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[Zeitgeist] Chronicles of Unit 42
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<blockquote data-quote="d2OKC" data-source="post: 6013358" data-attributes="member: 97351"><p>I'm thinking about throwing in another between-modules mission for my PCs to go through, because I want to set up the earthquakes in Skyseer well before they become important, and because I really want to familiarize and connect them to RHC headquarters. I'm thinking about sending them out to the farmlands, where an earthquake has stirred up something bad - but what?</p><p></p><p>I'm considering there being a connection between Flint's farmlands and the Bleak Gate, as a way to introduce that concept. What's the rule on undead in Zeitgeist? Could they sprout up and cause trouble because of exposure to the Bleak Gate?</p><p></p><p>Oh. What if there is a missing person? Like, the daughter of the mayor from that district. She wandered off one day, and never returned, except that they found something of hers (a stuffed bear with a missing eye, perhaps?) to suggest she was taken. Maybe she was taken by some goons of the Family, who went to hide out in a nearby crypt (or chased there by some other, unrelated, wandering monster that might show up in another interlude adventure?), an earthquake shook the countryside cracking open a connection to the Bleak Gate, let out some loose energy and animated a few of the bodies in the coffins? The goons were killed (and then brought back to life by the energy from the Bleak Gate), but the girl survived, and is now hiding in the crypts, waiting for someone to come rescue her? </p><p></p><p>So, the guys follow the clues to a well-known spot where the goons are regulars, learn that they haven't been around, but find something indicating the tombs. They go to the tombs and fight a few undead outside. When they go in, they hear the sobbing of the girl, and have to follow it to where she is being tormented by the ghosts of the goons that took her, while also fighting the regular denizens (rats, bats, spiders, etc.) of the partially caved-in tomb.</p><p></p><p>What do you guys think? This won't be overlapping with anything later in the campaign, will it?</p></blockquote><p></p>
[QUOTE="d2OKC, post: 6013358, member: 97351"] I'm thinking about throwing in another between-modules mission for my PCs to go through, because I want to set up the earthquakes in Skyseer well before they become important, and because I really want to familiarize and connect them to RHC headquarters. I'm thinking about sending them out to the farmlands, where an earthquake has stirred up something bad - but what? I'm considering there being a connection between Flint's farmlands and the Bleak Gate, as a way to introduce that concept. What's the rule on undead in Zeitgeist? Could they sprout up and cause trouble because of exposure to the Bleak Gate? Oh. What if there is a missing person? Like, the daughter of the mayor from that district. She wandered off one day, and never returned, except that they found something of hers (a stuffed bear with a missing eye, perhaps?) to suggest she was taken. Maybe she was taken by some goons of the Family, who went to hide out in a nearby crypt (or chased there by some other, unrelated, wandering monster that might show up in another interlude adventure?), an earthquake shook the countryside cracking open a connection to the Bleak Gate, let out some loose energy and animated a few of the bodies in the coffins? The goons were killed (and then brought back to life by the energy from the Bleak Gate), but the girl survived, and is now hiding in the crypts, waiting for someone to come rescue her? So, the guys follow the clues to a well-known spot where the goons are regulars, learn that they haven't been around, but find something indicating the tombs. They go to the tombs and fight a few undead outside. When they go in, they hear the sobbing of the girl, and have to follow it to where she is being tormented by the ghosts of the goons that took her, while also fighting the regular denizens (rats, bats, spiders, etc.) of the partially caved-in tomb. What do you guys think? This won't be overlapping with anything later in the campaign, will it? [/QUOTE]
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