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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5739016" data-attributes="member: 79141"><p><strong>Session 13</strong></p><p></p><p>A new player joined this week. I was expecting him, so foreshadowed his character by including the flamboyant <strong>Saaladoor Saan</strong> in Jered Lawman's band, establishing a connection with Nilasa, and having him promise El Perro that he will do anything he can to help.</p><p></p><p>(What the team don't realise is that Saladoor is an undercover RHC operative. He is a human bravura warlord with the <em>docker</em> theme.)</p><p></p><p><strong>Session 13</strong></p><p> </p><p><strong>Lots to report this week!</strong></p><p></p><p></p><p> </p><p> </p><ul> <li data-xf-list-type="ul">Escorted by Renard Woodsman, the unit arrived at Nevard's Henge, meeting up with Jered Lawman and Saaladoor Salan along the way.</li> <li data-xf-list-type="ul">Saaladoor told the unit that he had been an original accomplice in the Wand Smuggling caper. Now that he could not get anyone he cared about in trouble (such as the Waryeyes) he was prepared to admit his involvement. Saaladoor knew that Nilasa's local contact was named Deorn Feldman.</li> <li data-xf-list-type="ul">In an audience with Nevard Sechim, Malthusius learned that the old man was dying. His last wish was to bring unity to the rival factions within Risur by pursuing a Skyseer vision. In return for setting up a meeting with Gale, he asked the unit to escort him to the top of Cauldron Hill. Malthusius agreed.</li> <li data-xf-list-type="ul">On the way down the mountain, Korrigan collapsed - his condition worsened by the elemental magics wielded by the Cloudwood Falconer. The unit took him straight to Isaac, while Malthusius tried (unsuccessfully) to speak with Mayor of the Nettles, Reed Macbannin, who controlled access to the peak of Cauldron Hill. Malthusius then contacted Governor Stanfield and asked him to affect an introduction.</li> <li data-xf-list-type="ul">Back at RHC HQ, the unit found Doctor Camp waiting for them, bearing a letter from Wolfgang von Recklinghausen. The letter said that he was in hiding and said he should reply via Professor Lynn Kindleton. Malthusius brought Kindleton to the headquarters. She remained reluctant to cooperate, out of concern for Von Recklinghausen (whom she clearly adored). The group toyed with the idea of sending him a fake message to draw him out of hiding, but were concerned when they learned that he was being harboured by the Kell Guild.</li> <li data-xf-list-type="ul">Saaladoor bluffed the captured Kell Guilder - Caleb Locke - into thinking he was a Kill Guilder too. The unit decided to pay crime boss Lorcan Kell a visit to see if they could persuade him to hand over Von Recklinghausen.</li> <li data-xf-list-type="ul">That night, Rumdoom managed to find out the location of the wharf where Deorn Feldman would sail from.</li> <li data-xf-list-type="ul">The following morning they received an invitation from Reed Macbannin to discuss Nevard's request at his estate. Saaladoor, Rumdoom and Leon went with Caleb to negotiate with Lorcan Kell, while Malthusius went with Uru and El Perro to speak to Macbannin.</li> <li data-xf-list-type="ul">Deep in Kell territory, the unit gave chase to some kidnappers who lured them into a darkened building. They found themselves on the stage of the <em>Theatre of Scoundrels</em>, Lorcan Kell's headquarters. Entertained by Leon's impromptu dance routine (for which he should, on reflection, receive a Benny) Kell invited the squad into his box. There, he offered to sell out Von Recklinghausen for 1000gp. Irked at their refusal, Lorcan suggested they stay for a comedy (having otherwise come all that way for nothing). This 'comedy' saw poor Caleb beaten to death on the stage, while Lorcan roared with laughter. He intimated that the squad could stop the play by paying up, but again they refused. Kell threw them out (and his henchman Rufus Hammerton gave Saaladoor a short-arm jab to the belly for good measure).