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Zeitgeist: Some Record and Resources
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<blockquote data-quote="whoever" data-source="post: 8870927" data-attributes="member: 7038514"><p><h2>Session 2 (Zeitgeist 1-A, Axis, part 2)</h2><p>This session started out where part 1 left off, with the Itschka and Antoine going down to find the duchess. While Sokana tried to stall them out the door, Antoine checked the room next over and saw the duchess escaping. At this point Sokana started moving, claiming she needed the restroom, towards the boiler. Our players moved to stall her, and Ilton popped up to attack. At this point, the peace, and the jig was up and the chase began. Ilton delayed the characters enough for Sokana to get down to the boiler room, but not enough for her to rust the doors shut. Antoine messaged up for help (and his cousin Geoffre reluctantly sprinted down), Itschka knocked off the two saboteurs with a good piercing shot, and the other conspirators got away while Itschka and Geoffre started fixing the damage. Itschka took fire damage as he shoveled the coals out. The evacuation started on the main deck, and a prone figure outside the firedust room drew Antoine's attention to the missing wards there. He found them on the bodies of the saboteurs (forget if this is something they did originally or if I improvised, but it was a good indication that the wards were protective of people as well as rooms). He grabbed the wards to shield himself and Itschka from the remaining damage, and the encounter wound down as they shoveled enough fire gems away from the boiler.</p><p></p><p><strong>DM Note: </strong>To make this encounter a bit more intuitive, I filled a jar partway up with some red gems (I think <a href="https://www.amazon.com/DEODARI-Gemstones-Treasure-Decoration-Decorations/dp/B08VWQ2Q5G/" target="_blank">these</a> are the ones I used), with forty gems left to get to the top. At the end of each round, I dropped in another gem (or just dropped ten in if a minute had passed), and I let my player remove X gems for however many rounds they took off the timer. It was a nice visual aid and kept up the tension, especially during the fight.</p><h2><span style="font-size: 10px">Resources</span></h2><p>Statblocks</p></blockquote><p></p>
[QUOTE="whoever, post: 8870927, member: 7038514"] [HEADING=1]Session 2 (Zeitgeist 1-A, Axis, part 2)[/HEADING] This session started out where part 1 left off, with the Itschka and Antoine going down to find the duchess. While Sokana tried to stall them out the door, Antoine checked the room next over and saw the duchess escaping. At this point Sokana started moving, claiming she needed the restroom, towards the boiler. Our players moved to stall her, and Ilton popped up to attack. At this point, the peace, and the jig was up and the chase began. Ilton delayed the characters enough for Sokana to get down to the boiler room, but not enough for her to rust the doors shut. Antoine messaged up for help (and his cousin Geoffre reluctantly sprinted down), Itschka knocked off the two saboteurs with a good piercing shot, and the other conspirators got away while Itschka and Geoffre started fixing the damage. Itschka took fire damage as he shoveled the coals out. The evacuation started on the main deck, and a prone figure outside the firedust room drew Antoine's attention to the missing wards there. He found them on the bodies of the saboteurs (forget if this is something they did originally or if I improvised, but it was a good indication that the wards were protective of people as well as rooms). He grabbed the wards to shield himself and Itschka from the remaining damage, and the encounter wound down as they shoveled enough fire gems away from the boiler. [B]DM Note: [/B]To make this encounter a bit more intuitive, I filled a jar partway up with some red gems (I think [URL='https://www.amazon.com/DEODARI-Gemstones-Treasure-Decoration-Decorations/dp/B08VWQ2Q5G/']these[/URL] are the ones I used), with forty gems left to get to the top. At the end of each round, I dropped in another gem (or just dropped ten in if a minute had passed), and I let my player remove X gems for however many rounds they took off the timer. It was a nice visual aid and kept up the tension, especially during the fight. [HEADING=1][SIZE=2]Resources[/SIZE][/HEADING] Statblocks [/QUOTE]
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