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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5967660" data-attributes="member: 79141"><p><strong>Session 41</strong></p><p></p><p>This session saw our first real deviation from the adventure as written. The second underwater encounter never occured, as the first went badly for the players, and they had really done nothing to deserve a TPK!</p><p></p><p>Then, on their journey home, I threw a level 12 solo creature at them on top of the monsters summoned by Siljhen (for reasons of my own which I shan't reveal just now lest it spoil the surprise). </p><p></p><p>Anyway, here's how the session went:<span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"><strong>Session 41</strong></span></p><p><span style="color: Silver"><strong></strong></span></p><p><span style="color: Silver"><strong></strong></span></p><ul> <li data-xf-list-type="ul"><span style="color: Silver">The unit secured <em>Il Dracon de Mer</em> with the help of the <em>Impossible </em>and the detachment of marines.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">While Uru descended to scout out the dig site, Krauss convinced Rutger Smith to release him for the duration of the dive.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">When Uru returned he reported no sign of any sharks, but it was clear he was in no fit state to take part in the next assault: he was twitching and nervous and when challenged, he almost collapsed. Malthusius diagnosed an overdose of <em>fey pepper</em>.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Without Uru, the unit descended to the sea floor and slowly approached the dig site, bathed in the eerie glow of a magical beacon and waves of Mavisha energy.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">As they neared the edge of a pit dug in the sea bed, they were attacked from all sides: hidden foes (the druid Krantos and his pet) performed a pincer movement with the rest of the specialists in the pit: Finona Duvall and her dwarven bodyguards, and two warlocks.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Thanks to a lack of tactical acumen, the fight turned against the unit at first. Only when they finally got the idea to drop Krantos did the situation become managable, as his shark and octopus companions swam away.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Eventually, when only Finona was left standing she angrily surrendered and watched in horror as the unit took pains to seal the open portal, carefully avoiding the release of any watery monsters. Krauss also buried the portal under a weight of rock and sand.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Returning to the <em>Il Dracon de Mer</em>, they persuaded a majority of the Crisillyiri crew to help them sail back to Flint. Finona and her team were placed in the brig, while recalcitrant crew members were placed in the brig of the <em>Dagger</em>.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Rutger Smith congratulated the unit on a successful mission and set sail for Flint. The unit followed in their slower ship, alongside the <em>Dagger</em>, having convinced the goblin archaeologist Pablo to keep the location of the dig site secret.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Xambria proposed a celebratory meal on board <em>Il Dracon</em> (for the confines of the <em>Dagger </em>were quite shabby and Captain Glassmaker a drunken lout). She spent the evening in rapt conversation with Matunaaga and Malthusius.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Malthusius escorted Xambria back to her ship, following a stroll on deck, which reawakened urges he hadn't felt in five-hundred years.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Once Xambria was gone, the unit turned to the business of interrogating Finona.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Leon used a terrifying technique the others had not seen before, a method he once had learned from General Dax, he said. <br /> </span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Finona admitted visiting other sites on behalf of Caius Bergeron, once in the company of Rock Rackus (who kept hitting on her).</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Reluctantly, she said she believed that Bergeron was part of a wider organisation - one he intended to introduce her to more fully on his Winter train ride from Belmont to Vendricce.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Malthusius noticed her fingering a ring on her finger as she said this, and took it for inspection: an inscription within read Original Brave Ideas. It had been given to her by Caius to symbolise her affiliation with the organisation he was a part of.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">A shuddering thud interrupted their conversation, and screams from on deck sent the unit scrambling upwards.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">There they found a host of aquatic monsters - slime walkers and hydra snatchers - besetting the mercenaries and marines.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">They could also see that the <em>Dagger</em> was aflame, and listing.<br /> </span> </li> <li data-xf-list-type="ul"><span style="color: Silver">A hard fight followed, during which Malthusius sensed the approach of something very large indeed.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Before they had a chance to draw breath a truly enormous sea creature erupted from the deep, ripping into the rigging with five huge jaws at the end of long, snaking necks.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">When they tried to draw its attention away from destroying the ship, the unit found its attacks to be very dangerous indeed: one by one they were dropped, until the situation began to look very grave indeed. The <em>Il Dracon</em> was listing now too, its rigging was in tatters, and many of the crew were dead or lost overboard.