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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6012502" data-attributes="member: 79141"><p><strong>Session 47</strong></p><p></p><p>Did a couple of unusual things in this session:</p><p></p><p>1. Began with a solo adventure for one of my players who very much enjoys the spotlight, but started it an hour before the main game, so only those who arrived early (to eat and to chat) would catch it. It was a stealth mission with a lot of tension.</p><p></p><p>2. Introduced the most outlandish PC I've brought into a heroic tier game: a giant fey golem. (Karl Krauss' player needed a character, and this was it.)</p><p></p><p>It may be helpful to know that the next few sessions will be loosely based on <strong>Wrath of the River King</strong> by Wolfgang Baur.</p><p></p><p>Here's how the session went:</p><p></p><p><strong>Session 47</strong></p><p><strong></strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Uru journeyed to Agate and tormented the man who had defrauded him with nightmarish apparitions and sinister visitations.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">He then followed two spider hunters out into the high bayou, where they stole into a milk spider nest.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Hearing screams, Uru followed and saw as three dog-sized spiders parceled the hunters in silk. Uru took advantage of their distraction and crept to the centre of a massive nest where milk spider eggs could be seen in abundance. <br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">As he reached out to take one, the spiders spotted him and scuttled closer. Though Uru was poisoned, he quickly dispatched the creatures and made good his escape.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">His exit was blocked by the most enormous, bloated arachnid he could have imagined: a milky-white, alien monstrosity. He dropped to the floor of the chamber and hid.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">While the milk spider searched for him, he made a dash for the exit, and tumbled down the slope towards the boat, with the spider in rapid pursuit.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">It netted him with sticky webbing, and in desperation, Uru called upon Little Jack to hold the monster off.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Strangely, the appearance of Little Jack appeared to bemuse the spider. As he scuttled away from it, it did not attack, but followed them down to the boat and watched as they departed, with something close to intelligence evident behind its multiple eyes.</span></li> </ul><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid"></span></p><ul> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Meanwhile, back in Flint, Bernard of Glenwade was able to establish that the briar barrier was the work of an Unseen Courtier known as the Birch Queen. He had had some dealings with the Queen in the past and felt that the best and only way to circumvent the barrier would be to approach her and appeal to her for help. </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The only way to do that would be to enter the Dreaming via a fey crossing. Bernard volunteered to accompany Korrigan on this journey, as did Leon, Matunaaga and Uru. </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Matunaaga took his leave of the group and set off to meditate in the Cloudwood, and perhaps journey home. He would meet them wherever they needed him.<br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Korrigan spoke with Delft, and took leave from the RHC, and took leave from the RHC, as did the rest of the group.<br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Finding a crossing would be difficult, as the fey had been closing them of late, especially around Flint. They called on all their contacts - the followers of Nevard Sechim, Gale, Ayesha (Matunaaga's wife), and the Vekeshi - to try to find one.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The only crossings Gale and Ayesha knew were closed, as Bernard has warned; though Gale sent a small wooden token that would help orient travelers in the Dreaming.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Nevard's followers were hostile to the idea of crossing into the Dreaming against the wishes of the fey, but sympathised with Korrigan, having known Elizabeth during her druidic studies.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Finally, Leon's meeting with the Vekeshi rolled around, and several matters got sorted out all at once:</span></li> </ul><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid"></span></p><ul> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Lazuli the gnome came to lead Leon to the meeting, which was on board a nondescript ship in the harbour.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The Old Stag was there and questioned Leon thoroughly on the whole Starke/Rackus affair. He denied ever ordering Rock's death (though he admitted that he regarded him as an offensive fool) and said that Starke was a dangerous loose cannon. But he was highly critical of Leon's inaction. Either Leon though the note was a genuine order, and refused it, or he thought it was false (a valid instinct in this case) and still did nothing about it. Neither interpretation was satisfactory. Leon's affiliation with the Vekeshi was on thin ice...