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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5880896" data-attributes="member: 79141"><p><strong>Session 27</strong></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: DarkOrange">Krauss turned out to be an expert in the Sea Devils and their masters the Deep Ones, having managed to escape imprisonment at their hands many years ago. Korrigan invited him to join the unit for the assault on the Sea Devils' lair.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">While preparations were made, Uru took Krauss' advice and created an arachnid model of the clockwork pet he had been working on. With Tinker Jack's help, he used witchoil to infuse the spirit of Little Jack into the mechanism.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Little Jack told Uru that some of the ghost children who he played with were frightened by the evil spirits that now ranged far from the summit of Cauldron Hill, now that Macbannin's Manor had been destroyed. Uru called on Malthusius to help, as he would have to leave Flint very shortly. Though up to his ears in an ongoing investigation into fey pepper smuggling, Malthusius felt duty-bound to do something and promised that he would try.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Uru also undertook an expensive ritual to bind the three spirit children to him, so they could leave Flint and help him on his adventures.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Korrigan met with Carlao, leader of the RHC unit charged with continuing their investigations into Macbannin. Carlao was frustrated by his own lack of progress. (There had been a schism in his team, leading to two members departing.)</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Rumdoom took part in another demonstration of his <em>Icy End </em>power on behalf of the Eschatology movement. He couldn't help but notice that these events seemed more about fund-raising for <em>Black Star Mining</em> these days.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Something very strange happened this time, too: the power not only caused the space around Rumdoom to freeze, but caused objects around him (the podium, lectern and wall) to become insubstantial. The audience was thrilled. While Khoomrung, Thered and Thangir discussed the philosophical implications of this new development, and Khaled pressed the flesh of various business contacts, Rumdoom was approached by a young Drakran dwarf maiden named Hildegaard who seemed very much in awe of him. <br /> </span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">The Summer Solstice saw the annual carnival in Flint. More trouble flared in Parity Lake.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Oolsholeel arrived in the city with aquatic rituals granted by his people.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Black Star Mining lent funds to equip the unit with a fast ship, the <em>Rosinante</em>, helmed by Captain 'Red' Lambert.<br /> </span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">The unit returned to Saltmarsh where they were joined by a unit of marines, including the Stoutly brothers and a moronic giant called Jerome. Krauss equipped them all with carbines.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">They headed for the lizardfolk lair where the lizardman minister gave them some maps of their old home, where the sahuagin now dwelt. The chief agreed that seven lizardman warriors should accompany them (so they had matched the commitment of the RHC and Saltmarsh). There might have been more, but the unit killed too many...</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">They promised that if the unit succeeded in proving that the sahuagin were a threat, the Aqueous Alliance would join with the forces of Risur in drving them from the Avery Sea.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">The <em>Rosinante </em>set sail. After about half a day, they were nearing the small island where the sahuagin could be found when the ship came under attack by a giant octopus.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">The unit succeeded in driving the creature away, but the ship was damaged. <br /> </span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">Oolsholeel realised that this was not natural behaviour for such a creature, and that it may have been responsible for the disappearance of other ships.</span> </li> <li data-xf-list-type="ul"><span style="color: DarkOrange">They headed away (as if fleeing), but the unit and their strike force slipped ashore in three longboast, and made their way towards the island through the Hool Marshes.</span> </li> </ul><p>During this session, the unit levelled up to 5. I tried to weave their theme-related bonuses into the story and made their aquisition seem as organic as possible. (Some characters won't feel the effects of their bonuses until mid-combat: Korrigan will suddenly earn an action point he wasn't expecting; Leon's reanimated hand will take take matters into its own... hands... and punish an enemy for missing him.) I use these approach where possible to all newly aquired feats and powers, encouraging the players to celebrate their aquisition. </p><p></p><p></p><p></p><p>We played out the encounter with the giant octopus without a grid. I wanted the encounter to be dramatic and memorable and so relied on description for the first time in a very long time. Some players found this frustrating, but I plan to use the technique fairly frequently from now on.