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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5815374" data-attributes="member: 79141"><p><strong>Session 20</strong></p><p></p><p><strong>Session 21</strong></p><p><strong></strong></p><p><strong></strong>This session began with the characters spread around the lowest level of the lab.</p><p></p><ul> <li data-xf-list-type="ul"><span style="color: SeaGreen">No sooner had El Perro shot Saaladoor than the group was attacked from the stairwell by Creed, accompanied by two Kell Guilders and a Flayed Jaguar.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Uru began to try to fix the mechanisms and prevent a catastrophe, while his companions dealt with their foes.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">The group realised something was wrong when Uru disobeyed an order from Korrigan to shoot Creed with his <em>vendetta bullet</em>.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Then Malthusius noticed that the golden eye ring Uru had been given by Macbannin ('to ward off scrying') had opened, revealing a real eye inside! Uru was being controlled by Macbannin from afar.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Rumdoom grabbed him, and Leon put out the eye with a blazing finger. <br /> </span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Once in possession of his wits, Uru blew Creeds head clean off.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">With the rest of their foes dealt with, and El Perro overpowered, the unit split up. Some went to the surface to see if the actions performed by their comrades had any beneficial effects on the surface.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">They found the witchoil eruptions had ceased, but the earthquakes still continued.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">They also found Gale waiting for them. She told them Macbannin had escaped in a carriage. She had use her powers to over hear his words and knew which wharf he was headed for.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">When Uru and the others had done all they could to stabilize the witchoil laboratory, they rushed up top and Gale flew them all down the hillside, over the devastated shanty of the Nettles, and the rootops of the city.</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">They arrived at the wharf to find sailors preparing a ship for Macbannin. They said that he had not arrived. The unit waited, but the mayor did not show. <br /> </span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Cursing the thought of having lost their man, the unit returned to RHC HQ, where Stover Delft congratulated them warmly:</span></li> <li data-xf-list-type="ul"><span style="color: SeaGreen">Reed Macbannin had been delivered to the RHC, bound and gagged (with accompanying coffee press and beans).</span></li> </ul><p>This took up perhaps half the session. I reintroduced Gale as suggested in the <em>Campaign Guide</em> and also had the Family lend a hand, just to emphasise to the players how their actions earlier in the adventure had influenced the world around them.</p><p></p><p>The rest of the session consisted of a round-up of the story and its aftermath (saving the actual trial of Macbannin for later), and downtime for each member of the team:</p><p></p><p>Korrigan began to shore up his political position, having decided that he cannot be effective as a loyal servant of Risur without some sort of leverage. He also set about recruiting a replacement for El Perro.</p><p></p><p>Leon was rewarded for his service to the Vekeshi with membership pf the cult. The growing reputation of the unit also saw him approached by the Battalion.</p><p></p><p>Uru resumed work on the clockwork boy he has been building with Tinker Jack, using the witchoil he had purloined. He also discovered that his recent brush with death had seen him grow even closer to the Bleak Gate.</p><p></p><p>Rumdoom agreed to take part in a series of eschatologist fundraisers, where he would be flogged with a cat-o-ninetails until he was able to manifest <em>the Icy End of the Earth</em>. He hoped to use the money to pay off his substantial debts.</p><p></p><p>Malthusius was reassigned from the Gale case and appointed as liaison to the police - the Flint equivalent of 'riding the boat'. (His handling of case was not appreciated by Lady Saxby.)</p><p></p><p>Saaladoor Saan left Flint altogether.</p><p></p><p>We ended the session with the funeral of El Perro (and some very moving speeches) and the even bigger funeral of Nevard Sechim.