</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">To Leon's surprise, the Old Stag then confessed that they - the Vekeshi - had taken possession of the fey golem from Axis Island. <br /> </span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">He agreed to help Leon by telling him where to find a fey crossing if he handed over the golem heart.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The unit agreed to this proposal and, on handing the golem heart over, were told that the nearest active crossing could be found three days' journey from Flint near the village of Riverbend.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">They made preparations to leave, but on the day they were due to depart, the Vekeshi contacted them again.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The golem, a sentient being known as Conquo, wanted to travel with them: it was grateful for the return of its heart; Leon was closely connected to its 'mother'; and it hoped it might find clues to her whereabouts in the Dreaming.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The creature was enormous and intimidating, but it spoke with a modulated voice and seemed to be rather philosophical.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">With Conquo on board, the unit set off to Riverbend.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">As they neared the town they were set upon by fey goblins and bugbears.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">They defeated them and discovered they believed they had a right to hunt here under the auspices of their master the River King. Leon used his magic to learn that they directly served one 'Jenny Greenteeth' and had come through a crossing in the mill pond.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The unit approached Riverbend, a place with little to recommend it. Leon received short shrift from two guards.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">The unit made their way to the mill pond, where they found the mill abandoned.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Inside, Bernard encountered a brownie with bright blue eyes.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">It told them its name was Flax and said it was the son of the miller and his wife. His father and mother were gone, he said.</span></li> <li data-xf-list-type="ul"><span style="color: DarkOrchid">Before they could question the brownie any further, representatives of Kolya, the local Reeve, arrived and demanded that they cease trespassing on property that had now reverted to the authorities, pending the trial of the Miller.</span></li> </ul><p>Wasn't able to end on my usual 'high-note' as the pub we game in closed early. I will continue to report these sessions for completeness' sake, though for a few more weeks they won't be of much help to those running the Zeitgeist campaign.</p><p></p><p></p><p>(I'm waiting to have adventure <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5" target="_blank">#5</a> in hand before I start adventure <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4" target="_blank">#4</a> ...)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6012502, member: 79141"] [b]Session 47[/b] Did a couple of unusual things in this session: 1. Began with a solo adventure for one of my players who very much enjoys the spotlight, but started it an hour before the main game, so only those who arrived early (to eat and to chat) would catch it. It was a stealth mission with a lot of tension. 2. Introduced the most outlandish PC I've brought into a heroic tier game: a giant fey golem. (Karl Krauss' player needed a character, and this was it.) It may be helpful to know that the next few sessions will be loosely based on [B]Wrath of the River King[/B] by Wolfgang Baur. Here's how the session went: [B]Session 47 [/B] [LIST] [*][COLOR=DarkOrchid]Uru journeyed to Agate and tormented the man who had defrauded him with nightmarish apparitions and sinister visitations.[/COLOR] [*][COLOR=DarkOrchid]He then followed two spider hunters out into the high bayou, where they stole into a milk spider nest.[/COLOR] [*][COLOR=DarkOrchid]Hearing screams, Uru followed and saw as three dog-sized spiders parceled the hunters in silk. Uru took advantage of their distraction and crept to the centre of a massive nest where milk spider eggs could be seen in abundance. [/COLOR] [*][COLOR=DarkOrchid]As he reached out to take one, the spiders spotted him and scuttled closer. Though Uru was poisoned, he quickly dispatched the creatures and made good his escape.[/COLOR] [*][COLOR=DarkOrchid]His exit was blocked by the most enormous, bloated arachnid he could have imagined: a milky-white, alien monstrosity. He dropped to the floor of the chamber and hid.[/COLOR] [*][COLOR=DarkOrchid]While the milk spider searched for him, he made a dash for the exit, and tumbled down the slope towards the boat, with the spider in rapid pursuit.[/COLOR] [*][COLOR=DarkOrchid]It netted him with sticky webbing, and in desperation, Uru called upon Little Jack to hold the monster off.[/COLOR] [*][COLOR=DarkOrchid]Strangely, the appearance of Little Jack appeared to bemuse the spider. As he scuttled away from it, it did not attack, but followed them down to the boat and watched as they departed, with something close to intelligence evident behind its multiple eyes.