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Zeitgeist and Leadership.
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<blockquote data-quote="gideonpepys" data-source="post: 6057366" data-attributes="member: 79141"><p>Given everything you've just said my advice remains the same, irrespective of the setting. </p><p></p><p>Balance-wise, a single feat that grants an entire extra character always concerned me, but it was a throwback to the earliest editions when mid-high level characters always towed around a bunch of followers (mainly because character mortality rate was very high and it provided an easy means by which the bereaved player could continue to engage with the session).</p><p></p><p>I've seen the feat used successfully to provide an adviser or back-up wizard (who accompanies the party with his head stuffed with non-combat spells), and if roleplayed effectively it might add something to the game. But then the RHC and the inclusion of a plethora of player contacts mean the party already have alot of resources at their disposal.</p><p></p><p>Your priority should be to establish why your player wants to take the leadership feat, and how he intends the cohort to be used. Unless he has a compelling reason, I'd be careful.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6057366, member: 79141"] Given everything you've just said my advice remains the same, irrespective of the setting. Balance-wise, a single feat that grants an entire extra character always concerned me, but it was a throwback to the earliest editions when mid-high level characters always towed around a bunch of followers (mainly because character mortality rate was very high and it provided an easy means by which the bereaved player could continue to engage with the session). I've seen the feat used successfully to provide an adviser or back-up wizard (who accompanies the party with his head stuffed with non-combat spells), and if roleplayed effectively it might add something to the game. But then the RHC and the inclusion of a plethora of player contacts mean the party already have alot of resources at their disposal. Your priority should be to establish why your player wants to take the leadership feat, and how he intends the cohort to be used. Unless he has a compelling reason, I'd be careful. [/QUOTE]
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