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General Tabletop Discussion
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Zeitgeist: Player motivations
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<blockquote data-quote="Crispy120286" data-source="post: 6028395" data-attributes="member: 6689860"><p>This is to the DM's currently running Zeitgeist.</p><p></p><p>The group i will be running Zeitgeist for i am currently playing with (we're playing Carrion Crown) and i came to the realization that a few of them are exp hungry and loot hungry. Not to say they wont roleplay when the time comes but after ever session its all "how much exp?" or after every battle "i loot the bodies". I know Zeitgeist isn't like that as much and its narrative is much more complex than Carrion Crown.</p><p></p><p>What should i do to motivate my players for better roleplaying? or steer them away from the traditional loot and exp route and more storyline?</p><p></p><p>Thanks,</p><p>-Crispy</p></blockquote><p></p>
[QUOTE="Crispy120286, post: 6028395, member: 6689860"] This is to the DM's currently running Zeitgeist. The group i will be running Zeitgeist for i am currently playing with (we're playing Carrion Crown) and i came to the realization that a few of them are exp hungry and loot hungry. Not to say they wont roleplay when the time comes but after ever session its all "how much exp?" or after every battle "i loot the bodies". I know Zeitgeist isn't like that as much and its narrative is much more complex than Carrion Crown. What should i do to motivate my players for better roleplaying? or steer them away from the traditional loot and exp route and more storyline? Thanks, -Crispy [/QUOTE]
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