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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5744855" data-attributes="member: 79141"><p><strong>Session 15</strong></p><p></p><p><strong>Session 15</strong></p><p> </p><p></p><ul> <li data-xf-list-type="ul"><span style="color: SeaGreen">The unit made their way down Cauldron Hill with Nevard, all save Uru picking their way blindly through the dark.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Uru used his cage full of hummingbirds to distract a dangerous spirit and the group arrived at Macbannin's manor unharmed.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">There was chaos and confusion at the manor, as the mayor had forgotten to inform the military about the ascent: Lieutenant Dale and his men had arrived to deal with whatever threat had caused lights to be seen on the hilltop.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Nevard was met by some of his followers who took him back to his henge to sleep. He asked the unit to look into their 'fiery vision', so they were unable to receive purification from Macbannin.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">With Lt. Dale and his unit accompanying them, and word sent to both Heward Sechim and El Perro, the unit made haste for <em>Sechim's Alakhest & Etchings</em>. There they found two extremely powerful dragonborn brothers - Valando and Eberardo (and their human accomplices) - about to burn the factory to the ground. The unit prevented this from happening, and put the dragonborn to flight, but not before taking a serious beating.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Some remained in the factory overnight, where they were well received by a grateful Heward.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Korrigan and other returned to RHC HQ where they found a letter from Monsigneur Morgan Cippiano, inviting them for coffee...</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">After a rest, it was too late to meet with the Monsigneur, so the group met up at the HQ and argued about what to do next.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">They prioritised the capture of the dragonborn brothers, for whom they had an address.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">All of the unit was an attendance, save for Saaladoor who had gone to the <em>Thinking Man</em>. There he learned that Nevard and his allies in the Dockers union had begun spreading word of a huge public address Nevard would make in Dawn Square at noon the following day. (Stover Delft asked the unit to provide security.)</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">The unit, accompanied by Elwin Shears, a watery wizard recommended by Isaac, went to the brothers' hideout. There they found a fireball trap and little else.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">On returning to HQ, they discovered that Lynn Kindleton had vanished, following a Kell Guilder into the Nettles. She had left a half-burnt letter from Von Recklinghausen saying that he feared he would be betrayed by his supposed bodyguards.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Uru kept an eye on Dawn Square overnight, while the others prepared to meet with Cippiano, and possibly approach Kell.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">To his surprise, Uru was contacted by Searil Shortankard: Rumours had spread of a Doctor hiding out in a disused Clergy church in the Nettles.</span> </li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Dropping their plans, the unit rushed to apprehend Von Recklinghausen...</span> </li> </ul><p>Pacing was everything this session: A race down the hill to Heward's Factory and a fight with the dragonborn brothers; followed by the agonisingly slow aftermath in which the players argued about what to do next. Then they were teased by the impromptu 'encounter' I added when they tracked the brothers to their boobytrapped lair. This was followed by the announcement of Nevard's rally and disappearance of Lynn Kindleton (kidnapped by the Kell Guild).</p><p></p><p>Just when they were feeling totally frustrated, a seed sown by one of the players several sessions ago bore fruit and their contact (a strange, fey travelling salesman) bought rumours of the good doctor - just in time for the end of the session!</p><p></p><p>As the players were barely scathed by the spirits on the mountain, I toughened up the arsonists, added four more, and caused the carriage to explode at an awkward moment. For the first time in the campaign (since the skewed fight against Asrabey), the party had their asses handed to them, and might have been TPKed had the brothers not prioritized flight. This is good because it made them very nervous about approaching them later...</p><p></p><p>Great session, fantastic adventure.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5744855, member: 79141"] [b]Session 15[/b] [B]Session 15[/B] [LIST] [*][COLOR=SeaGreen]The unit made their way down Cauldron Hill with Nevard, all save Uru picking their way blindly through the dark.[/COLOR] [*][COLOR=SeaGreen]Uru used his cage full of hummingbirds to distract a dangerous spirit and the group arrived at Macbannin's manor unharmed.[/COLOR] [*][COLOR=SeaGreen]There was chaos and confusion at the manor, as the mayor had forgotten to inform the military about the ascent: Lieutenant Dale and his men had arrived to deal with whatever threat had caused lights to be seen on the hilltop.[/COLOR] [*][COLOR=SeaGreen]Nevard was met by some of his followers who took him back to his henge to sleep. He asked the unit to look into their 'fiery vision', so they were unable to receive purification from Macbannin.[/COLOR] [*][COLOR=SeaGreen]With Lt. Dale and his unit accompanying them, and word sent to both Heward Sechim and El Perro, the unit made haste for [I]Sechim's Alakhest & Etchings[/I]. There they found two extremely powerful dragonborn brothers - Valando and Eberardo (and their human accomplices) - about to burn the factory to the ground. The unit prevented this from happening, and put the dragonborn to flight, but not before taking a serious beating.[/COLOR] [*][COLOR=SeaGreen]Some remained in the factory overnight, where they were well received by a grateful Heward.[/COLOR] [*][COLOR=SeaGreen]Korrigan and other returned to RHC HQ where they found a letter from Monsigneur Morgan Cippiano, inviting them for coffee...[/COLOR] [*][COLOR=SeaGreen]After a rest, it was too late to meet with the Monsigneur, so the group met up at the HQ and argued about what to do next.[/COLOR] [*][COLOR=SeaGreen]They prioritised the capture of the dragonborn brothers, for whom they had an address.[/COLOR] [*][COLOR=SeaGreen]All of the unit was an attendance, save for Saaladoor who had gone to the [I]Thinking Man[/I]. There he learned that Nevard and his allies in the Dockers union had begun spreading word of a huge public address Nevard would make in Dawn Square at noon the following day. (Stover Delft asked the unit to provide security.)[/COLOR] [*][COLOR=SeaGreen]The unit, accompanied by Elwin Shears, a watery wizard recommended by Isaac, went to the brothers' hideout. There they found a fireball trap and little else.[/COLOR] [*][COLOR=SeaGreen]On returning to HQ, they discovered that Lynn Kindleton had vanished, following a Kell Guilder into the Nettles. She had left a half-burnt letter from Von Recklinghausen saying that he feared he would be betrayed by his supposed bodyguards.[/COLOR] [*][COLOR=SeaGreen]Uru kept an eye on Dawn Square overnight, while the others prepared to meet with Cippiano, and possibly approach Kell.[/COLOR] [*][COLOR=SeaGreen]To his surprise, Uru was contacted by Searil Shortankard: Rumours had spread of a Doctor hiding out in a disused Clergy church in the Nettles.[/COLOR] [*][COLOR=SeaGreen]Dropping their plans, the unit rushed to apprehend Von Recklinghausen...[/COLOR] [/LIST] Pacing was everything this session: A race down the hill to Heward's Factory and a fight with the dragonborn brothers; followed by the agonisingly slow aftermath in which the players argued about what to do next. Then they were teased by the impromptu 'encounter' I added when they tracked the brothers to their boobytrapped lair. This was followed by the announcement of Nevard's rally and disappearance of Lynn Kindleton (kidnapped by the Kell Guild). Just when they were feeling totally frustrated, a seed sown by one of the players several sessions ago bore fruit and their contact (a strange, fey travelling salesman) bought rumours of the good doctor - just in time for the end of the session! As the players were barely scathed by the spirits on the mountain, I toughened up the arsonists, added four more, and caused the carriage to explode at an awkward moment. For the first time in the campaign (since the skewed fight against Asrabey), the party had their asses handed to them, and might have been TPKed had the brothers not prioritized flight. This is good because it made them very nervous about approaching them later... Great session, fantastic adventure. [/QUOTE]
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