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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5930567" data-attributes="member: 79141"><p><strong>Session 33** SPOILERS **</strong></p><p></p><p><strong>Session 33</strong></p><p><strong></strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Mayor Reed Macbannin committed suicide on the first day of his own trial, by dashing his head against the truth crystal designed to dispel his geas. Malthusius discovered that his spirit had left his body, and that Macbannin had seemed sick and was talking to himself shortly before he left his jail cell.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Macbannin's death triggered a riot in Parity Lake. Matunaaga witnessed the aftermath as he walked through the worst parts of the city of Flint, having first taken to the high ground of Cauldron Hill to get a good view of his new home. He retired to the banks of Stray River and began to build himself a secluded home at the edge of the Cloudwood.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Malthusius then found himself offered the post of Mayor of the Nettles, on the basis of a petition whipped up by Thames Grimsley and the Dockers. He suggested that he might share the post with Isaac dan der Grimnebulin.<br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Korrigan awoke from sleep to find a tearful Elizabeth watching over him. She told him that she feared that his duties meant that he "would not be able to protect us". The Marshal took some well-earned leave to spend time with his heavily pregnant wife, but still found it impossible to get to the bottom of what was troubling her.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Leon made attempts to contact the lizardman minister, and levelled with Korrigan about the deep idol. He also began to prepare a lecture for the Battalion.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Uru dealt with his yearning for the idol by developing a fey pepper addiction. Out of the frying pan into the fire...<br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Rumdoom refused to help an irate Valchek deal with the Kell Guild, and left Valchek's manor, disgusted with their treatment of the lizardmen and their reckless bombardment of the sea devil lair. He learned that some eschatologists distrusted the group he was part of, as they sought to actively bring about the end of the world (or hasten it). A fter a fortnight of hard drinking, the pretty dwarf maiden Hildegaard was sent to bring him in, but Rumdoom still refused.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Malthusius broke up a fey pepper smuggling ring, and arrested the family bravura Bendick (again). Bendick persuaded him to go and talk with Morgan Cippiano.<br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The unit was given fresh marching orders: to provide security at the Kaybeau Arms Fair - a month-long technology expo in Central Flint.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">With Malthusius in tow (as honorary unit member) the group engaged in training at the Battalion, with a hard-fought game of Capture the Flag. Korrigan, Matunaaga and Uru took on Leon, Rumdoom and Malthusius. The game was a tie.</span></li> </ul><p>Tying up loose ends this session. I had saved the trial and suicide of Macbannin to get the party refocused after their long buffer episodes. I wanted it to be more melodramatic, but took RangerWickett's point that if you were running a conspiracy, you wouldn't want to do anything 'showy'. I decided on the following internal logic (which no one but me or the readers of this thread will ever learn!): Nicodemus wouldn't bother to take out Macbannin without good reason. My reason was that elite diviners were about to break his geas in open court (using the aforementioned truth crystal). Fortunately, the crystal provided Old Nick with the perfect way to kill himself in a single blow. (Any other means being liable to knock him out rather than kill him.) Anyway - that's my excuse.</p><p></p><p>Krauss' player was absent. Perfect, since he's not yet an official member of the unit (and can play souped up versions of Kvarti & Rackus next week too). So Krauss retired to his compound to nurse his self-inflicted lobotomy scars...</p><p></p><p>Most of the session was taken up with roleplaying, but to justify the free expertise feats I always hand out at 6th level (maths fix; yawn) I had the unit take part in a session of Capture the Flag for the last hour.</p><p></p><p>This was a blast - perfectly suited to 4E (but fun with other systems no doubt). I didn't have to do anything but sit back and watch the fun. It helped the players to learn about one another's powers too, as having a power used <em>against you</em> is much more memorable!