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">What better moment for a dwarf in search of a good ending? Throwing down his trusty <em>floating shield</em>, and drawing his mordenkrad, Rumdoom launched himself at the ferocious beast. As he charged it clipped him with its jaws, and as his blood spattered the deck, he cried out and unleashed the ferocious power of the <em>Icy End of the World</em>. Throwing himself into the body of the monster, he caused everything, saltwater, spray, and seamonster alike to freeze into an enormous block of ice. Its necks still writhing, the creature tried to cling on to the ship, but the ship was no longer there: it was all turned to dust. </span> </li> <li data-xf-list-type="ul"><span style="color: Silver">With a great crash of water, the beast fell back into the sea, and the iceblock shattered. The beast continued to writhe as it struggled to survive whatever terrible wound the insane dwarf had inflicted, but momentarily the struggling ceased and the monster sank beneath the waves.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Matunaaga dived into the sea and followed the sinking corpse as far as his lungs would allow, but was forced to head for the surface empty-handed.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Rumdoom was gone.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Korrigan took charge and gave orders for a message to be sent to the <em>Impossible</em>. Meanwhile, some of the unit went to explore the <em>Dagger</em>. Her crew was dead, and all occupants accounted for save one: Xambria. They found evidence that a <em>linked portal</em> ritual had been performed in her cabin.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">Back on <em>Il Dracon</em>, more bad news: Finona Duvall and her specialists were dead too - their jaws dislocated and their brains eaten! No sign of entry to the brig was evident.</span> </li> <li data-xf-list-type="ul"><span style="color: Silver">With half a crew, the ship was forced to limp for the shore of Ber.</span> </li> </ul><p>Rumdoom's player invoked a benny - a houserule that enables players to make pretty major changes to the campaign (or just reroll a dice... yawn) in return for good roleplaying.</p><p></p><p>With the terrifying sea monster ripping into the ship, and three of his comrades already down, he asked if he could spent a benny to make this the 'good ending that Rumdoom had been waiting for.</p><p></p><p>I asked him to describe what he meant and he summed it up by saying that he wanted to invoke the 'Icy End of the World' power and make it 'go nuclear'. In other words sacrifice himself for the rest of the party and take out the sea monster in the process.</p><p></p><p>Rumdoom is one of the most popular characters in the game so the others understandably tried to persuade him to give it another round, which he duly did. Another ally went down.</p><p></p><p>I asked him to repeat his request and reminded him of our other house rule: no resurrection in heroic tier. I then agreed to his request and described how Rumdoom took out the sea monster with his ferocious charge.</p><p></p><p>The final fifteen minutes or so were quite subdued. Even the discovery of Xambia's 'treachery' and the murdered specialists was overshadowed by Rumdoom's demise.</p><p></p><p>This coming Saturday - for my 'stag do' - we're playing a twelve hour marathon session at my house which may well take us to the end of the adventure (or at the very least to just before the last encounter).</p><p></p><p>We'll have to wait and see how the unit fares against Sijhen and the Obscurati Kill Squad without their stalwart defender...</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5967660, member: 79141"] [b]Session 41[/b] [COLOR=Silver][/COLOR]This session saw our first real deviation from the adventure as written. The second underwater encounter never occured, as the first went badly for the players, and they had really done nothing to deserve a TPK! Then, on their journey home, I threw a level 12 solo creature at them on top of the monsters summoned by Siljhen (for reasons of my own which I shan't reveal just now lest it spoil the surprise). Anyway, here's how the session went:[COLOR=Silver] [B]Session 41 [/B][/COLOR] [LIST] [*][COLOR=Silver]The unit secured [I]Il Dracon de Mer[/I] with the help of the [I]Impossible [/I]and the detachment of marines.[/COLOR] [*][COLOR=Silver]While Uru descended to scout out the dig site, Krauss convinced Rutger Smith to release him for the duration of the dive.[/COLOR] [*][COLOR=Silver]When Uru returned he reported no sign of any sharks, but it was clear he was in no fit state to take part in the next assault: he was twitching and nervous and when challenged, he almost collapsed. Malthusius diagnosed an overdose of [I]fey pepper[/I].[/COLOR] [*][COLOR=Silver]Without Uru, the unit descended to the sea floor and slowly approached the dig site, bathed in the eerie glow of a magical beacon and waves of Mavisha energy.[/COLOR] [*][COLOR=Silver]As they neared the edge of a pit dug in the sea bed, they were attacked from all sides: hidden foes (the druid Krantos and his pet) performed a pincer movement with the rest of the specialists in the pit: Finona Duvall and her dwarven bodyguards, and two warlocks.[/COLOR] [*][COLOR=Silver]Thanks to a lack of tactical acumen, the fight turned against the unit at first. Only when they finally got the idea to drop Krantos did the situation become managable, as his shark and octopus companions swam away.[/COLOR] [*][COLOR=Silver]Eventually, when only Finona was left standing she angrily surrendered and watched in horror as the unit took pains to seal the open portal, carefully avoiding the release of any watery monsters. Krauss also buried the portal under a weight of rock and sand.[/COLOR] [*][COLOR=Silver]Returning to the [I]Il Dracon de Mer[/I], they persuaded a majority of the Crisillyiri crew to help them sail back to Flint. Finona and her team were placed in the brig, while recalcitrant crew members were placed in the brig of the [I]Dagger[/I].