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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6103090" data-attributes="member: 79141"><p><strong>Session 66 - Post-match analysis</strong></p><p></p><p>I'd been looking forward to the <em>Three Milestones</em> encounter for some time. As it features both the lantern and the moving train, I think it is the keynote encounter of the adventure. (Much as the RHC HQ set-piece in <em>Digging for Lies</em>, and the mountaintop fight in <em>Skyseer.</em>) I wasn't sure it would go according to plan, but I wanted to start the session in relaxed mode, then set the tempo to 'fast' as soon as the lanterns flickered purple, and keep the momentum going through <em>Follow that Carriage</em> and onto the island of Odiem.</p><p></p><p>The timing and the tempo elements worked very well. But I fluffed Boone's treachery somewhat by forgetting to impose the slowed condition on Korrigan. Hate it when I miss a trick with a cool enemy like Boone! Still, the session went extremely well. I rolled Ottavia's <em>enthrall</em> attack ahead of the encounter so as not to tip my hand. She hit everyone! So I had her make a roll against Xambria as well (which she failed), so Xambria's host got a warning at the very last minute (just before they would have woken up anyway, heh heh heh).</p><p></p><p>So we ended the session with the group surrounded by dozens of zombies. Perfect cliffhanger!</p><p></p><p>Those who know the adventure well will have noticed that I altered transition from <em>Three Milestones</em> to <em>Follow that Carriage</em> for two reasons:</p><p></p><p>1) First off I wanted to maintain the momentum. And knowing my group, I worried they might plough straight into Luc's group the moment they escaped the plane of Nem.</p><p></p><p>2) I wanted to give Matunaaga a chance to show off an ability he rarely gets to use: as part of his homebrew theme he can ignore difficult terrain when he runs, so I put the group in a position where they would be unable to keep up with their quarry without him. </p><p></p><p>That was the only major change I made this time round, although I have turned the vaults of Odiem into a major dungeon-crawl, just to spice things up a bit.</p><p></p><p>Oh, before I go, I should mention the fabulous philosophical exchange that took place between Korrigan, Malthusius and Ottavia. I love the shades of grey presented by the AP and the fact that the bad guys aren't out-and-out evil. Must make sure to emphasise the palpable honesty and 'goodness' emanating from Ottavia (thanks to her headband of telepathy) as she rains down holy fire on her foes next week! That should confuse and conflict the poor buggers no end!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6103090, member: 79141"] [b]Session 66 - Post-match analysis[/b] I'd been looking forward to the [I]Three Milestones[/I] encounter for some time. As it features both the lantern and the moving train, I think it is the keynote encounter of the adventure. (Much as the RHC HQ set-piece in [I]Digging for Lies[/I], and the mountaintop fight in [I]Skyseer.[/I]) I wasn't sure it would go according to plan, but I wanted to start the session in relaxed mode, then set the tempo to 'fast' as soon as the lanterns flickered purple, and keep the momentum going through [I]Follow that Carriage[/I] and onto the island of Odiem. The timing and the tempo elements worked very well. But I fluffed Boone's treachery somewhat by forgetting to impose the slowed condition on Korrigan. Hate it when I miss a trick with a cool enemy like Boone! Still, the session went extremely well. I rolled Ottavia's [I]enthrall[/I] attack ahead of the encounter so as not to tip my hand. She hit everyone! So I had her make a roll against Xambria as well (which she failed), so Xambria's host got a warning at the very last minute (just before they would have woken up anyway, heh heh heh). So we ended the session with the group surrounded by dozens of zombies. Perfect cliffhanger! Those who know the adventure well will have noticed that I altered transition from [I]Three Milestones[/I] to [I]Follow that Carriage[/I] for two reasons: 1) First off I wanted to maintain the momentum. And knowing my group, I worried they might plough straight into Luc's group the moment they escaped the plane of Nem. 2) I wanted to give Matunaaga a chance to show off an ability he rarely gets to use: as part of his homebrew theme he can ignore difficult terrain when he runs, so I put the group in a position where they would be unable to keep up with their quarry without him. That was the only major change I made this time round, although I have turned the vaults of Odiem into a major dungeon-crawl, just to spice things up a bit. Oh, before I go, I should mention the fabulous philosophical exchange that took place between Korrigan, Malthusius and Ottavia. I love the shades of grey presented by the AP and the fact that the bad guys aren't out-and-out evil. Must make sure to emphasise the palpable honesty and 'goodness' emanating from Ottavia (thanks to her headband of telepathy) as she rains down holy fire on her foes next week! That should confuse and conflict the poor buggers no end! [/QUOTE]
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