</li> <li data-xf-list-type="ul">Meanwhile, following an encounter with an unusally philosophical courier, the rest of the unit met with Reed Macbannin. Though initially serious, Macbannin turned out to be very jovial and light-hearted - a frame of mind he recommneded to anyone dealing with the dark arts. Aware of their reputation, he agreed to the unit's request on the condition that they publicise his involvement should some good come of the attempt. They planned the ascent for the following day; Macbannin insisted they come early enough that he could perform protective rituals.</li> <li data-xf-list-type="ul">Reunited, the unit headed to a wharf in northern Pine Island, where Deorn Feldman and his crew (including Saaladoor) would set sail. They followed the <em>Silvo</em> to its rendezvous with a much larger seagoing vessel - <em>Li Griffoni Grinyandi</em>. Confronted by the RHC, Captain Ambia Banda ordered her men to break out their cache of wands and open fire.</li> <li data-xf-list-type="ul">The unit overcame both captains and their crew. Unfortunately, they also killed all of their potential leads...</li> </ul><p>Still no massive diversions, but their refusal to cooperate with Lorcan was a bit of a surprise. They left really hating him. To blow my own trumpet somewhat, I played Lorcan to a tea, with a gruff cockney accent and ferocious underbite. He was eating lychees too, to up the unpleasantness. The unit had grown quite fond of Caleb, so I had Lorcan beat him to death.</p><p></p><p>On the flipside, they liked Macbannin, who I gave an effusive Glaswegian accent, much like Billy Connelly. (Quite apart from the sober expert in the dark arts they were expecting.)</p><p></p><p>The philosophical courier also made a real impression on them. I wonder if they'll remember him later in the campaign?</p><p></p><p>They did have the idea of sending a letter back to Wolfgang through Lynn Kindleton. Not sure how that would pan out though, and there's no mention of how Wolfgang would react in the adventure.</p><p></p><p>Smuggler's Night. Saaladoor had already met Deorn Feldman, and so he managed to get on board the <em>Silvo</em>. The combat was great fun.</p><p></p><p>Tip for DMs: Pre-roll the random wands used by the unscrupulous sailors.</p><p></p><p>What I liked here was that the unit went completely off the rails, egged on by Saaladoor, and massacred the Family contacts. Malthusius was furious (as will be Stover Delft), but it fit with the absence of unit leader Korrigan. I made them feel that they had caused a huge dead-end in the investigation (which of course isn't true). </p><p></p><p>Next session... Night on Bald Mountain. Can't wait!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5739016, member: 79141"] [b]Session 13[/b] A new player joined this week. I was expecting him, so foreshadowed his character by including the flamboyant [B]Saaladoor Saan[/B] in Jered Lawman's band, establishing a connection with Nilasa, and having him promise El Perro that he will do anything he can to help. (What the team don't realise is that Saladoor is an undercover RHC operative. He is a human bravura warlord with the [I]docker[/I] theme.) [B]Session 13[/B] [B]Lots to report this week![/B] [LIST] [*]Escorted by Renard Woodsman, the unit arrived at Nevard's Henge, meeting up with Jered Lawman and Saaladoor Salan along the way. [*]Saaladoor told the unit that he had been an original accomplice in the Wand Smuggling caper. Now that he could not get anyone he cared about in trouble (such as the Waryeyes) he was prepared to admit his involvement. Saaladoor knew that Nilasa's local contact was named Deorn Feldman. [*]In an audience with Nevard Sechim, Malthusius learned that the old man was dying. His last wish was to bring unity to the rival factions within Risur by pursuing a Skyseer vision. In return for setting up a meeting with Gale, he asked the unit to escort him to the top of Cauldron Hill. Malthusius agreed. [*]On the way down the mountain, Korrigan collapsed - his condition worsened by the elemental magics wielded by the Cloudwood Falconer. The unit took him straight to Isaac, while Malthusius tried (unsuccessfully) to speak with Mayor of the Nettles, Reed Macbannin, who controlled access to the peak of Cauldron Hill. Malthusius then contacted Governor Stanfield and asked him to affect an introduction. [*]Back at RHC HQ, the unit found Doctor Camp waiting for them, bearing a letter from Wolfgang von Recklinghausen. The letter said that he was in hiding and said he should reply via Professor Lynn