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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5734085" data-attributes="member: 79141"><p><strong>Rumdoom's Contacts</strong></p><p></p><p>Rumdoom Kagan has fewer contacts, as his personality is far from gregarious.</p><p></p><p>Rumdoom became a hard drinker following the death of his wife during childbirth some years ago. Korrigan sobered him up when he recruited him, but lately Rumdoom has ended up hitting the bottle again - terrified by the sudden manifestation of his <em>Icy End of the Earth</em> power during the fight with Asrabey. (Great roleplaying by the player here.)</p><p></p><p>We now have a mechanic whereby at the start of each session and/or day Rumdoom makes an Endurance check. If he fails, he rolls a d6, with the following outcomes possible:</p><p></p><p><span style="color: Olive">1. You suffer a -1 penalty to attacks, checks and saves.*</span></p><p><span style="color: Olive">2. You suffer a -1 penalty to attacks, checks and saves.</span></p><p><span style="color: Olive">3. You suffer a -1 penalty to skill checks.</span></p><p><span style="color: Olive">4. Normal.</span></p><p><span style="color: Olive">5. Whenever you gain THP, the amount increases by +1.</span></p><p><span style="color: Olive">6. Whenever you gain THP, the amount increases by +2*.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">*On the roll of a 1 or a 6, you also begin each combat encounter dazed (save ends).</span></p><p></p><p>As Rumdoom is a battlerager, the THP bonus can be quite useful, but most of the time, he rolls a 1-3!</p><p></p><p>But I digress: Rumdoom, as you might imagine, lives above a pub, where he works as a bouncer. The innkeeper is an obese, but rat-faced individual named Tilish Dredgeport (great name, I think) who was once a prolific smuggler and for him Rumdoom has done nefarious work in the past. (Tilish knows Deorn Feldman, and where he keeps his wharf, so all the unit needs is the name.)</p><p></p><p>Rumdoom also has contacts with an Eschatologist group. We call them a 'cell', but they are really more of a Bible-study group. As they drifted towards a form of fanaticism, Rumdoom pulled away from them, but in desparation he approached the least unnerving member to find out more about his theme power. Now the dwarves are pounding on his door, wanting to know more and beginning to regard him as something of a Messiah...</p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: RoyalBlue"><strong>Eschatalogist Cell</strong></span></p><p><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'">a) </span></strong><strong>Thered Kharngraft – Funeral Director from Drakr. Fanatic. Prophet.</strong></span><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'"></span></strong></span></p><p><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'">b) </span></strong><strong>Thangir Kharngraft – Funeral Director from Drakr. Near-mute brother of Thered. Intimidating.</strong></span><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'"></span></strong></span></p><p><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'">c) </span></strong><strong>Khoomrung Morkanstall – Contact with Rumdoom. Older. Politician in dwarven community. Easily swayed.</strong></span><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'"></span></strong></span></p><p><span style="color: RoyalBlue"><strong><span style="font-family: 'Calibri'">d) </span></strong><strong>Khared Valchek – Mining entrepreneur and charismatic leader. Less interested in eschatology than he how he can use it to his advantage.</strong></span></p><p></p><p>I think it's great that Rumdoom's player provided such a subtley differentiated group for his eschatologist contacts. I'm hoping that I can connect them into the story in <em>Adventure #5</em>.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5734085, member: 79141"] [b]Rumdoom's Contacts[/b] Rumdoom Kagan has fewer contacts, as his personality is far from gregarious. Rumdoom became a hard drinker following the death of his wife during childbirth some years ago. Korrigan sobered him up when he recruited him, but lately Rumdoom has ended up hitting the bottle again - terrified by the sudden manifestation of his [I]Icy End of the Earth[/I] power during the fight with Asrabey. (Great roleplaying by the player here.) We now have a mechanic whereby at the start of each session and/or day Rumdoom makes an Endurance check. If he fails, he rolls a d6, with the following outcomes possible: [COLOR=Olive]1. You suffer a -1 penalty to attacks, checks and saves.* 2. You suffer a -1 penalty to attacks, checks and saves. 3. You suffer a -1 penalty to skill checks. 4. Normal. 5. Whenever you gain THP, the amount increases by +1. 6. Whenever you gain THP, the amount increases by +2*. *On the roll of a 1 or a 6, you also begin each combat encounter dazed (save ends).[/COLOR] As Rumdoom is a battlerager, the THP bonus can be quite useful, but most of the time, he rolls a 1-3! But I digress: Rumdoom, as you might imagine, lives above a pub, where he works as a bouncer. The innkeeper is an obese, but rat-faced individual named Tilish Dredgeport (great name, I think) who was once a prolific smuggler and for him Rumdoom has done nefarious work in the past. (Tilish knows Deorn Feldman, and where he keeps his wharf, so all the unit needs is the name.) Rumdoom also has contacts with an Eschatologist group. We call them a 'cell', but they are really more of a Bible-study group. As they drifted towards a form of fanaticism, Rumdoom pulled away from them, but in desparation he approached the least unnerving member to find out more about his theme power. Now the dwarves are pounding on his door, wanting to know more and beginning to regard him as something of a Messiah... [COLOR=White] [/COLOR] [COLOR=RoyalBlue][B]Eschatalogist Cell[/B][/COLOR] [COLOR=RoyalBlue][B][FONT=Calibri]a) [/FONT][/B][B]Thered Kharngraft – Funeral Director from Drakr. Fanatic. Prophet.[/B][/COLOR][COLOR=RoyalBlue][B][FONT=Calibri] b) [/FONT][/B][B]Thangir Kharngraft – Funeral Director from Drakr. Near-mute brother of Thered. Intimidating.[/B][/COLOR][COLOR=RoyalBlue][B][FONT=Calibri] c) [/FONT][/B][B]Khoomrung Morkanstall – Contact with Rumdoom. Older. Politician in dwarven community. Easily swayed.[/B][/COLOR][COLOR=RoyalBlue][B][FONT=Calibri] d) [/FONT][/B][B]Khared Valchek – Mining entrepreneur and charismatic leader. Less interested in eschatology than he how he can use it to his advantage.[/B][/COLOR] I think it's great that Rumdoom's player provided such a subtley differentiated group for his eschatologist contacts. I'm hoping that I can connect them into the story in [I]Adventure #5[/I]. [/QUOTE]
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