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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6107920" data-attributes="member: 79141"><p><strong>Secrets and Lies</strong></p><p></p><p>As part of my expansion of the Vault of the Clergy section of <em>Always on Time</em>, I decided to have Ashima-Shimtu try to make a secret bargain with each of my players. Quite simply, she would offer them a favour in return for their 'service' in the outside world.</p><p> </p><p>I'm imagining that the demoness has a lot of secret knowledge at her disposal and that having a party member (however reluctantly) bound to her would be interesting later in the campaign. My thought is that she has information brought to her by the tides of the sea (in whispers that only the Lady of the Forked Tongue could interpret) and that a tribe of kua-toa also come to communicate with and worship her, entering through the sea caves below the island (to connect up with a wee subplot I've developed concerning the various aquatic races of Lanjyr).</p><p> </p><p>But Ashima-Shimtu cannot directly influence anything beyond the island itself, and thus seeks to bargain with and influence anyone who comes here.</p><p> </p><p>The idea was inspired by the sidebar in the adventure which suggested this as a good point for prophecies/links to the demonocracy, etc. But none of my players had a direct connection to that, so the idea of speaking to them through Ashima-Shimtu occured. I also thought it would be cool if back in Flint Xambria started acting strangely inside Malthusius' head, and it turned out she'd accepted the offer (in return for a new body).</p><p> </p><p>Then Leon ended up with a broken back and I thought, of course, that Ashima-Shimtu would definitely make an offer to him: he's a tiefling first of all (and therefore connected to her on a number of levels); and in serious need of help. (Although, unbeknownst to him, the best she can do is help fend off the wights that infest the Vault. No healing powers, this devil, unsurprisingly...)</p><p></p><p>On a whim, I decided to have <em>every</em> player receive a secret, whispered offer from the Voice of the Island; something to tempt them - some knowledge I know the character seeks, and would function as a focus for further character development even if the player <em>didn't </em>accept.</p><p></p><p>In fact, I didn't anticipate that any of the players would accept, as they are, generally speaking, quite a moralistic and/or cautious lot. But out of five of them, four did!</p><p></p><p>(I'll post the offers I made to the players later.)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6107920, member: 79141"] [b]Secrets and Lies[/b] As part of my expansion of the Vault of the Clergy section of [I]Always on Time[/I], I decided to have Ashima-Shimtu try to make a secret bargain with each of my players. Quite simply, she would offer them a favour in return for their 'service' in the outside world. I'm imagining that the demoness has a lot of secret knowledge at her disposal and that having a party member (however reluctantly) bound to her would be interesting later in the campaign. My thought is that she has information brought to her by the tides of the sea (in whispers that only the Lady of the Forked Tongue could interpret) and that a tribe of kua-toa also come to communicate with and worship her, entering through the sea caves below the island (to connect up with a wee subplot I've developed concerning the various aquatic races of Lanjyr). But Ashima-Shimtu cannot directly influence anything beyond the island itself, and thus seeks to bargain with and influence anyone who comes here. The idea was inspired by the sidebar in the adventure which suggested this as a good point for prophecies/links to the demonocracy, etc. But none of my players had a direct connection to that, so the idea of speaking to them through Ashima-Shimtu occured. I also thought it would be cool if back in Flint Xambria started acting strangely inside Malthusius' head, and it turned out she'd accepted the offer (in return for a new body). Then Leon ended up with a broken back and I thought, of course, that Ashima-Shimtu would definitely make an offer to him: he's a tiefling first of all (and therefore connected to her on a number of levels); and in serious need of help. (Although, unbeknownst to him, the best she can do is help fend off the wights that infest the Vault. No healing powers, this devil, unsurprisingly...) On a whim, I decided to have [I]every[/I] player receive a secret, whispered offer from the Voice of the Island; something to tempt them - some knowledge I know the character seeks, and would function as a focus for further character development even if the player [I]didn't [/I]accept. In fact, I didn't anticipate that any of the players would accept, as they are, generally speaking, quite a moralistic and/or cautious lot. But out of five of them, four did! (I'll post the offers I made to the players later.) [/QUOTE]
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