[/COLOR] [/LIST] [COLOR=DarkOrchid] [/COLOR] [LIST] [*][COLOR=DarkOrchid]Meanwhile, back in Flint, Bernard of Glenwade was able to establish that the briar barrier was the work of an Unseen Courtier known as the Birch Queen. He had had some dealings with the Queen in the past and felt that the best and only way to circumvent the barrier would be to approach her and appeal to her for help. [/COLOR] [*][COLOR=DarkOrchid]The only way to do that would be to enter the Dreaming via a fey crossing. Bernard volunteered to accompany Korrigan on this journey, as did Leon, Matunaaga and Uru. [/COLOR] [*][COLOR=DarkOrchid]Matunaaga took his leave of the group and set off to meditate in the Cloudwood, and perhaps journey home. He would meet them wherever they needed him. [/COLOR] [*][COLOR=DarkOrchid]Korrigan spoke with Delft, and took leave from the RHC, and took leave from the RHC, as did the rest of the group. [/COLOR] [*][COLOR=DarkOrchid]Finding a crossing would be difficult, as the fey had been closing them of late, especially around Flint. They called on all their contacts - the followers of Nevard Sechim, Gale, Ayesha (Matunaaga's wife), and the Vekeshi - to try to find one.[/COLOR] [*][COLOR=DarkOrchid]The only crossings Gale and Ayesha knew were closed, as Bernard has warned; though Gale sent a small wooden token that would help orient travelers in the Dreaming.[/COLOR] [*][COLOR=DarkOrchid]Nevard's followers were hostile to the idea of crossing into the Dreaming against the wishes of the fey, but sympathised with Korrigan, having known Elizabeth during her druidic studies.[/COLOR] [*][COLOR=DarkOrchid]Finally, Leon's meeting with the Vekeshi rolled around, and several matters got sorted out all at once:[/COLOR] [/LIST] [COLOR=DarkOrchid] [/COLOR] [LIST] [*][COLOR=DarkOrchid]Lazuli the gnome came to lead Leon to the meeting, which was on board a nondescript ship in the harbour.[/COLOR] [*][COLOR=DarkOrchid]The Old Stag was there and questioned Leon thoroughly on the whole Starke/Rackus affair. He denied ever ordering Rock's death (though he admitted that he regarded him as an offensive fool) and said that Starke was a dangerous loose cannon. But he was highly critical of Leon's inaction. Either Leon though the note was a genuine order, and refused it, or he thought it was false (a valid instinct in this case) and still did nothing about it. Neither interpretation was satisfactory. Leon's affiliation with the Vekeshi was on thin ice...[/COLOR] [*][COLOR=DarkOrchid]To Leon's surprise, the Old Stag then confessed that they - the Vekeshi - had taken possession of the fey golem from Axis Island. [/COLOR] [*][COLOR=DarkOrchid]He agreed to help Leon by telling him where to find a fey crossing if he handed over the golem heart.[/COLOR] [*][COLOR=DarkOrchid]The unit agreed to this proposal and, on handing the golem heart over, were told that the nearest active crossing could be found three days' journey from Flint near the village of Riverbend.[/COLOR] [*][COLOR=DarkOrchid]They made preparations to leave, but on the day they were due to depart, the Vekeshi contacted them again.[/COLOR] [*][COLOR=DarkOrchid]The golem, a sentient being known as Conquo, wanted to travel with them: it was grateful for the return of its heart; Leon was closely connected to its 'mother'; and it hoped it might find clues to her whereabouts in the Dreaming.[/COLOR] [*][COLOR=DarkOrchid]The creature was enormous and intimidating, but it spoke with a modulated voice and seemed to be rather philosophical.[/COLOR] [*][COLOR=DarkOrchid]With Conquo on board, the unit set off to Riverbend.[/COLOR] [*][COLOR=DarkOrchid]As they neared the town they were set upon by fey goblins and bugbears.[/COLOR] [*][COLOR=DarkOrchid]They defeated them and discovered they believed they had a right to hunt here under the auspices of their master the River King. Leon used his magic to learn that they directly served one 'Jenny Greenteeth' and had come through a crossing in the mill pond.[/COLOR] [*][COLOR=DarkOrchid]The unit approached Riverbend, a place with little to recommend it. Leon received short shrift from two guards.[/COLOR] [*][COLOR=DarkOrchid]The unit made their way to the mill pond, where they found the mill abandoned.[/COLOR] [*][COLOR=DarkOrchid]Inside, Bernard encountered a brownie with bright blue eyes.[/COLOR] [*][COLOR=DarkOrchid]It told them its name was Flax and said it was the son of the miller and his wife. His father and mother were gone, he said.[/COLOR] [*][COLOR=DarkOrchid]Before they could question the brownie any further, representatives of Kolya, the local Reeve, arrived and demanded that they cease trespassing on property that had now reverted to the authorities, pending the trial of the Miller.[/COLOR] [/LIST] Wasn't able to end on my usual 'high-note' as the pub we game in closed early. I will continue to report these sessions for completeness' sake, though for a few more weeks they won't be of much help to those running the Zeitgeist campaign. (I'm waiting to have adventure [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5"]#5[/URL] in hand before I start adventure [URL="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4"]#4[/URL] ...) [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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