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ZEITGEIST Campaign Guide [5E]
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<blockquote data-quote="Morrus" data-source="post: 7707964" data-attributes="member: 1"><p>Making it's grand debut in EN5ider, the ZEITGEIST adventure path Campaign Guide is <a href="https://www.patreon.com/ensider" target="_blank">now available to all patrons</a>. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.[PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://www.patreon.com/ensider" target="_blank">[ATTACH=full]110821[/ATTACH]</a></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p>The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.</p><p></p><p>Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.</p><p></p><p>The Campaign Guide details the plot of the ZEITGEIST adventure path and introduces various antagonists and power groups. If you're planning on playing the ZEITGEIST adventure path (rather than running it), this guide will seriously spoil the experience for you.</p><p></p><p>When it was originally released for Pathfinder, this is what well-known reviewer Endzeitgeist (no relation!) had to say: [HQ]"This is the most ambitious AP you can buy and also the most intelligent - with a focus on a complex weave of narratives, deceptions and espionage, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level. The story is so compelling, diverse and challenging, it is bound to become a legend, far surpassing even <em>War of the Burning Sky</em> and similar epics with its daunting focus on smarts and roleplaying over killing everything that moves."[/HQ]</p><p></p><p>This 27-page Campaign Guide is free to EN5ider patrons - you will not be charged for it. It introduces the AP to GMs, and outlines the plot of the thirteen adventures. Coming soon is the Player's Guide which includes ZEITGEIST player options and setting information.</p><p></p><p>Get it <a href="https://www.patreon.com/ensider" target="_blank">now on EN5ider</a>!</p></blockquote><p></p>
[QUOTE="Morrus, post: 7707964, member: 1"] Making it's grand debut in EN5ider, the ZEITGEIST adventure path Campaign Guide is [URL="https://www.patreon.com/ensider"]now available to all patrons[/URL]. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.[PRBREAK][/PRBREAK][CENTER] [URL="https://www.patreon.com/ensider"][ATTACH=FULL]110821[/ATTACH][/URL] [/CENTER] The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends. Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist. The Campaign Guide details the plot of the ZEITGEIST adventure path and introduces various antagonists and power groups. If you're planning on playing the ZEITGEIST adventure path (rather than running it), this guide will seriously spoil the experience for you. When it was originally released for Pathfinder, this is what well-known reviewer Endzeitgeist (no relation!) had to say: [HQ]"This is the most ambitious AP you can buy and also the most intelligent - with a focus on a complex weave of narratives, deceptions and espionage, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level. The story is so compelling, diverse and challenging, it is bound to become a legend, far surpassing even [I]War of the Burning Sky[/I] and similar epics with its daunting focus on smarts and roleplaying over killing everything that moves."[/HQ] This 27-page Campaign Guide is free to EN5ider patrons - you will not be charged for it. It introduces the AP to GMs, and outlines the plot of the thirteen adventures. Coming soon is the Player's Guide which includes ZEITGEIST player options and setting information. Get it [URL="https://www.patreon.com/ensider"]now on EN5ider[/URL]! [/QUOTE]
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