</p><p></p><p>Shortly after the session I received three incredibly long emails from players eager to delineate exactly how their characters have responded to recent events, and talking about how they want them to develop over time. A very rewarding reponse for any DM.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5815374, member: 79141"] [b]Session 20[/b] [B]Session 21 [/B]This session began with the characters spread around the lowest level of the lab. [LIST] [*][COLOR=SeaGreen]No sooner had El Perro shot Saaladoor than the group was attacked from the stairwell by Creed, accompanied by two Kell Guilders and a Flayed Jaguar.[/COLOR] [*][COLOR=SeaGreen]Uru began to try to fix the mechanisms and prevent a catastrophe, while his companions dealt with their foes.[/COLOR] [*][COLOR=SeaGreen]The group realised something was wrong when Uru disobeyed an order from Korrigan to shoot Creed with his [I]vendetta bullet[/I].[/COLOR] [*][COLOR=SeaGreen]Then Malthusius noticed that the golden eye ring Uru had been given by Macbannin ('to ward off scrying') had opened, revealing a real eye inside! Uru was being controlled by Macbannin from afar.[/COLOR] [*][COLOR=SeaGreen]Rumdoom grabbed him, and Leon put out the eye with a blazing finger. [/COLOR] [*][COLOR=SeaGreen]Once in possession of his wits, Uru blew Creeds head clean off.[/COLOR] [*][COLOR=SeaGreen]With the rest of their foes dealt with, and El Perro overpowered, the unit split up. Some went to the surface to see if the actions performed by their comrades had any beneficial effects on the surface.[/COLOR] [*][COLOR=SeaGreen]They found the witchoil eruptions had ceased, but the earthquakes still continued.[/COLOR] [*][COLOR=SeaGreen]They also found Gale waiting for them. She told them Macbannin had escaped in a carriage. She had use her powers to over hear his words and knew which wharf he was headed for.[/COLOR] [*][COLOR=SeaGreen]When Uru and the others had done all they could to stabilize the witchoil laboratory, they rushed up top and Gale flew them all down the hillside, over the devastated shanty of the Nettles, and the rootops of the city.[/COLOR] [*][COLOR=SeaGreen]They arrived at the wharf to find sailors preparing a ship for Macbannin. They said that he had not arrived. The unit waited, but the mayor did not show. [/COLOR] [*][COLOR=SeaGreen]Cursing the thought of having lost their man, the unit returned to RHC HQ, where Stover Delft congratulated them warmly:[/COLOR] [*][COLOR=SeaGreen]Reed Macbannin had been delivered to the RHC, bound and gagged (with accompanying coffee press and beans).[/COLOR] [/LIST] This took up perhaps half the session. I reintroduced Gale as suggested in the [I]Campaign Guide[/I] and also had the Family lend a hand, just to emphasise to the players how their actions earlier in the adventure had influenced the world around them. The rest of the session consisted of a round-up of the story and its aftermath (saving the actual trial of Macbannin for later), and downtime for each member of the team: Korrigan began to shore up his political position, having decided that he cannot be effective as a loyal servant of Risur without some sort of leverage. He also set about recruiting a replacement for El Perro. Leon was rewarded for his service to the Vekeshi with membership pf the cult. The growing reputation of the unit also saw him approached by the Battalion. Uru resumed work on the clockwork boy he has been building with Tinker Jack, using the witchoil he had purloined. He also discovered that his recent brush with death had seen him grow even closer to the Bleak Gate. Rumdoom agreed to take part in a series of eschatologist fundraisers, where he would be flogged with a cat-o-ninetails until he was able to manifest [I]the Icy End of the Earth[/I]. He hoped to use the money to pay off his substantial debts. Malthusius was reassigned from the Gale case and appointed as liaison to the police - the Flint equivalent of 'riding the boat'. (His handling of case was not appreciated by Lady Saxby.) Saaladoor Saan left Flint altogether. We ended the session with the funeral of El Perro (and some very moving speeches) and the even bigger funeral of Nevard Sechim. Shortly after the session I received three incredibly long emails from players eager to delineate exactly how their characters have responded to recent events, and talking about how they want them to develop over time. A very rewarding reponse for any DM. [/QUOTE]
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