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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6028181" data-attributes="member: 79141"><p>My group like a good fight too, but the fights are all the more compelling with a decent storyline, don't you agree? One that really makes the players want to beat the bad guys. A la <em>Zeitgeist</em>.</p><p></p><p></p><p></p><p>Given that you're still midway through <em>Dying Skyseer</em>, it seems you're likely to be able to avoid doing so, unless the EN Publishing crew suffer further setbacks in the next year.</p><p></p><p>Two suggestions for quickly and easily bulking things out without going to the lengths of introducing a whole module (or weaving in a character arc): Short missions designed to illustrate the kind of things RHC constables normally get up to when they're not uncovering global conspiracies - bug-hunts and busting criminals. Good excuse to bust out some of your standard WotC monster minis (if you use them), because you don't often get the chance in Zeitgeist!</p><p></p><p>I've also instituted a game of Capture the Flag every time we level, when the unit splits into two teams and fights itself. The players love it, and they learn more about each others' powers and capabilities. (Funny how having a power used on you tends to register more firmly!) It also means I don't have to prep a session! The rationale is that this is a training ground set up at the Battalion.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6028181, member: 79141"] My group like a good fight too, but the fights are all the more compelling with a decent storyline, don't you agree? One that really makes the players want to beat the bad guys. A la [I]Zeitgeist[/I]. Given that you're still midway through [I]Dying Skyseer[/I], it seems you're likely to be able to avoid doing so, unless the EN Publishing crew suffer further setbacks in the next year. Two suggestions for quickly and easily bulking things out without going to the lengths of introducing a whole module (or weaving in a character arc): Short missions designed to illustrate the kind of things RHC constables normally get up to when they're not uncovering global conspiracies - bug-hunts and busting criminals. Good excuse to bust out some of your standard WotC monster minis (if you use them), because you don't often get the chance in Zeitgeist! I've also instituted a game of Capture the Flag every time we level, when the unit splits into two teams and fights itself. The players love it, and they learn more about each others' powers and capabilities. (Funny how having a power used on you tends to register more firmly!) It also means I don't have to prep a session! The rationale is that this is a training ground set up at the Battalion. [/QUOTE]
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