[/COLOR] [*][COLOR=Silver]Rutger Smith congratulated the unit on a successful mission and set sail for Flint. The unit followed in their slower ship, alongside the [I]Dagger[/I], having convinced the goblin archaeologist Pablo to keep the location of the dig site secret.[/COLOR] [*][COLOR=Silver]Xambria proposed a celebratory meal on board [I]Il Dracon[/I] (for the confines of the [I]Dagger [/I]were quite shabby and Captain Glassmaker a drunken lout). She spent the evening in rapt conversation with Matunaaga and Malthusius.[/COLOR] [*][COLOR=Silver]Malthusius escorted Xambria back to her ship, following a stroll on deck, which reawakened urges he hadn't felt in five-hundred years.[/COLOR] [*][COLOR=Silver]Once Xambria was gone, the unit turned to the business of interrogating Finona.[/COLOR] [*][COLOR=Silver]Leon used a terrifying technique the others had not seen before, a method he once had learned from General Dax, he said. [/COLOR] [*][COLOR=Silver]Finona admitted visiting other sites on behalf of Caius Bergeron, once in the company of Rock Rackus (who kept hitting on her).[/COLOR] [*][COLOR=Silver]Reluctantly, she said she believed that Bergeron was part of a wider organisation - one he intended to introduce her to more fully on his Winter train ride from Belmont to Vendricce.[/COLOR] [*][COLOR=Silver]Malthusius noticed her fingering a ring on her finger as she said this, and took it for inspection: an inscription within read Original Brave Ideas. It had been given to her by Caius to symbolise her affiliation with the organisation he was a part of.[/COLOR] [*][COLOR=Silver]A shuddering thud interrupted their conversation, and screams from on deck sent the unit scrambling upwards.[/COLOR] [*][COLOR=Silver]There they found a host of aquatic monsters - slime walkers and hydra snatchers - besetting the mercenaries and marines.[/COLOR] [*][COLOR=Silver]They could also see that the [I]Dagger[/I] was aflame, and listing. [/COLOR] [*][COLOR=Silver]A hard fight followed, during which Malthusius sensed the approach of something very large indeed.[/COLOR] [*][COLOR=Silver]Before they had a chance to draw breath a truly enormous sea creature erupted from the deep, ripping into the rigging with five huge jaws at the end of long, snaking necks.[/COLOR] [*][COLOR=Silver]When they tried to draw its attention away from destroying the ship, the unit found its attacks to be very dangerous indeed: one by one they were dropped, until the situation began to look very grave indeed. The [I]Il Dracon[/I] was listing now too, its rigging was in tatters, and many of the crew were dead or lost overboard.[/COLOR] [*][COLOR=Silver]What better moment for a dwarf in search of a good ending? Throwing down his trusty [I]floating shield[/I], and drawing his mordenkrad, Rumdoom launched himself at the ferocious beast. As he charged it clipped him with its jaws, and as his blood spattered the deck, he cried out and unleashed the ferocious power of the [I]Icy End of the World[/I]. Throwing himself into the body of the monster, he caused everything, saltwater, spray, and seamonster alike to freeze into an enormous block of ice. Its necks still writhing, the creature tried to cling on to the ship, but the ship was no longer there: it was all turned to dust. [/COLOR] [*][COLOR=Silver]With a great crash of water, the beast fell back into the sea, and the iceblock shattered. The beast continued to writhe as it struggled to survive whatever terrible wound the insane dwarf had inflicted, but momentarily the struggling ceased and the monster sank beneath the waves.[/COLOR] [*][COLOR=Silver]Matunaaga dived into the sea and followed the sinking corpse as far as his lungs would allow, but was forced to head for the surface empty-handed.[/COLOR] [*][COLOR=Silver]Rumdoom was gone.[/COLOR] [*][COLOR=Silver]Korrigan took charge and gave orders for a message to be sent to the [I]Impossible[/I]. Meanwhile, some of the unit went to explore the [I]Dagger[/I]. Her crew was dead, and all occupants accounted for save one: Xambria. They found evidence that a [I]linked portal[/I] ritual had been performed in her cabin.[/COLOR] [*][COLOR=Silver]Back on [I]Il Dracon[/I], more bad news: Finona Duvall and her specialists were dead too - their jaws dislocated and their brains eaten! No sign of entry to the brig was evident.[/COLOR] [*][COLOR=Silver]With half a crew, the ship was forced to limp for the shore of Ber.[/COLOR] [/LIST] Rumdoom's player invoked a benny - a houserule that enables players to make pretty major changes to the campaign (or just reroll a dice... yawn) in return for good roleplaying. With the terrifying sea monster ripping into the ship, and three of his comrades already down, he asked if he could spent a benny to make this the 'good ending that Rumdoom had been waiting for. I asked him to describe what he meant and he summed it up by saying that he wanted to invoke the 'Icy End of the World' power and make it 'go nuclear'. In other words sacrifice himself for the rest of the party and take out the sea monster in the process. Rumdoom is one of the most popular characters in the game so the others understandably tried to persuade him to give it another round, which he duly did. Another ally went down. I asked him to repeat his request and reminded him of our other house rule: no resurrection in heroic tier. I then agreed to his request and described how Rumdoom took out the sea monster with his ferocious charge. The final fifteen minutes or so were quite subdued. Even the discovery of Xambia's 'treachery' and the murdered specialists was overshadowed by Rumdoom's demise. This coming Saturday - for my 'stag do' - we're playing a twelve hour marathon session at my house which may well take us to the end of the adventure (or at the very least to just before the last encounter). We'll have to wait and see how the unit fares against Sijhen and the Obscurati Kill Squad without their stalwart defender... [/QUOTE]
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