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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5798173" data-attributes="member: 79141"><p>Yes, we started playing just a week or so after the release of adventure #1. (We were about to have a lengthy summer break so I thought it would be great to whet the players' appetites.)</p><p></p><p>Saaladoor only came into the group when they went to Nevard's Henge. He was always intended as a temporary character for a new player, but we didn't make that clear to the group.</p><p></p><p>For their part, they always suspected that he was a spy for the fey terrorists, which is why it was nice to reveal the truth - that he was even more on 'their side' than they were!</p><p></p><p>This was the second-to-last session of the current adventure (unless it takes two to deal with Macbannin), so I took as my model the penultimate episode of each series of the Wire: the moment when all threads seem to be cut, a key witness is taken out, and the group feels like they are running out of ideas: Le Brix was 'murdered'; the planar trail had gone cold; they accidentally killed Valandor during the arrest, and couldn't break his brother.</p><p></p><p>I kept the tension up with Malthusius' dream that something bad would happen in the next two days, before having the paper-chase yield the key piece of evidence pointing towards Macbannin.</p><p></p><p>I'm really looking foward to our next session - in particular, trying to paint Macbannin as likable and well-intentioned even as he tries to kill the party. (My version has the same voice/accent as Billy Connolly, so that shouldn't be too hard.)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5798173, member: 79141"] Yes, we started playing just a week or so after the release of adventure #1. (We were about to have a lengthy summer break so I thought it would be great to whet the players' appetites.) Saaladoor only came into the group when they went to Nevard's Henge. He was always intended as a temporary character for a new player, but we didn't make that clear to the group. For their part, they always suspected that he was a spy for the fey terrorists, which is why it was nice to reveal the truth - that he was even more on 'their side' than they were! This was the second-to-last session of the current adventure (unless it takes two to deal with Macbannin), so I took as my model the penultimate episode of each series of the Wire: the moment when all threads seem to be cut, a key witness is taken out, and the group feels like they are running out of ideas: Le Brix was 'murdered'; the planar trail had gone cold; they accidentally killed Valandor during the arrest, and couldn't break his brother. I kept the tension up with Malthusius' dream that something bad would happen in the next two days, before having the paper-chase yield the key piece of evidence pointing towards Macbannin. I'm really looking foward to our next session - in particular, trying to paint Macbannin as likable and well-intentioned even as he tries to kill the party. (My version has the same voice/accent as Billy Connolly, so that shouldn't be too hard.) [/QUOTE]
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