><p></p><ul> <li data-xf-list-type="ul">There are only five recognized peoples of Ber: the Minotaurs, the Orcs, the Dragonborn, the Goliaths, and the Goblins; the first Bruse united these five tribes to form the Nation of Ber. (The Gnolls never joined Beran society, I changed all the Lizardfolk into Dragonborn, and Kobolds are essentially a dragonborn racial phenotype.)</li> <li data-xf-list-type="ul">Each species has a separate origin. For example, Orcs are actually indigenous to this world, while Minotaurs are what results when The Father of Thunder impregnates a humanoid.</li> <li data-xf-list-type="ul">Dragons, on the other hand, come from another plane and entered this world before the Ancients completed the Great Seal. They brought with them one of the three great traditions of magic, the others being Fey magic and Angelic magic (i.e. arcane vs primal vs divine.)</li> <li data-xf-list-type="ul">Dragonborn are actually dragons in their larval form. In order to become a dragon, they must consume an enchanted "royal jelly" which is brewed from the blood of humanoids. Discovering this formula was a major sideplot in our game. (Note that in 4E it is possible to become a dragon via Epic Destiny.)</li> <li data-xf-list-type="ul">There are two major cultures of Dragons: chromatic and somatic. Somatic dragons surround themselves with "hives" of their dragonborn children, selecting only the brightest and best to become full-fledged dragons and sending them off to start their own city-states. Chromatic dragons, on the other hand, think that surrounding yourself with your own larva is gross, so they form their hives by enslaving other species, such as Gradiax with his Gnolls, or Cheshimox and his undead, and only have as many children as they plan to raise to dragonhood. (The jury is out on whether Inatch actually serves Risur or just considers them to be his hive.)</li> <li data-xf-list-type="ul">When Avilona was damaged and the last Dragon Tyrant was killed, the method of brewing this royal jelly was kept secret, and the vast majority of Berans don't realize that Dragonborn have draconic potential. Dragonborn made themselves useful to Ber by being natural sailors ("The wind is in our blood."), and have played along with the revolution, quietly biding their time until the day they can bring the Dragons back.</li> <li data-xf-list-type="ul">I replaced Cavallo with the Dragonborn PC's father, and a great deal of political maneuvering led to him become Bruse at the end of Adventure 6. The return of the Draconic Tyranny is now immanent, although few realize it.</li> </ul></blockquote><p></p>
[QUOTE="Samuel Cole, post: 7118186, member: 6668319"] The setting won't give you much on the ecology of Dragonborn in Ber, so you should make some stuff up. Here's how I changed the setting to make things more interesting for my Dragonborn PC. [B]Note that none of this canon.[/B] [LIST] [*]There are only five recognized peoples of Ber: the Minotaurs, the Orcs, the Dragonborn, the Goliaths, and the Goblins; the first Bruse united these five tribes to form the Nation of Ber. (The Gnolls never joined Beran society, I changed all the Lizardfolk into Dragonborn, and Kobolds are essentially a dragonborn racial phenotype.) [*]Each species has a separate origin. For example, Orcs are actually indigenous to this world, while Minotaurs are what results when The Father of Thunder impregnates a humanoid. [*]Dragons, on the other hand, come from another plane and entered this world before the Ancients completed the Great Seal. They brought with them one of the three great traditions of magic, the others being Fey magic and Angelic magic (i.e. arcane vs primal vs divine.) [*]Dragonborn are actually dragons in their larval form. In order to become a dragon, they must consume an enchanted "royal jelly" which is brewed from the blood of humanoids. Discovering this formula was a major sideplot in our game. (Note that in 4E it is possible to become a dragon via Epic Destiny.) [*]There are two major cultures of Dragons: chromatic and somatic. Somatic dragons surround themselves with "hives" of their dragonborn children, selecting only the brightest and best to become full-fledged dragons and sending them off to start their own city-states. Chromatic dragons, on the other hand, think that surrounding yourself with your own larva is gross, so they form their hives by enslaving other species, such as Gradiax with his Gnolls, or Cheshimox and his undead, and only have as many children as they plan to raise to dragonhood. (The jury is out on whether Inatch actually serves Risur or just considers them to be his hive.) [*]When Avilona was damaged and the last Dragon Tyrant was killed, the method of brewing this royal jelly was kept secret, and the vast majority of Berans don't realize that Dragonborn have draconic potential. Dragonborn made themselves useful to Ber by being natural sailors ("The wind is in our blood."), and have played along with the revolution, quietly biding their time until the day they can bring the Dragons back. [*]I replaced Cavallo with the Dragonborn PC's father, and a great deal of political maneuvering led to him become Bruse at the end of Adventure 6. The return of the Draconic Tyranny is now immanent, although few realize it. [/LIST] [/QUOTE]
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[ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
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