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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5894687" data-attributes="member: 79141"><p><strong>Session 31</strong></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: RoyalBlue">The unit used a pincer movement to quickly take out the sahuagin guards and swept into the large, dimly lit chamber beyond.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">This was a temple to Sekolah. At the far end of the room four sahuagin priestesses were engaged in a grisly ritual, sacrificing sahuagin hatchlings on a white marble altar. Above, circled an enormous dire shark.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">The unit and their allies made short work of the inhabitants of this room, then made a clean sweep of adjoining chambers, finding a necklace of healing pearls, and dealing with other, isolated occupants.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">They then chased a wandering sahuagin through the deeper areas of the complex, heading towards the stairs to the lowest level.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">However, the chase led them to a 'mess hall' where the sahuagin feasted on floating hunks of meat, and eventually into a throne room, where they entered combat with a sahuagin baron, the high priestess and their guards.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">The combat was going well, when more sahuagin arrived to attack them from the rear...</span></li> </ul><p>I've been keeping these sessions really simple. An old-school dungeon crawl modified by the overarching mission and the presence of three allied minions per player (one marine, one lizardman, one freed slave). I figured some mindless hack-and-slash would make a change from the more cerebral adventure path. The fun has come from watching how the group now creates its own dynamic, with witty asides and characterful moments aplenty: The benny and keyword system I introduced at the start of the campaign has paid dividends, with even the more reluctant players working for the reward by making sure they enact their individual 'schtick' at the table.</p><p></p><p></p><p>Funnily enough, most of them now do so without even troubling to claim a benny.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5894687, member: 79141"] [b]Session 31[/b] [LIST] [*][COLOR=RoyalBlue]The unit used a pincer movement to quickly take out the sahuagin guards and swept into the large, dimly lit chamber beyond.[/COLOR] [*][COLOR=RoyalBlue]This was a temple to Sekolah. At the far end of the room four sahuagin priestesses were engaged in a grisly ritual, sacrificing sahuagin hatchlings on a white marble altar. Above, circled an enormous dire shark.[/COLOR] [*][COLOR=RoyalBlue]The unit and their allies made short work of the inhabitants of this room, then made a clean sweep of adjoining chambers, finding a necklace of healing pearls, and dealing with other, isolated occupants.[/COLOR] [*][COLOR=RoyalBlue]They then chased a wandering sahuagin through the deeper areas of the complex, heading towards the stairs to the lowest level.[/COLOR] [*][COLOR=RoyalBlue]However, the chase led them to a 'mess hall' where the sahuagin feasted on floating hunks of meat, and eventually into a throne room, where they entered combat with a sahuagin baron, the high priestess and their guards.[/COLOR] [*][COLOR=RoyalBlue]The combat was going well, when more sahuagin arrived to attack them from the rear...[/COLOR] [/LIST] I've been keeping these sessions really simple. An old-school dungeon crawl modified by the overarching mission and the presence of three allied minions per player (one marine, one lizardman, one freed slave). I figured some mindless hack-and-slash would make a change from the more cerebral adventure path. The fun has come from watching how the group now creates its own dynamic, with witty asides and characterful moments aplenty: The benny and keyword system I introduced at the start of the campaign has paid dividends, with even the more reluctant players working for the reward by making sure they enact their individual 'schtick' at the table. Funnily enough, most of them now do so without even troubling to claim a benny. [/QUOTE]
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