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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6100425" data-attributes="member: 79141"><p>As promised, a quick word to DMs about the Hobo Maximus encounter. A terrific finale to the Vekeshi Mystic thread, which is entirely optional. The only trouble is, there are so many reasons for your players not to engage with it, and no real indication that it is the last chance they will have to deal with Elanor.</p><p></p><p>My vekeshi-involved PC was determined not to drag the whole party into his personal mission, and was intent on pursuing Isobel <em>after</em> the arena. The party as a whole felt that <em>weeks</em> of planning and careful spycraft could not now be jeopardized by circumstance. I like the fact that the adventure presents them with a stark moral choice, but it really does feel like helping Isobel and Andrei is the out-and-out <em>wrong</em> decision.</p><p></p><p>The fact that the reputations of the three evil mages preceeds them was enough to convince the group that they must be out of their league (and that this was what the adventure was hinting at). Then there was the simple fact that their intervention needed to take place, not only in front of Luc and Ottavia, but a baying crowd of thousands.</p><p></p><p>Don't get me wrong: I fully expected this to be a tough decision, but the scales really are tipped very far in favour of not intervening, so it is worth DMs thinking in advance about how they can encourage the players to get involved.</p><p></p><p>My only input was to point out that a group of Risuri soldiers (whether RHC or not) would be justified in staging a rescue of Isobel, but this was pretty feeble. Although it just so happened to sway the players, who were desperately looking for an excuse to pitch in, knowing that it was an insane thing to do on so many levels.</p><p></p><p>Their hour-long debate about whether to join in was all-but resolved in favour of inaction when I began to describe Andrei's final moments. There was a lovely exchange of meaningful glances and 'f@@k it' shrugs, before they rolled initiative on a surprise round and did the heroic thing after all.</p><p></p><p>This is not a criticism of the adventure. I <em>love</em> the fact that Zeitgeist throws up moral conundrums. But unless you are prepared to think fast, or simply think ahead and present the players with more information about what they are up against (and give them solid reasons to get involved) you might as well kiss this encounter goodbye. My session was a hair's breadth from moving to <em>Three Milestones </em>when the players overturned their own decision.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6100425, member: 79141"] As promised, a quick word to DMs about the Hobo Maximus encounter. A terrific finale to the Vekeshi Mystic thread, which is entirely optional. The only trouble is, there are so many reasons for your players not to engage with it, and no real indication that it is the last chance they will have to deal with Elanor. My vekeshi-involved PC was determined not to drag the whole party into his personal mission, and was intent on pursuing Isobel [I]after[/I] the arena. The party as a whole felt that [I]weeks[/I] of planning and careful spycraft could not now be jeopardized by circumstance. I like the fact that the adventure presents them with a stark moral choice, but it really does feel like helping Isobel and Andrei is the out-and-out [I]wrong[/I] decision. The fact that the reputations of the three evil mages preceeds them was enough to convince the group that they must be out of their league (and that this was what the adventure was hinting at). Then there was the simple fact that their intervention needed to take place, not only in front of Luc and Ottavia, but a baying crowd of thousands. Don't get me wrong: I fully expected this to be a tough decision, but the scales really are tipped very far in favour of not intervening, so it is worth DMs thinking in advance about how they can encourage the players to get involved. My only input was to point out that a group of Risuri soldiers (whether RHC or not) would be justified in staging a rescue of Isobel, but this was pretty feeble. Although it just so happened to sway the players, who were desperately looking for an excuse to pitch in, knowing that it was an insane thing to do on so many levels. Their hour-long debate about whether to join in was all-but resolved in favour of inaction when I began to describe Andrei's final moments. There was a lovely exchange of meaningful glances and 'f@@k it' shrugs, before they rolled initiative on a surprise round and did the heroic thing after all. This is not a criticism of the adventure. I [I]love[/I] the fact that Zeitgeist throws up moral conundrums. But unless you are prepared to think fast, or simply think ahead and present the players with more information about what they are up against (and give them solid reasons to get involved) you might as well kiss this encounter goodbye. My session was a hair's breadth from moving to [I]Three Milestones [/I]when the players overturned their own decision. [/QUOTE]
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