</p><p></p><p>The players enjoyed it so much they made me promise to run it after each level up. (Not sure if we'll go that far though.)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5930567, member: 79141"] [b]Session 33** SPOILERS **[/b] [B]Session 33 [/B] [LIST] [*][COLOR=DarkOrchid]Mayor Reed Macbannin committed suicide on the first day of his own trial, by dashing his head against the truth crystal designed to dispel his geas. Malthusius discovered that his spirit had left his body, and that Macbannin had seemed sick and was talking to himself shortly before he left his jail cell.[/COLOR] [*][COLOR=DarkOrchid]Macbannin's death triggered a riot in Parity Lake. Matunaaga witnessed the aftermath as he walked through the worst parts of the city of Flint, having first taken to the high ground of Cauldron Hill to get a good view of his new home. He retired to the banks of Stray River and began to build himself a secluded home at the edge of the Cloudwood.[/COLOR] [*][COLOR=DarkOrchid]Malthusius then found himself offered the post of Mayor of the Nettles, on the basis of a petition whipped up by Thames Grimsley and the Dockers. He suggested that he might share the post with Isaac dan der Grimnebulin. [/COLOR] [*][COLOR=DarkOrchid]Korrigan awoke from sleep to find a tearful Elizabeth watching over him. She told him that she feared that his duties meant that he "would not be able to protect us". The Marshal took some well-earned leave to spend time with his heavily pregnant wife, but still found it impossible to get to the bottom of what was troubling her.[/COLOR] [*][COLOR=DarkOrchid]Leon made attempts to contact the lizardman minister, and levelled with Korrigan about the deep idol. He also began to prepare a lecture for the Battalion.[/COLOR] [*][COLOR=DarkOrchid]Uru dealt with his yearning for the idol by developing a fey pepper addiction. Out of the frying pan into the fire... [/COLOR] [*][COLOR=DarkOrchid]Rumdoom refused to help an irate Valchek deal with the Kell Guild, and left Valchek's manor, disgusted with their treatment of the lizardmen and their reckless bombardment of the sea devil lair. He learned that some eschatologists distrusted the group he was part of, as they sought to actively bring about the end of the world (or hasten it). A fter a fortnight of hard drinking, the pretty dwarf maiden Hildegaard was sent to bring him in, but Rumdoom still refused.[/COLOR] [*][COLOR=DarkOrchid]Malthusius broke up a fey pepper smuggling ring, and arrested the family bravura Bendick (again). Bendick persuaded him to go and talk with Morgan Cippiano. [/COLOR] [*][COLOR=DarkOrchid]The unit was given fresh marching orders: to provide security at the Kaybeau Arms Fair - a month-long technology expo in Central Flint.[/COLOR] [*][COLOR=DarkOrchid]With Malthusius in tow (as honorary unit member) the group engaged in training at the Battalion, with a hard-fought game of Capture the Flag. Korrigan, Matunaaga and Uru took on Leon, Rumdoom and Malthusius. The game was a tie.[/COLOR] [/LIST] Tying up loose ends this session. I had saved the trial and suicide of Macbannin to get the party refocused after their long buffer episodes. I wanted it to be more melodramatic, but took RangerWickett's point that if you were running a conspiracy, you wouldn't want to do anything 'showy'. I decided on the following internal logic (which no one but me or the readers of this thread will ever learn!): Nicodemus wouldn't bother to take out Macbannin without good reason. My reason was that elite diviners were about to break his geas in open court (using the aforementioned truth crystal). Fortunately, the crystal provided Old Nick with the perfect way to kill himself in a single blow. (Any other means being liable to knock him out rather than kill him.) Anyway - that's my excuse. Krauss' player was absent. Perfect, since he's not yet an official member of the unit (and can play souped up versions of Kvarti & Rackus next week too). So Krauss retired to his compound to nurse his self-inflicted lobotomy scars... Most of the session was taken up with roleplaying, but to justify the free expertise feats I always hand out at 6th level (maths fix; yawn) I had the unit take part in a session of Capture the Flag for the last hour. This was a blast - perfectly suited to 4E (but fun with other systems no doubt). I didn't have to do anything but sit back and watch the fun. It helped the players to learn about one another's powers too, as having a power used [I]against you[/I] is much more memorable! The players enjoyed it so much they made me promise to run it after each level up. (Not sure if we'll go that far though.) [/QUOTE]
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