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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5729239" data-attributes="member: 79141"><p><strong>Sesssion 6</strong></p><p></p><p>The 'bug hunt' referenced at the start of this session report was the first of a series of buffer encounters/mini-adventures designed to tide us over before the release of Zeitgeist #2.</p><p></p><p>Very simply, the unit was called to deal with a rampaging ogre that had come unusually close to farmland and ended up eating more than just a couple of sheep, plus a farmhand or two. Korrigan & Co. duly attended and tracked the 'ogre' to its lair, only to discover that they were in fact dealing with a troll.</p><p></p><p>Trolls in my campaign regenerate <em>properly</em> - like, 30 hp a round in heroic tier - so they had a bit of trouble. But it was really just an exercise in using their powers, and the terrain, to overcome a much more powerful adversary.</p><p></p><p>Anyway, here's the report:</p><p></p><p><strong>Session 6</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">Following the sample 'bug hunt' last week (in which the unit tackled an ogre that turned out to be a troll), this week featured a sample investigation.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">Malthusius received information from Bishop Antonescu of the Clergy that a spate of gangland murders in Parity Lake were linked to an individual named Kelson, a halfling who operated out of the Lucky Gnome tavern.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">The Inspector handed this information over to the Parity Lake police, who made a hash of the arrest, leading to a near-riot and Kelson's escape.</span></li> <li data-xf-list-type="ul"><span style="color: #2f4f4f">The Unit was tasked with assisting Malthusius to track down and apprehend Kelson. Lady Margaret Saxby - Chief of the RHC - would be very pleased if the Constabulary succeeded where the local police had quite publicly failed.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">El Perro discovered from his Bosum Strand contacts that ordinary people had defended Kelson (despite having little love for his gang) because they were seen as 'local': some other gangs were now said to be in the pockets of foreigners.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">Korrigan established that Kelson's gang (the River Rats) might actually be the <em>victims</em> of gangland murders. Nevertheless, they were linked to a string of burglaries, blackmail cases, long cons and murders. Kelson's number was up. But he needed to be brought back to stand trial, not hunted down like an animal - justice must be <em>seen </em>to be done.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">Uru learned from a strange pixie friend that the River Rats had not gone to ground in the Nettles.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">Malthusius established that Kelson had family down the Stray River. But then the trail went cold.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">Many days later, Leon picked up a random lead and was able to establish exactly where Kelson was hiding out.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">The unit requisitioned a river boat and approached the hideout, with El Perro and Uru preventing escape from the rear.</span></li> <li data-xf-list-type="ul"><span style="color: DarkSlateGray">They apprehended Kelson and a number of his accomplices, and established that the foreign gang were Crisillyiris, known only as 'the семья'.</span></li> </ul><p> </p><p>Here I set up a very simple investigation, ripping enemy stats from <em>Threats to the Nentir Vale</em>. The adventure was designed to introduce the Family (I used the Russian term to surprise Korrigan's Player who is Lithuanian) and familiarise the party with Flint.</p><p></p><p>You'll note that I rewarded all of the players who had sent me details of their contacts with juicy tidbits of info. This worked a treat, as many more contributions were forthcoming over the next week or so.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5729239, member: 79141"] [B]Sesssion 6[/B] The 'bug hunt' referenced at the start of this session report was the first of a series of buffer encounters/mini-adventures designed to tide us over before the release of Zeitgeist #2. Very simply, the unit was called to deal with a rampaging ogre that had come unusually close to farmland and ended up eating more than just a couple of sheep, plus a farmhand or two. Korrigan & Co. duly attended and tracked the 'ogre' to its lair, only to discover that they were in fact dealing with a troll. Trolls in my campaign regenerate [I]properly[/I] - like, 30 hp a round in heroic tier - so they had a bit of trouble. But it was really just an exercise in using their powers, and the terrain, to overcome a much more powerful adversary. Anyway, here's the report: [B]Session 6[/B] [LIST] [*][COLOR=DarkSlateGray]Following the sample 'bug hunt' last week (in which the unit tackled an ogre that turned out to be a troll), this week featured a sample investigation.[/COLOR] [*][COLOR=DarkSlateGray]Malthusius received information from Bishop Antonescu of the Clergy that a spate of gangland murders in Parity Lake were linked to an individual named Kelson, a halfling who operated out of the Lucky Gnome tavern.[/COLOR] [*][COLOR=DarkSlateGray]The Inspector handed this information over to the Parity Lake police, who made a hash of the arrest, leading to a near-riot and Kelson's escape.[/COLOR] [*][COLOR=#2f4f4f]The Unit was tasked with assisting Malthusius to track down and apprehend Kelson. Lady Margaret Saxby - Chief of the RHC - would be very pleased if the Constabulary succeeded where the local police had quite publicly failed.[/COLOR] [*][COLOR=DarkSlateGray]El Perro discovered from his Bosum Strand contacts that ordinary people had defended Kelson (despite having little love for his gang) because they were seen as 'local': some other gangs were now said to be in the pockets of foreigners.[/COLOR] [*][COLOR=DarkSlateGray]Korrigan established that Kelson's gang (the River Rats) might actually be the [I]victims[/I] of gangland murders. Nevertheless, they were linked to a string of burglaries, blackmail cases, long cons and murders. Kelson's number was up. But he needed to be brought back to stand trial, not hunted down like an animal - justice must be [I]seen [/I]to be done.[/COLOR] [*][COLOR=DarkSlateGray]Uru learned from a strange pixie friend that the River Rats had not gone to ground in the Nettles.[/COLOR] [*][COLOR=DarkSlateGray]Malthusius established that Kelson had family down the Stray River. But then the trail went cold.[/COLOR] [*][COLOR=DarkSlateGray]Many days later, Leon picked up a random lead and was able to establish exactly where Kelson was hiding out.[/COLOR] [*][COLOR=DarkSlateGray]The unit requisitioned a river boat and approached the hideout, with El Perro and Uru preventing escape from the rear.[/COLOR] [*][COLOR=DarkSlateGray]They apprehended Kelson and a number of his accomplices, and established that the foreign gang were Crisillyiris, known only as 'the семья'.[/COLOR] [/LIST] Here I set up a very simple investigation, ripping enemy stats from [I]Threats to the Nentir Vale[/I]. The adventure was designed to introduce the Family (I used the Russian term to surprise Korrigan's Player who is Lithuanian) and familiarise the party with Flint. You'll note that I rewarded all of the players who had sent me details of their contacts with juicy tidbits of info. This worked a treat, as many more contributions were forthcoming over the next week or so. [/QUOTE]
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