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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5729103" data-attributes="member: 79141"><p>Before continuing with our session reports, I should just add that my players and I unanimously agreed that <em>Island at the Axis of the World</em> is by far the most grandiose, exciting and surprising Level One adventure that any of us have ever played. (Is that enough superlatives? Have I made my point?)</p><p></p><p>What was particularly good was the way in which the adventure was structured to allow suspension of disbelief: it never felt like the players were being cut a break because they were only level one. There were enough close shaves with high level opponents (such as the Duchess and Asrabey) that it seemed like they were really out of their depth at points.</p><p></p><p>The near-TPK (or the sheer magnitude of the stakes) in the very first tactical encounter was an equally nice touch. </p><p></p><p>Kudos to RangerWickett, Morrus and the rest of the ENPublishing team for enabling such lively and imaginative sessions.</p><p></p><p>Bear in mind: we were coming fresh from a beloved 3-year campaign in Monte Cook's Ptolus. A hard act to follow! But now a dim and distant memory as the players truly embody their new characters and explore the world of Zeitgeist.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5729103, member: 79141"] Before continuing with our session reports, I should just add that my players and I unanimously agreed that [I]Island at the Axis of the World[/I] is by far the most grandiose, exciting and surprising Level One adventure that any of us have ever played. (Is that enough superlatives? Have I made my point?) What was particularly good was the way in which the adventure was structured to allow suspension of disbelief: it never felt like the players were being cut a break because they were only level one. There were enough close shaves with high level opponents (such as the Duchess and Asrabey) that it seemed like they were really out of their depth at points. The near-TPK (or the sheer magnitude of the stakes) in the very first tactical encounter was an equally nice touch. Kudos to RangerWickett, Morrus and the rest of the ENPublishing team for enabling such lively and imaginative sessions. Bear in mind: we were coming fresh from a beloved 3-year campaign in Monte Cook's Ptolus. A hard act to follow! But now a dim and distant memory as the players truly embody their new characters and explore the world of Zeitgeist. [/QUOTE]
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