Kindleton. Malthusius brought Kindleton to the headquarters. She remained reluctant to cooperate, out of concern for Von Recklinghausen (whom she clearly adored). The group toyed with the idea of sending him a fake message to draw him out of hiding, but were concerned when they learned that he was being harboured by the Kell Guild. [*]Saaladoor bluffed the captured Kell Guilder - Caleb Locke - into thinking he was a Kill Guilder too. The unit decided to pay crime boss Lorcan Kell a visit to see if they could persuade him to hand over Von Recklinghausen. [*]That night, Rumdoom managed to find out the location of the wharf where Deorn Feldman would sail from. [*]The following morning they received an invitation from Reed Macbannin to discuss Nevard's request at his estate. Saaladoor, Rumdoom and Leon went with Caleb to negotiate with Lorcan Kell, while Malthusius went with Uru and El Perro to speak to Macbannin. [*]Deep in Kell territory, the unit gave chase to some kidnappers who lured them into a darkened building. They found themselves on the stage of the [I]Theatre of Scoundrels[/I], Lorcan Kell's headquarters. Entertained by Leon's impromptu dance routine (for which he should, on reflection, receive a Benny) Kell invited the squad into his box. There, he offered to sell out Von Recklinghausen for 1000gp. Irked at their refusal, Lorcan suggested they stay for a comedy (having otherwise come all that way for nothing). This 'comedy' saw poor Caleb beaten to death on the stage, while Lorcan roared with laughter. He intimated that the squad could stop the play by paying up, but again they refused. Kell threw them out (and his henchman Rufus Hammerton gave Saaladoor a short-arm jab to the belly for good measure). [*]Meanwhile, following an encounter with an unusally philosophical courier, the rest of the unit met with Reed Macbannin. Though initially serious, Macbannin turned out to be very jovial and light-hearted - a frame of mind he recommneded to anyone dealing with the dark arts. Aware of their reputation, he agreed to the unit's request on the condition that they publicise his involvement should some good come of the attempt. They planned the ascent for the following day; Macbannin insisted they come early enough that he could perform protective rituals. [*]Reunited, the unit headed to a wharf in northern Pine Island, where Deorn Feldman and his crew (including Saaladoor) would set sail. They followed the [I]Silvo[/I] to its rendezvous with a much larger seagoing vessel - [I]Li Griffoni Grinyandi[/I]. Confronted by the RHC, Captain Ambia Banda ordered her men to break out their cache of wands and open fire. [*]The unit overcame both captains and their crew. Unfortunately, they also killed all of their potential leads... [/LIST] Still no massive diversions, but their refusal to cooperate with Lorcan was a bit of a surprise. They left really hating him. To blow my own trumpet somewhat, I played Lorcan to a tea, with a gruff cockney accent and ferocious underbite. He was eating lychees too, to up the unpleasantness. The unit had grown quite fond of Caleb, so I had Lorcan beat him to death. On the flipside, they liked Macbannin, who I gave an effusive Glaswegian accent, much like Billy Connelly. (Quite apart from the sober expert in the dark arts they were expecting.) The philosophical courier also made a real impression on them. I wonder if they'll remember him later in the campaign? They did have the idea of sending a letter back to Wolfgang through Lynn Kindleton. Not sure how that would pan out though, and there's no mention of how Wolfgang would react in the adventure. Smuggler's Night. Saaladoor had already met Deorn Feldman, and so he managed to get on board the [I]Silvo[/I]. The combat was great fun. Tip for DMs: Pre-roll the random wands used by the unscrupulous sailors. What I liked here was that the unit went completely off the rails, egged on by Saaladoor, and massacred the Family contacts. Malthusius was furious (as will be Stover Delft), but it fit with the absence of unit leader Korrigan. I made them feel that they had caused a huge dead-end in the investigation (which of course isn't true). Next session... Night on Bald Mountain. Can't wait! [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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