Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 5964191" data-attributes="member: 79141"><p><strong>Session 40</strong></p><p></p><p><strong>Session 40</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: RoyalBlue">Having spent the three-day wait for the <em>Impossible</em> engaged in a variety of useful activities (from shadowing the Attorney General of Flint to putting Black Star Mining in touch with the Family), the unit finally boarded and set sail for the east coast of Ber.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">Krauss was late and boarded in a foul mood. He did not attend the dinner thrown for the unit by Captain Rutger Smith.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">As usual, Smith engaged the group on the subject of philosophy. A keen proponent of the writings of William Miller, he held forth in the iniquities of the clergy and organised religion in general.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">Late on the first night, in a case of mistaken identity, Krauss attacked and badly wounded Silky, the ships merfey mascot, mistaking it for an assailant that was about to attack Matunaaga. An irate Smith confined him to the brig (as much for his own protection as anything else).</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">On their arrival, they found three ships circling the dig site: Crisillyiri warship <em>Il Dracon de Mer</em>; <em>Dagger - </em>a tiny Risuri cutter; and a small unarmed Beran vessel, <em>La Inspiracion</em>.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">Doctor Xambria Meredith was on board <em>Dagger </em>- a ship she chartered having learned of Bergeron's intention to send a second team there. She was relieved to see the unit and admitted she was out of her depth. She told the unit she was attacked in her chambers by a tentacled horror which she managed to fend off. She radiated Apet energy thanks to a Golden Icon of Apet around her neck. She warned the team that the dig site was guarded by a half-orc druid and his pet sharks and octopi.<br /> </span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">On <em>La Inspiracion </em>was a goblin archaeologist, Paco de Los Loros, who was furious: he had spent months painstakingly excavating the underwater site, having been hired by Bergeron to do so. No sooner had he reported the discovery of a golden seal, than Bergeron warned him to wait and sent a second specialist team. The specalists arrived on an armed ship and forced Paco and his team away. Paco - and the orcish Captain, Diego Dolorosa - were keen to join forces and take on the interlopers, and Paco had all sorts of grim punishments in mind for any survivors. The drunken, loutish skipper of <em>Dagger</em> was none too keen to risk his neck, however.<br /> </span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">Realising they could not approach the dig site without first dealing with the Crisillyiri clipper, the unit concocted a plan: Waiting until night time, and using <em>La Inspiracion</em> as a distraction, they sent Uru and Leon (water-walking and insubstantial) to disable the rudder of <em>Il Dracon de Mer</em> before approaching at top speed and conducting a very successful boarding action.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">The Captain of the clipper was killed and the rest of his crew subdued.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">In a berth used by Bergeron's specialists the team found a map of the dig site, a book of useful rituals, and a letter from Caius flirtatiously commending the team leader Finona Duvall and <em>inter</em> <em>alia</em> inviting her to join him on an important business meeting in Vendricci.</span></li> <li data-xf-list-type="ul"><span style="color: RoyalBlue">Job done, the team prepared to dive...</span></li> </ul><p></p><p></p><p>Interesting session this. Krauss' player was ill, so Krauss got himself confined to the brig (for overzealously protecting Matunaaga from an imagined Sea Devil attack). But the real point of interest was the <em>Boarding Action</em>.</p><p></p><p></p><p>Initially, I felt that I had failed in some way because the encounter was a cake-walk for the players. Then I realised that here was a classic example of 'combat as war' rather than 'combat as sport': Unlike so many 4th edition encounters, here was one where clever tactics and plans laid before the encounter swung the balance firmly in the PC's favour.</p><p></p><p></p><p>I was still irked that my lovingly drawn rendition of <em>Il Dracon de Mer</em> did not see much more than ten minute's use, but consoled myself with the knowledge that it will fill in for the <em>Impossible</em> during the <em>Snatchers in the Night </em>encounter.</p><p></p><p></p><p><strong>One word of warning for DMs:</strong> I'm not sure if my players have taken any real notice of the 'PS' appended to Bergeron's letter to Finona. Right now they are more concerned with finding out with immediate dangers (and thwarting the alien invasion they are now certain underpins the entire campaign...). I'm sure this doesn't really matter, and there will be plenty of opportunities to reinforce this message later (in conversation with Finona, or when Delft examines all the evidence). It will probably also be of greater interest when they finally get wind of the conspiracy. But it's funny because I thought they would jump on it straight away.