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[Zeitgeist] Chronicles of Unit 42
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<blockquote data-quote="RangerWickett" data-source="post: 6016489" data-attributes="member: 63"><p>Honestly, it's pretty close to 'just because.'</p><p></p><p>Why can Storm fly in X-Men? Because she's a mutant. Most people still can't fly.</p><p></p><p>Why can Gale fly? Because she has a random innate connection to the Plane of Air. Being an eladrin woman helps, because they're naturally prone to getting random magic powers. She's special, and her connection can theoretically help the party later on to find the Ancient Seal of Avilona.</p><p></p><p>Similarly, Leone Quital can shape and telekinetically move metal without actually having to know tons of other spells (D&D has never really handled one-trick-pony super-hero style powers very well). He basically asked his DM, hey, can I have a special power? And the DM figured out some rules to make it work.</p><p></p><p>If a PC wants to be able to fly at paragon tier, I'd say let them. The flight prohibition is not for balance, but to pose a few questions for the setting. And to make the eventual airship the party gets even better.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6016489, member: 63"] Honestly, it's pretty close to 'just because.' Why can Storm fly in X-Men? Because she's a mutant. Most people still can't fly. Why can Gale fly? Because she has a random innate connection to the Plane of Air. Being an eladrin woman helps, because they're naturally prone to getting random magic powers. She's special, and her connection can theoretically help the party later on to find the Ancient Seal of Avilona. Similarly, Leone Quital can shape and telekinetically move metal without actually having to know tons of other spells (D&D has never really handled one-trick-pony super-hero style powers very well). He basically asked his DM, hey, can I have a special power? And the DM figured out some rules to make it work. If a PC wants to be able to fly at paragon tier, I'd say let them. The flight prohibition is not for balance, but to pose a few questions for the setting. And to make the eventual airship the party gets even better. [/QUOTE]
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