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[Zeitgeist] Chronicles of Unit 42
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<blockquote data-quote="gideonpepys" data-source="post: 6093672" data-attributes="member: 79141"><p>You are in control of the kind of information available from that type of ritual, not the player. The players don't get to ask questions, they just receive random images. The trick is to give some 'useful' information that appears to advance the plot (or indeed does) without giving the game away and making your players feel like you are deliberately stonewalling.</p><p></p><p>It may very well be that Bergeron did not even see Sijhen: that the creature was on him (and in him, <em>shudder</em>) before he knew what hit him. So a 'vision' of the creature would be nothing more than the equivalent of what one might see when being smothered by a pillow or blindfolded. You might refer to the sudden slither of tentacles. (If your players aren't already screaming 'mind flayer' then they haven't been playing D&D for long... Sorry, not mind flayer - gidim.)</p><p></p><p>The rest of Bergeron's visions could be pretty cool teasers for the rest of the campaign: One could be an unshaven hobo smoking a cigarette, representing Nicodemus. Another could be Finona Duvall (who they haven't met and who holds the next clue). A vision of the apet seal or the star map would be useful (particularly the latter, as Caius must be wondering where it got to). Another might be of Xambria Meredith looking angry and frustrated. If you need more, they could relate to other obsessions or interests of Bergeron.</p><p></p><p>You needn't even have a vision of his killer, though a frustratingly blurred glimpse might be nice.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6093672, member: 79141"] You are in control of the kind of information available from that type of ritual, not the player. The players don't get to ask questions, they just receive random images. The trick is to give some 'useful' information that appears to advance the plot (or indeed does) without giving the game away and making your players feel like you are deliberately stonewalling. It may very well be that Bergeron did not even see Sijhen: that the creature was on him (and in him, [I]shudder[/I]) before he knew what hit him. So a 'vision' of the creature would be nothing more than the equivalent of what one might see when being smothered by a pillow or blindfolded. You might refer to the sudden slither of tentacles. (If your players aren't already screaming 'mind flayer' then they haven't been playing D&D for long... Sorry, not mind flayer - gidim.) The rest of Bergeron's visions could be pretty cool teasers for the rest of the campaign: One could be an unshaven hobo smoking a cigarette, representing Nicodemus. Another could be Finona Duvall (who they haven't met and who holds the next clue). A vision of the apet seal or the star map would be useful (particularly the latter, as Caius must be wondering where it got to). Another might be of Xambria Meredith looking angry and frustrated. If you need more, they could relate to other obsessions or interests of Bergeron. You needn't even have a vision of his killer, though a frustratingly blurred glimpse might be nice. [/QUOTE]
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