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5964191, member: 79141"] [b]Session 40[/b] [B]Session 40 [/B] [LIST] [*][COLOR=RoyalBlue]Having spent the three-day wait for the [I]Impossible[/I] engaged in a variety of useful activities (from shadowing the Attorney General of Flint to putting Black Star Mining in touch with the Family), the unit finally boarded and set sail for the east coast of Ber.[/COLOR] [*][COLOR=RoyalBlue]Krauss was late and boarded in a foul mood. He did not attend the dinner thrown for the unit by Captain Rutger Smith.[/COLOR] [*][COLOR=RoyalBlue]As usual, Smith engaged the group on the subject of philosophy. A keen proponent of the writings of William Miller, he held forth in the iniquities of the clergy and organised religion in general.[/COLOR] [*][COLOR=RoyalBlue]Late on the first night, in a case of mistaken identity, Krauss attacked and badly wounded Silky, the ships merfey mascot, mistaking it for an assailant that was about to attack Matunaaga. An irate Smith confined him to the brig (as much for his own protection as anything else).[/COLOR] [*][COLOR=RoyalBlue]On their arrival, they found three ships circling the dig site: Crisillyiri warship [I]Il Dracon de Mer[/I]; [I]Dagger - [/I]a tiny Risuri cutter; and a small unarmed Beran vessel, [I]La Inspiracion[/I].[/COLOR] [*][COLOR=RoyalBlue]Doctor Xambria Meredith was on board [I]Dagger [/I]- a ship she chartered having learned of Bergeron's intention to send a second team there. She was relieved to see the unit and admitted she was out of her depth. She told the unit she was attacked in her chambers by a tentacled horror which she managed to fend off. She radiated Apet energy thanks to a Golden Icon of Apet around her neck. She warned the team that the dig site was guarded by a half-orc druid and his pet sharks and octopi. [/COLOR] [*][COLOR=RoyalBlue]On [I]La Inspiracion [/I]was a goblin archaeologist, Paco de Los Loros, who was furious: he had spent months painstakingly excavating the underwater site, having been hired by Bergeron to do so. No sooner had he reported the discovery of a golden seal, than Bergeron warned him to wait and sent a second specialist team. The specalists arrived on an armed ship and forced Paco and his team away. Paco - and the orcish Captain, Diego Dolorosa - were keen to join forces and take on the interlopers, and Paco had all sorts of grim punishments in mind for any survivors. The drunken, loutish skipper of [I]Dagger[/I] was none too keen to risk his neck, however. [/COLOR] [*][COLOR=RoyalBlue]Realising they could not approach the dig site without first dealing with the Crisillyiri clipper, the unit concocted a plan: Waiting until night time, and using [I]La Inspiracion[/I] as a distraction, they sent Uru and Leon (water-walking and insubstantial) to disable the rudder of [I]Il Dracon de Mer[/I] before approaching at top speed and conducting a very successful boarding action.[/COLOR] [*][COLOR=RoyalBlue]The Captain of the clipper was killed and the rest of his crew subdued.[/COLOR] [*][COLOR=RoyalBlue]In a berth used by Bergeron's specialists the team found a map of the dig site, a book of useful rituals, and a letter from Caius flirtatiously commending the team leader Finona Duvall and [I]inter[/I] [I]alia[/I] inviting her to join him on an important business meeting in Vendricci.[/COLOR] [*][COLOR=RoyalBlue]Job done, the team prepared to dive...[/COLOR] [/LIST] Interesting session this. Krauss' player was ill, so Krauss got himself confined to the brig (for overzealously protecting Matunaaga from an imagined Sea Devil attack). But the real point of interest was the [I]Boarding Action[/I]. Initially, I felt that I had failed in some way because the encounter was a cake-walk for the players. Then I realised that here was a classic example of 'combat as war' rather than 'combat as sport': Unlike so many 4th edition encounters, here was one where clever tactics and plans laid before the encounter swung the balance firmly in the PC's favour. I was still irked that my lovingly drawn rendition of [I]Il Dracon de Mer[/I] did not see much more than ten minute's use, but consoled myself with the knowledge that it will fill in for the [I]Impossible[/I] during the [I]Snatchers in the Night [/I]encounter. [B]One word of warning for DMs:[/B] I'm not sure if my players have taken any real notice of the 'PS' appended to Bergeron's letter to Finona. Right now they are more concerned with finding out with immediate dangers (and thwarting the alien invasion they are now certain underpins the entire campaign...). I'm sure this doesn't really matter, and there will be plenty of opportunities to reinforce this message later (in conversation with Finona, or when Delft examines all the evidence). It will probably also be of greater interest when they finally get wind of the conspiracy. But it's funny because I thought they would jump on it straight away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
Top