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5880896, member: 79141"] [b]Session 27[/b] [LIST] [*][COLOR=DarkOrange]Krauss turned out to be an expert in the Sea Devils and their masters the Deep Ones, having managed to escape imprisonment at their hands many years ago. Korrigan invited him to join the unit for the assault on the Sea Devils' lair.[/COLOR] [*][COLOR=DarkOrange]While preparations were made, Uru took Krauss' advice and created an arachnid model of the clockwork pet he had been working on. With Tinker Jack's help, he used witchoil to infuse the spirit of Little Jack into the mechanism.[/COLOR] [*][COLOR=DarkOrange]Little Jack told Uru that some of the ghost children who he played with were frightened by the evil spirits that now ranged far from the summit of Cauldron Hill, now that Macbannin's Manor had been destroyed. Uru called on Malthusius to help, as he would have to leave Flint very shortly. Though up to his ears in an ongoing investigation into fey pepper smuggling, Malthusius felt duty-bound to do something and promised that he would try.[/COLOR] [*][COLOR=DarkOrange]Uru also undertook an expensive ritual to bind the three spirit children to him, so they could leave Flint and help him on his adventures.[/COLOR] [*][COLOR=DarkOrange]Korrigan met with Carlao, leader of the RHC unit charged with continuing their investigations into Macbannin. Carlao was frustrated by his own lack of progress. (There had been a schism in his team, leading to two members departing.)[/COLOR] [*][COLOR=DarkOrange]Rumdoom took part in another demonstration of his [I]Icy End [/I]power on behalf of the Eschatology movement. He couldn't help but notice that these events seemed more about fund-raising for [I]Black Star Mining[/I] these days.[/COLOR] [*][COLOR=DarkOrange]Something very strange happened this time, too: the power not only caused the space around Rumdoom to freeze, but caused objects around him (the podium, lectern and wall) to become insubstantial. The audience was thrilled. While Khoomrung, Thered and Thangir discussed the philosophical implications of this new development, and Khaled pressed the flesh of various business contacts, Rumdoom was approached by a young Drakran dwarf maiden named Hildegaard who seemed very much in awe of him. [/COLOR] [*][COLOR=DarkOrange]The Summer Solstice saw the annual carnival in Flint. More trouble flared in Parity Lake.[/COLOR] [*][COLOR=DarkOrange]Oolsholeel arrived in the city with aquatic rituals granted by his people.[/COLOR] [*][COLOR=DarkOrange]Black Star Mining lent funds to equip the unit with a fast ship, the [I]Rosinante[/I], helmed by Captain 'Red' Lambert. [/COLOR] [*][COLOR=DarkOrange]The unit returned to Saltmarsh where they were joined by a unit of marines, including the Stoutly brothers and a moronic giant called Jerome. Krauss equipped them all with carbines.[/COLOR] [*][COLOR=DarkOrange]They headed for the lizardfolk lair where the lizardman minister gave them some maps of their old home, where the sahuagin now dwelt. The chief agreed that seven lizardman warriors should accompany them (so they had matched the commitment of the RHC and Saltmarsh). There might have been more, but the unit killed too many...[/COLOR] [*][COLOR=DarkOrange]They promised that if the unit succeeded in proving that the sahuagin were a threat, the Aqueous Alliance would join with the forces of Risur in drving them from the Avery Sea.[/COLOR] [*][COLOR=DarkOrange]The [I]Rosinante [/I]set sail. After about half a day, they were nearing the small island where the sahuagin could be found when the ship came under attack by a giant octopus.[/COLOR] [*][COLOR=DarkOrange]The unit succeeded in driving the creature away, but the ship was damaged. [/COLOR] [*][COLOR=DarkOrange]Oolsholeel realised that this was not natural behaviour for such a creature, and that it may have been responsible for the disappearance of other ships.[/COLOR] [*][COLOR=DarkOrange]They headed away (as if fleeing), but the unit and their strike force slipped ashore in three longboast, and made their way towards the island through the Hool Marshes.[/COLOR] [/LIST] During this session, the unit levelled up to 5. I tried to weave their theme-related bonuses into the story and made their aquisition seem as organic as possible. (Some characters won't feel the effects of their bonuses until mid-combat: Korrigan will suddenly earn an action point he wasn't expecting; Leon's reanimated hand will take take matters into its own... hands... and punish an enemy for missing him.) I use these approach where possible to all newly aquired feats and powers, encouraging the players to celebrate their aquisition. We played out the encounter with the giant octopus without a grid. I wanted the encounter to be dramatic and memorable and so relied on description for the first time in a very long time. Some players found this frustrating, but I plan to use the technique fairly frequently from now on. [/QUOTE]
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