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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6117896" data-attributes="member: 79141"><p><strong>Session 69 - Rumdoom's Return (Reprise)</strong></p><p></p><p>With the rest of the unit trapped in a clergy Vault in Odiem, Rumdoom's player chose to return following a five-week absence. I could have asked him to play Ottavia, but thought it would be more fun to have him make a solo dash for the island and rejoin his comrades. A couple of powers (rain of steel, THP generation, and immunity to drowning) made it just about feasible (although I reckoned without the fact that the zombies attack Will not AC...)</p><p></p><p> </p><ul> <li data-xf-list-type="ul">Korrigan told Rumdoom to use his initiative and he did: making haste to Odiem, having established that he could not locate Sly Marbo.</li> <li data-xf-list-type="ul">He took a ride out to the fishing village close to the island, but found no fisherman willing to take him out there at this hour of the night.</li> <li data-xf-list-type="ul">So he set off at a brisk swim.</li> <li data-xf-list-type="ul">Arriving on dry land, he quickly established that it was overrun by zombies and made a dash for the lighthouse. The slow-moving zombies could not catch him, but were so numerous that they surrounded him as he neared the lighthouse doors. He found himself at the centre of an undead scrum, but fought his way through, only to discover that the doors were barred.</li> <li data-xf-list-type="ul">So he scaled the ruined walls while the zombies scrabbled up after him, and from there, he picked his way along the top towards the downward flight of stairs, where Korrigan and the others had just received his messenger wind and were waiting to open the doors at the right moment.</li> <li data-xf-list-type="ul">When Rumdoom reached the top of the stairs, they flung them open and blasted the stairwell free of zombies. Rumdoom jumped down and they pulled him inside before the crush of undead swallowed them all.</li> <li data-xf-list-type="ul">They quickly filled Rumdoom in on what they had been up to. Curiously, no one thought to ask Rumdoom what he had been doing, or how he had escaped (but we’ll save that story for another day).</li> <li data-xf-list-type="ul">Once they had given Rumdoom time to recover from his ordeal – and recount how the strange powers of the Drowned Dead has failed to affect him – the unit pressed on with its plan of trying to deal with the wights beyond the double doors.</li> <li data-xf-list-type="ul">They prepared themselves and broke through. </li> <li data-xf-list-type="ul">The enormous hall was dominated by a huge iron golem, coated with algae and limescale. Three huge pillars supported a vaulted ceiling, a fourth having collapsed into a water-filled hole, along with a section of the floor. The whole chamber was littered with detritus. A gallery ran the circumference of the hall twenty feet above them.</li> <li data-xf-list-type="ul">Lurking in the shadows throughout the chamber were wights of various kinds: chainfighters that sought to render them prone, so their agile allies could pounce and drain their lifeforce; deathlock spellcasters that stood on the gallery and rained down necrotic energy; a sword-wielding battlewight that could heal its kin.</li> <li data-xf-list-type="ul">The unit engaged these creatures, ably assisted by Ottavia.</li> <li data-xf-list-type="ul">As the hard-fought battle raged on, further threats revealed themselves: a black pudding lurked in the murky waters (as Rumdoom discovered when a deathlock’s spell blasted him into the crater); and several clergy statues that animated when a living intruder came close, and sought to pacify them with a holy touch. Worse still, these graven icons could compel the living to flee back to the surface! (A deadly condition indeed under the circumstances.)</li> <li data-xf-list-type="ul">The unit finished off the wights before focusing fire on these creatures. The pudding split if attacked with weapons, while the statues were resistant to all but weapon attacks. Careful coordination enabled the group to deal with them too, though they had to scramble to stop a dominated Uru clambering back up the chains in the entrance chamber and letting in the zombies; in fact Malthusius had to blast him off the chains to stop him.</li> <li data-xf-list-type="ul">The dust settled on this complicated combat, and the unit dressed their wounds and began to explore.</li> </ul></blockquote><p></p>
[QUOTE="gideonpepys, post: 6117896, member: 79141"] [b]Session 69 - Rumdoom's Return (Reprise)[/b] With the rest of the unit trapped in a clergy Vault in Odiem, Rumdoom's player chose to return following a five-week absence. I could have asked him to play Ottavia, but thought it would be more fun to have him make a solo dash for the island and rejoin his comrades. A couple of powers (rain of steel, THP generation, and immunity to drowning) made it just about feasible (although I reckoned without the fact that the zombies attack Will not AC...) [LIST] [*]Korrigan told Rumdoom to use his initiative and he did: making haste to Odiem, having established that he could not locate Sly Marbo. [*]He took a ride out to the fishing village close to the island, but found no fisherman willing to take him out there at this hour of the night. [*]So he set off at a brisk swim. [*]Arriving on dry land, he quickly established that it was overrun by zombies and made a dash for the lighthouse. The slow-moving zombies could not catch him, but were so numerous that they surrounded him as he neared the lighthouse doors. He found himself at the centre of an undead scrum, but fought his way through, only to discover that the doors were barred. [*]So he scaled the ruined walls while the zombies scrabbled up after him, and from there, he picked his way along the top towards the downward flight of stairs, where Korrigan and the others had just received his messenger wind and were waiting to open the doors at the right moment. [*]When Rumdoom reached the top of the stairs, they flung them open and blasted the stairwell free of zombies. Rumdoom jumped down and they pulled him inside before the crush of undead swallowed them all. [*]They quickly filled Rumdoom in on what they had been up to. Curiously, no one thought to ask Rumdoom what he had been doing, or how he had escaped (but we’ll save that story for another day). [*]Once they had given Rumdoom time to recover from his ordeal – and recount how the strange powers of the Drowned Dead has failed to affect him – the unit pressed on with its plan of trying to deal with the wights beyond the double doors. [*]They prepared themselves and broke through. [*]The enormous hall was dominated by a huge iron golem, coated with algae and limescale. Three huge pillars supported a vaulted ceiling, a fourth having collapsed into a water-filled hole, along with a section of the floor. The whole chamber was littered with detritus. A gallery ran the circumference of the hall twenty feet above them. [*]Lurking in the shadows throughout the chamber were wights of various kinds: chainfighters that sought to render them prone, so their agile allies could pounce and drain their lifeforce; deathlock spellcasters that stood on the gallery and rained down necrotic energy; a sword-wielding battlewight that could heal its kin. [*]The unit engaged these creatures, ably assisted by Ottavia. [*]As the hard-fought battle raged on, further threats revealed themselves: a black pudding lurked in the murky waters (as Rumdoom discovered when a deathlock’s spell blasted him into the crater); and several clergy statues that animated when a living intruder came close, and sought to pacify them with a holy touch. Worse still, these graven icons could compel the living to flee back to the surface! (A deadly condition indeed under the circumstances.) [*]The unit finished off the wights before focusing fire on these creatures. The pudding split if attacked with weapons, while the statues were resistant to all but weapon attacks. Careful coordination enabled the group to deal with them too, though they had to scramble to stop a dominated Uru clambering back up the chains in the entrance chamber and letting in the zombies; in fact Malthusius had to blast him off the chains to stop him. [*]The dust settled on this complicated combat, and the unit dressed their wounds and began to explore. [/LIST] [/QUOTE]
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